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#81 SlXSlXSlX

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Posted 23 December 2012 - 03:11 PM

I like it, very akin to the wot xvm formula in its most basic elements. It definately is aiming to have a comparable effect, and in that hopefully actually have a comparable effect.

100% sweet

Edited by SlXSlXSlX, 23 December 2012 - 03:11 PM.


#82 Ranger207

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Posted 23 December 2012 - 05:35 PM

View PostSlXSlXSlX, on 23 December 2012 - 12:44 PM, said:

I. That number 2000, if true, (waiting on double confirmation in parallel thread)... how many founder does it take to make 5 mill... more or less than 2000?

Many, many more. 67710, in fact.

#83 SlXSlXSlX

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Posted 23 December 2012 - 05:37 PM

Man its lke christmas with good news isnt it. Source?

Sorry maybe I misunderstood. Does that mean 67000 founders contributed and 2000 still play OR 67000 ppl are signed in playing this daily on average?

Well which is it. Can we get areal confirmation on the # of ppl still playing this. I think everyone needs to know that number bc the amount of (oh ****) action and effort that should be levied... is pretty relevant to that number...

Edited by Hayashi, 24 December 2012 - 08:30 AM.
Triple post merged


#84 Hayashi

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Posted 24 December 2012 - 08:29 AM

View PostJoseph Mallan, on 20 December 2012 - 06:54 AM, said:

Six that would be because they have a limit to the amount of text allowed in a Post! I didn't see a single complaint in your post that hasn't been beaten to death, refuted raised again and beaten to death again. Thank you for venting though.

Psst, I have a post that numbers 8670 words. There's no limit to the amount of text on a post - or at least if there is one, the limit is greater than all of the text on the first page of this thread combined. :P

#85 SlXSlXSlX

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Posted 24 December 2012 - 08:44 AM

Thank you moderator. I will try to be more concise in my bad posting.
Happy holidays!

#86 Erik Hollister

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Posted 24 December 2012 - 09:20 AM

Just want to throw in my two cents on the original post. My comments are not directed at the OPer, just to the community in general.

Premades vs Pugs:

I have yet to be part of a premade... I PUG exclusively. Regularly the games are lopsided, but I have to disagree that its the fault of the match making system. Its the fault of the players in the game.

I regularly try to organize my group via the ingame comm, and when I'm successful at doing so, we usually win... or at least stay competitive. When I am not successful in keeping everyone grouped and on target, we usually get slaughtered by the team that stay together and focuses fire.

This is a team game, and the sooner that those that complain about premades understand that, the better for us all. The game/world is built around 4 man teams. Learn to play as a TEAMMATE instead of the lone ranger, and you'll have a great deal more success. This isn't FFA in COD, so quit playing like it.

LRMs:

I used to play LRM boats a LOT before the devs were able to streamline the system. My frame rate was so bad that there was NO way I could hit anyone up close or at range if they moved at all. LRMs allowed me to actually play and be part of the game. With the addition of ECM, LRMs became almost useless there for a bit. But even after they nerfed ECM a bit, they still aren't as effective as they were. What I have noticed (and I do it myself), is that people are getting much better at staying in cover, which (if reality were introduced to the conversation), is what a pilot SHOULD be doing anyway.

I own 3 atlas' and 3 centurions, and have recently taken to loading my slowest centurion with 3 SRM6s with Artemis and 2 med lasers... and have had much more success than LRM boating as far as total damage done and where I fall out on the final score list. The last game I played before coming here I was 1st out of the 16 players with this mech, on caustic (not much cover), and my team lost.

The last point I'd like to make about LRMs is that if you take them out of the game, the game changes for the worse. It makes the game into total direct-fire game with no support weapons... which I wouldn't care for.

TT vs new:

The game already differs considerably than the TT version. In the TT, scout mechs wouldn't be running around assassinating assaults with impunity like they do in MWO. As I recall, there is a speed modifier to hit in TT, but there isn't a size (hit box) modifier. Also, in TT, there isn't any lag-warping that makes it doubly difficult to hit the little speedsters.

