Green Mamba, on 20 December 2012 - 08:51 AM, said:
Why arent there destructable environments ingame?
I mean most everything .The Trailer from Long ago showed buildings being destroyed
DX11 is on the way, you just need to be patient. DX9 is a known quantity and relatively benign to work with from the developers point of view. The foundation of the game needs to be more fleshed out first.
DX9 just doesn't have the chops to do a completely destructible environment and do FPS battles simultaneously, remember it came out in December 2002. Even DX11 can be hampered by map & game type. The bigger the map, the more GPU/CPU it takes to render it. Then throw in the destructible environment, FPS etc.etc... and it all has to be balanced.
To further complicate the issue. The game has to work on end user's machines who often don't have the beefiest hardware to run it.
To demonstrates.... You have a older and lagging GPU, and your hiding behind an object or piece of debris for cover, the enemy who has the latest greatest GPU, then blasts apart part the object which then exposes you. If your machine doesn't have the chops to reveal that your cover is now gone, you'll still see yourself as protected, yet in actuality your not, and have now become easy picking for the enemy. So it wouldn't be really fair.
So the render engine has to have a minimum base line for what hardware will support it, that way we all see relatively the same picture/map.
Edited by Bad Karma 308, 20 December 2012 - 09:15 AM.