

Is The Stalker Too Good? I Think It Is.
#1
Posted 19 December 2012 - 10:38 PM
#2
Posted 19 December 2012 - 10:50 PM
My question for you is: Which end of the Stalker did you play on that led you to this conclusion?
#3
Posted 19 December 2012 - 10:59 PM
* Low top speed, even with the 310 engine
* Slow torso twist, even with the 310 engine
* Limited torso twist arc, even with Elite proficiencies unlocked
* Low overall maneuverability, even with Elite proficiencies unlocked
* Large side torso hitboxes/prominent side profile
* Significant heat management issues, which restricts firing frequency
* No arm articulation -- a big disadvantage against Lights and fast Mediums
* No ECM mount
* No ballistic mounts
The Stalker has enough drawbacks to balance out its hard points.
#4
Posted 19 December 2012 - 10:59 PM
#5
Posted 19 December 2012 - 11:14 PM
Varrin Coursca, on 19 December 2012 - 10:59 PM, said:
* Low top speed, even with the 310 engine
* Slow torso twist, even with the 310 engine
* Limited torso twist arc, even with Elite proficiencies unlocked
* Low overall maneuverability, even with Elite proficiencies unlocked
* Large side torso hitboxes/prominent side profile
* Significant heat management issues, which restricts firing frequency
* No arm articulation -- a big disadvantage against Lights and fast Mediums
* No ECM mount
* No ballistic mounts
The Stalker has enough drawbacks to balance out its hard points.
Yeah all this, I got a stalker as my first assault and its been fun but it definetley has its weak points as above.
Edited by Op4blushift, 19 December 2012 - 11:14 PM.
#6
Posted 19 December 2012 - 11:14 PM
Edit: They just need to reduce a few hard points and the mech should be balanced out.
Critical Fumble, on 19 December 2012 - 10:50 PM, said:
My question for you is: Which end of the Stalker did you play on that led you to this conclusion?
Edited by Martin Gray, 19 December 2012 - 11:15 PM.
#7
Posted 19 December 2012 - 11:20 PM
It's not overpowered, no mech is overpowered.
A skillful pilot, is overpowered.
#8
Posted 19 December 2012 - 11:34 PM
just uh... walk around behind it or even beside it. even the ones with streaks rarely hit me.
after some of my kills i do wonder if their cockpit might be a little big too.
#9
Posted 20 December 2012 - 12:24 AM
Varrin Coursca, on 19 December 2012 - 10:59 PM, said:
* Low top speed, even with the 310 engine
* Slow torso twist, even with the 310 engine
* Limited torso twist arc, even with Elite proficiencies unlocked
* Low overall maneuverability, even with Elite proficiencies unlocked
* Large side torso hitboxes/prominent side profile
* Significant heat management issues, which restricts firing frequency
* No arm articulation -- a big disadvantage against Lights and fast Mediums
* No ECM mount
* No ballistic mounts
The Stalker has enough drawbacks to balance out its hard points.
Not much to add to this.
Try one and see for yourself. The side torsos are very weak, so, using an XL engine is a high risk.
It took me some time to come up with a loadout that's working for me without any upgrades like DHS or Endo Steel.
What I found is that LRMs on it are useless in PUGs if you don't have someone to support you.
Even the Awesome is better suited for LRM support while Catapult is the most viable LRM support mech in my opinion.
I agree with people saying it's rather small compared to Catapult though.
#10
Posted 20 December 2012 - 02:30 AM
#11
Posted 20 December 2012 - 04:05 AM
#12
Posted 20 December 2012 - 05:27 AM
In most cases, to have a decent Heat level, you're around 70-85 Alpha on a good rig; this is easily done in almost any other Assault and heavies (still have some minor heat issues in sustained combat).
Just because there are more mounts, does not mean that all get used, or used well.
I have 3 variants, and so far, I find, that the above holds true.
Best Heat management I have found for me, others, I am sure, have different load outs:
5M - 5 SRM 6 - Artemis with one Large Laser in CT (favorite alpha, and the main weapon is the SRM's; 7 tons of Ammo): Alpha 84 - but never fire the large in sustained, patience with the 75 pnt SRM alpha, and in really heavy fire situations, laser and chained SRM's.
5S - 4 SRM 6 - Artemis with 4 Medium Pulse Lasers (I have been playing around with other combos on this one, but I keep coming back to this loadout - I am at work, and it may actually be 2 SRM 6 and 2 SRM 4): 84 or 74 with the 2 SRM 4's - that's 24 from the pulses, and 50 from the SRM) - not a bad ratio.
5H (I think), anyways, I have 4 SRM 6 - Artemis, with 2 Large Pulse Lasers (lasers are chain fire) - this has been my favorite sustainable fire mech: 10 pulse with each chain fire, 60 SRM Alpha - this has the best sustainability for fire fights, for me, but I have fire discipline, lining up those SRM's.
I find any load out with the 6 mediums or 4 mediums lasers to be not as effective. I am working on a 4 PPC build to test, but I am sure it will only be a test.
the 6 Large laser, with a secondary fire key for two large lasers (54 alpha and a 18 sustainable), not bad, but you have to watch the heat; but does it melt the target, oh Yeah!
My tactics I shall not share though, but some have seen me do battle (and die!, and sometimes, as the finisher).
Ok, one tactic; think support.
Edited by Aphoticus, 20 December 2012 - 05:38 AM.
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