I'm not sure which direction the game would go if they strayed away from TT, but it wouldn't be battletech if they did.

So, in closing, I'd like to say that there is stuff in this game that I don't care for and think is OP (ecm, streaks, lag-warping, etc...), but I think that we have to just go with it at this point. Hopefully the game will be completed some year, and we won't all be to burned out to play it.

#87 I WildCard I

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Posted 24 December 2012 - 09:48 AM

LRMS are bad.

If your getting destroyed across the map from LRMS then you
  • Dont know how to position yourself
  • Dont understand how to engage from the proper angle
  • Dont understand your role on the battlefield (Every tonnage has one)
Annnnd the only option that doesnt fall solely on your shoulders
  • Cannot corrale your pug team (You have no ECM the other teams a premade and your teammates go chasing squirrels.)
I am a brawler about 95% of games, I very seldom die to LRMS.

Especially from "across the map" as soon as you see "Missile Incoming" look up. See how far out they are and move to the nearest cover. If you werent aware that the LRM boat was on the field then you shouldnt have been that far from cover in the first place.



That being said I think we can all agree that matchmaking needs some refinement. It has already been stated that said refinement is coming.

Edited by I WildCard I, 24 December 2012 - 09:51 AM.


#88 Royal Flush

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Posted 24 December 2012 - 09:58 AM

View PostSlXSlXSlX, on 20 December 2012 - 01:50 AM, said:

I like this game, so I'd like to see it thrive. PGI, kudos thus far. Issues however, must be addressed pronto.

1. Premade teams are driving away droves of would be customers. My suggestion, look at the world of tanks model. Successful integration of premade teams and randoms is all about ratios.

WOT team 15
Mech team 8

WOT platoon max size 3
Mech max size 4

% of team on premade in wot 20%
Mech % is 50%

20% is the appropriate team premade impact level which public players will accept. That means drop to 2 man teams max, or expand 8v8 to 20v20 to get that magical 20%.

Also note their MM system takes your performance stats, tier, and equipment quality into account. If a premade has 3 awesome players, MM will find 3 randoms who are equally awesome (yes they exist).

It works their, and should here. What do you have to lose. The current model is terrible, it couldn't be worse.

Alot of gamers want zero to do with teaming up in que, teamspeak, vent, etc. etc. Myself I may move to team effort once ive field tested everything into the ground I want to try.

Premmies win rates are off teh charts 80% and up. Saw a number of posts saying "we lost one all night." For that to occur someone had to lose all night. You think that guys coming back tomorrow? Your ratios are very very far off, and the stats prove it.

Sidenote: Big shadow mech warrior casts in depth and history, you will/are pulling in half gamers, rpg guys, 4 x'ers.... many non-pvp experienced gamers (uber noobs)

You have a small fringe group of mech die hards, middle age dice throwers with little to do other than fill your forums and heads with "everything is fine" dribble. Think of them as similiar to the Tea Party, willing to flush everything away for everyone in the interest of maintaining the status quo, their daily 80% + win rate when they team up with their dice throwing pals. They will argue to the death to keep as many exploits as they can, where they can, when they can.

2. LRMS- Equally a game killer. Cover is sparse and lacking, and missles seem to avoid it regardless. Anyone boo hooing about ecm has a missle boat in their garage they want to exploit because my god they are so freaking op.

I put 40 on an atlas today.. first time ever using dirty lrms.. and wow 400 dmg game 500 dmg game 600 dmg game, all without leaving the spawn for the most part.. If anyone made it to me, they were so hurt 4 smal lasers could one shot them. It was mind numbingly easy. I took 1300 missles, hardly even moved my mech let alone micro it, and it was cake. Thats the play style they have become accustomed to, and wish to continue perpetuating.

On the other hand I go pure ballistic/laser get out there and try taking pop shots, flanking, etc.. my effort exerted is 10x greater.. returns post game/ ie dmg... usually less than half as good. Recall I mentioned the gamer crowd as a mix of die hard gamers and your uber noobs, well some uber noobs just wont accept hiding from missles. They want to play/fight/FIGHT!!!!!! and if they cant in this game without having lrm rain erase them in 10-60 seconds, theyll move on to another game.

