Prosperity Park, on 23 May 2012 - 05:18 PM, said:
Damage transfer works in Table Top because you first determine if a shot hits, then you determine where it hits.
Yep.
Quote
In MechWarrior video games, the location of where your shots are placed will determine if a hit takes place.
This is not a necessary nor really a desireable component of a MW video game; it all but requires that there be zero simulation of the how the 'mech performs in combat (how well it handles it's weapons) in order to resolve fire in that manner; which makes for a game that *isn't* about piloting a mech. That sort of game reduces the 'mech to a pretty visual avatar of the person playing the game, instead of simulating what it's like to pilot a battlemech in combat... this is what happens when the player on the computer gets direct control of placing where the shots go instead of having the player directly control the armored combat unit with the ACU having the ultimate direct control over where the shots "go."
We seem to so easily forget that the 'Mech is what actually (physically and by computations based on sensory inputs) determines how closely the shots are clustered under the reticule that the mechwarrior is using to indicate to his 'mech what he wants it to shoot at.
How closely the 'mech is able to get it's weapons to hit under the reticule is something that can only be controlled
indirectly by the mechwarrior - in fact, controlling these
indirect factors are what makes up the lion's share of "gunnery skill" in 'mech piloting.
Edited by Pht, 29 May 2012 - 10:20 AM.