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Ppc's And Lasers Not Detecting And Going Off Target


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#1 Gbanger

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Posted 20 December 2012 - 07:34 AM

Not sure if some one posted this already but I haven't seen it.

Issue 1. PPC fireing at 45 degree angle when aimed at mech in close proximity.
simmilar to issue with balistics when in cover.
Issue 2. PPC when 2 equiped crossing in front of mech being target to pass harmless on either side.
Issue 3. Not every PPC shot registered damage.
Issue 4. Shooting light/med mechs not registering damage both lasers and ppc but showing hit effects.

I can elaborate if needed.

I suspect that the 4th issue is due to my ping of 300 I swear I was scoring hits. Though this should be fixed as well some how. Clearly if it shows me scoring hits on a mech on the client side........

Edited by Gbanger, 20 December 2012 - 08:24 AM.


#2 Zyllos

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Posted 20 December 2012 - 08:17 AM

Issue 1 and 2 is due to weapon convergence. Hopefully PGI will fix this sooner rather than later.

Issue 3 and 4 are netcode issues due to server side hit detection. To hit a target, you will need to shoot ahead of your target. This is a function of target speed and latency and is linear. Thus, an increase in either variable, you will need to aim ahead, an increase in both, you will need to aim way ahead of the target.





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