Now your hard core, they will say good go play hawken, our game is tactical. In reality their using the best mechs, grouped the most experienced players, use the op lrm system, and exploit a game enviroment that pits them against a largely unskilled group of casual gamers who are at best luke-warm to their new experience.

Your losing would be customers left and right, most will never even see your forums. They will just move on. You will never hear their voice, or opinion, but I guarantee you, these two points were in the front of their minds the last time they ever signed off.

Who are you catering to, the guys that have played this constantly for the past number of months that team up on and exploit any new player who picks this game up, or everyone else. Maybe you are just making the game for the counders, if so I sure hope they enjoy it after everyone else has left.

In the end your community could have been much larger than it is, than it will be, and the damage continues every day. Do not ruin your game to placate to a extreme fringe group.

3. Finally, drop the TT constraints. In WoT they took all kinds of real world stats and warped them for balance. Forget the TT numbers, whatever they are. Mech Warrior is your game now PGI, not 1980 battletech's. You have to break the TT rules to balance the game. Dor everyone one person that posts stay true blah blah, there are 4 casual playing patrons who would say "I want a balanced game, or im leaving. I care not for the rules of some board game, I never played."

So in sum:

If premmie vs pub, use a skill based MM with premmie influence at 20%...

Nerf LRMS or buff lasers and double buff ballistics. No one wants world of missle spam except the few vocal forum posters who play primarily op setups. Make all weapons equally effective and viable.

and throw the TT numbers out the window.

You can do this... Good luck!



+1 Agreed

#89 Chromoid

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Posted 25 December 2012 - 11:49 AM

Thread is now political troll-fodder.

0/10, would not follow.

#90 SGT Puddles

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Posted 25 December 2012 - 12:43 PM

I agree with alot of what he is saying.

i think er weapons should have thier heat reduced since we dont get full double heatsinks

ammo weapons should have the shots per ton doubled from tabletop values more for the trial mechs than anything.

ecm should allow lrm lockon if in los and streaks should fire as nonstreaks, it should not cut you off completely from teamates, and you should still be able to spot, makeing it do too many things and making it its own counter and limiting the mechs that can take it, makes it op.

srms should not be completly dumbfire that will come with rocket launchers and mrms, make then semi-guided, like they willl follow the crosshairs riughly but wont seek like streaks, and bring the damage down to tabletop. 2 per missle not 2.5

lrms are a mess, especially for new players. i say start with dropping damage back down to 1 per missle, and make them do reduced damage within minimum range like the ppc does instead of zero.

i think all the maps should be 12v12 and we keep the 4 man premade rule

also, we need better rewards for playing the game modes as intended instead of just bunching up and killing the other team

#91 SlXSlXSlX

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Posted 25 December 2012 - 01:21 PM

I think what it boils down to is alot of people who have played alot of mech warrior have gotten hooked on easy wins. If you only cater to the teamspeak crowd, you alienate a huge % of online gamers.

#92 Draco Harkins

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Posted 02 January 2013 - 01:30 AM

View PostSlXSlXSlX, on 20 December 2012 - 09:47 AM, said:

Seems like alt? Have you seenmy stats, im sure they say... true blue new to teh mechfrachise. Now wot, theres a game where i have a multi account presence. That said lets see what teh fanboys have come up with....

Responses to the argument that 4 man teams having 80+ % win rates? I am bad at mechs and I need to copy what they are doing to win. So I need to: use an LRM boat, have an ecm mech or 3, find 3 buddies, and coordinate a time to drop together on a voice comm server.

My response: Too much effort. I don't want to. I want to run solo. I have made too many online firends as it is from prior games and tbh I dont need a single more. If I wanted to fight coordinated team versus new players, I would check that option in the que or something... but no, no choice available.

Many share that sentiment and while you hard cores may not care if they stay, PGI's more prudent investors should.

Can anyone make an argument that justifies 4 man teams, comprising 50% of a teams roster, consistently winning 80 to 90 to 100 % of tehir matches? I have yet to see one.

Lrms are cancer, and cover is lacking statement. Response was, that is only on caustic.

