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No Fear Of Death


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#1 Mr Mantis

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Posted 20 December 2012 - 03:26 AM

Since the last patch i have felt empty. I realize this has developed because there is no longer fear in death. When i first started playing and got my own mech i was terrified to loose it because i needed the money, it brought excitement and strategy that i feel has been lost.

That said i do not thing putting back in the repair and rearm is a good idea (without major tweaks)

now that it is removed:
Players don't get punished for investing their hard earned money in upgrades!
Suicide rush is all but abolished.
People don't get punished for use of ammo based weapons (LRMs were expensive).
making money doesn't mean getting a commando and fitting it with the 100 engine and a light laser ;)

Suggestions to bring fear of death back:
Punishment for death (flat rate more for assaults less for lights)
Reward for living through the match
Punishment to exp (if you could eject to counter it)
(Eject only at the moment of death to avoid griefing)

Fun and fear go hand in hand, i hope you take my thoughts into consideration.

Disagree or have another idea feel free to say so.

#2 blinkin

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Posted 20 December 2012 - 04:05 AM

this has the problem of high end mechs ruling the field because there is no counter balance to them.

i will repeat the example i have been using all night:
my 11,027,000cbill catapult is a murder machine i have gotten 4x 5 kill matches, 2x 4 kill matches, and i have never bothered to count all of my 3 kill matches. BUT if i died without doing anything of value for the team it could easily cost me money even on a win, with repair bills up to 150k and usually at least 75k if armor was broken on any of my torso sections.

this is unfair to new players who cannot get high end mechs and the field is flooded with mechs that are just generally better than their newbie mech.

high end murder machines should be rare not the standard.

if you want to hear any more of my rant look here vv
http://mwomercs.com/...onomy-thoughts/

#3 Mr Mantis

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Posted 20 December 2012 - 04:17 AM

View Postblinkin, on 20 December 2012 - 04:05 AM, said:

this has the problem of high end mechs ruling the field because there is no counter balance to them.
...
this is unfair to new players who cannot get high end mechs and the field is flooded with mechs that are just generally better than their newbie mech.

high end murder machines should be rare not the standard.

if you want to hear any more of my rant look here vv
http://mwomercs.com/...onomy-thoughts/


I think this is more of a matchmaking worry than concern on how the game play works.
good mechs in the hands of good pilots should not be put against new pilots in the first place.
I agree with your dispute but i think this will not be an issue once matchmaking is working.

#4 Noth

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Posted 20 December 2012 - 05:34 AM

View Postblinkin, on 20 December 2012 - 04:05 AM, said:

this has the problem of high end mechs ruling the field because there is no counter balance to them.

i will repeat the example i have been using all night:
my 11,027,000cbill catapult is a murder machine i have gotten 4x 5 kill matches, 2x 4 kill matches, and i have never bothered to count all of my 3 kill matches. BUT if i died without doing anything of value for the team it could easily cost me money even on a win, with repair bills up to 150k and usually at least 75k if armor was broken on any of my torso sections.

this is unfair to new players who cannot get high end mechs and the field is flooded with mechs that are just generally better than their newbie mech.

high end murder machines should be rare not the standard.

if you want to hear any more of my rant look here vv
http://mwomercs.com/...onomy-thoughts/


I've seen cheap builds pull better numbers than that. It comes down to the pilot. There was no fear of death in any multiplayer in any of the older games.

#5 Sears

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Posted 20 December 2012 - 06:11 AM

The core of the problem is our need for customisation, really.

Everyone wants that edge on the battlefield, so gimped mechs are more prominent than stock. If you see a K2 it's a rare sight to actually see one with a stock confiq.

Lights will almost always have the bigger engines.

Cost is an odd one to balance as you can effectively give premiums a paid advantage to being able to run the gimpest mechs. Though saying that, if there was a BV system for mechs, so that if your team wins it takes into account the total BV, if it's higher than you're opposing team it cuts your rewards. So if you had a team of trial mechs your team would earn a lot more.

Wouldn't matter if people tried to take lights to lower the team BV, it would still take into affect the difference between the teams, and the teams are matched via weight.





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