The snow map with water on one side and a cave on another, Ill use that example. My options are 4... 1. go water past that last rock and its open terrain till I am right up on the enemy, does not end well but I do it anyways. Option 2, same thing via mid, ther is some cover but, the sloping of the hills combined w an lrm in the water corner plus one on the enemy cap leave a small slice of true "safe space." So I'll end up pinned down. Option 3: Go cave. Flank em. Sounds real sweet but I have literally walked thru that cave to press tab as I exit to find, well my shole team is already dead. That option really erks me. Option 4, stay w the pack and dig in. Remember the whole, I am with pugs you are with coordinated exp'd pals part? We'll even if i turtle, my mates start solo suiciding or simply have terrible loadouts and you se them... blatantly failing. You know your screwed regardless, and your left with the conclusion, I might as well have just rushed water and gotten out of this god forsaken situation. My conclusion: until the mm is fixed to a point where I feel I can compete, I'll be rushing water there, getting credits for mechs, I hope to enjoy once the mm is replaced/upgraded.

"And yes, I do play an LRM mech, only since Tuesday: 4x LRM15 Stalker. It's insane, and people just make it waaaaay too easy to TAG and Frag them."

Thats because a large portion of those people are completely new to this game, and you repeatedly make their new mwo experience, well, terrible. So they quit. The next week its new noobs, again clueless, and you drive them away. the week after the same, etc. etc.

Finally the TT rules must be abandoned assertion.. I apologize as to my uber noobiness but I didnt even understand taht response Taiz. What I am saying here is, you want balanced mechs weapons etc... that much is clear. I think you can see that as it stands, trying to stick to those rules is really causing more problems than it's benefit justifies. Remeber this is a video game, not a digital remake of some board game the large majority of your ideal community wold like have never played. Myself included.

Stop catering to the overly vocal minority who are exploiting the very "problems" they are defending.

As to the first responder (Taiz), the guy that was apparently awake at 3 am ready to post in true fanboy fashion almost immediately after I posted.. do you live on these forums?!

Note: Sad thing is, prob 98% of the people who actually read this are the problem, will not be compelled by logic, and will flame me to high heaven for wanting to mess up their "easy ride." PGI read this POST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I have played "mechs" for 2 weeks now, and two days. I do like it. But, I am only putting up with these issues because I believe you will figure it out and remedy them. If not (PGI), please say so clearly, so I can start looking for a new title.



First. Learn to write english. Second. Learn about battletech. Third and last and listen to this carefully... THIS IS NOT WOT! The sheer mention of that game these days just makes me go homicidal. Stop comparing the two games. They are nothing alike. If you so like WoT and think MWO is crap then by all means, LEAVE. Just dont bring the whinning of the WoT forums here.

And FYI, the "Teamspeak crowd" was the group of people that kept this franchise going with pure fan drive, you wouldnt have MWO if we didnt have a hardcore group of people running player leagues for 10 years. Theres elements here that have been supporting PGI since it was a single player game, where were all of you "casual and bigger pie" then? Playing COD and similar games while we were supporting PGI through the Harmony Gold debacle!

Edited by Draco Harkins, 02 January 2013 - 01:38 AM.


#93 Vassago Rain

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Posted 02 January 2013 - 01:46 AM

View PostDraco Harkins, on 02 January 2013 - 01:30 AM, said:



First. Learn to write english. Second. Learn about battletech. Third and last and listen to this carefully... THIS IS NOT WOT! The sheer mention of that game these days just makes me go homicidal. Stop comparing the two games. They are nothing alike. If you so like WoT and think MWO is crap then by all means, LEAVE. Just dont bring the whinning of the WoT forums here.

And FYI, the "Teamspeak crowd" was the group of people that kept this franchise going with pure fan drive, you wouldnt have MWO if we didnt have a hardcore group of people running player leagues for 10 years. Theres elements here that have been supporting PGI since it was a single player game, where were all of you "casual and bigger pie" then? Playing COD and similar games while we were supporting PGI through the Harmony Gold debacle!


They are very similar, actually.
You can go look up videos on youtube.





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