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Shot Down A Lamp Post.


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#1 MoonUnitBeta

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Posted 20 December 2012 - 08:36 AM

I shot down a lamp post.
I SHOT DOWN A LAMP POST!!!!!!!!!!!!!!!!

How long ago were you able to do this?!?!?

I’m freaking EXCITED man!

Mind you, it took two SRM6 into that bad boy. That's one strong post if you ask me. Traffic is srs bizniz.


Edit: This thread is all about distructibles.

Edited by MoonUnitBeta, 20 December 2012 - 08:43 AM.


#2 Wolfways

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Posted 20 December 2012 - 08:50 AM

There are a few lamp posts and trees that can be shot down. Always has been as far as i know (joined in CB).

#3 Green Mamba

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Posted 20 December 2012 - 08:51 AM

Why arent there destructable environments ingame?

I mean most everything .The Trailer from Long ago showed buildings being destroyed

Edited by Green Mamba, 20 December 2012 - 08:52 AM.


#4 OpCentar

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Posted 20 December 2012 - 08:55 AM

Well those trucks and containers still seem defiant.


I dream of the day when you can park inside of a building, shutdown, wait for prey, power up and hit them in the rear before reversing into cover again.

#5 Thorqemada

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Posted 20 December 2012 - 08:55 AM

In River City you can shot lamp posts since the map was released afair.
You can shot lamp posts with any AC, Gauss, Dumb fired Missile, ERPPC and PPC (remind min. range of 90m).
Some fences can be shot also...

Edited by Thorqemada, 20 December 2012 - 08:56 AM.


#6 OpCentar

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Posted 20 December 2012 - 08:56 AM

View PostGreen Mamba, on 20 December 2012 - 08:51 AM, said:

Why arent there destructable environments ingame?

I mean most everything .The Trailer from Long ago showed buildings being destroyed



That was done in Unreal Engine 3, we now have CryENGINE 3 which is supposedly superior.

Personally, I'm still waiting for the superior part to manifest itself.

#7 Adridos

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Posted 20 December 2012 - 08:58 AM

View PostGreen Mamba, on 20 December 2012 - 08:51 AM, said:

Why arent there destructable environments ingame?

I mean most everything .The Trailer from Long ago showed buildings being destroyed



Unless you enjoy a NASA computer at home and PGI enjoys NASA servers... it wouldn't work. Not in that scale.

Edited by Adridos, 20 December 2012 - 08:59 AM.


#8 PurpleNinja

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Posted 20 December 2012 - 08:59 AM

Maybe he just changed his video card and all setting are on high now.
Low settings have no destructibles.

:) :)

#9 PerfectTommy

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Posted 20 December 2012 - 09:00 AM

Technically the 2009 trailer wasn't for MWO anyway, it was for a Mechwarrior game (no "Online").

Smith & Tinker did not end up making that game, passing the license to PGI, who make the game we know today.




-k

#10 Mechwarrior Buddah

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Posted 20 December 2012 - 09:02 AM

View PostGreen Mamba, on 20 December 2012 - 08:51 AM, said:

Why arent there destructable environments ingame?

I mean most everything .The Trailer from Long ago showed buildings being destroyed


as ive always seen the devs blame the game engine and destructible environments are impossible

#11 Green Mamba

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Posted 20 December 2012 - 09:03 AM

View PostMechwarrior Buddah, on 20 December 2012 - 09:02 AM, said:


as ive always seen the devs blame the game engine and destructible environments are impossible



Why did they choose this game engine then?

#12 Cache

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Posted 20 December 2012 - 09:09 AM

View PostMoonUnitBeta, on 20 December 2012 - 08:36 AM, said:

I’m freaking EXCITED man!


Somehow this reminds me of something. I just can't put my finger on it.

#13 Bad Karma 308

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Posted 20 December 2012 - 09:09 AM

View PostGreen Mamba, on 20 December 2012 - 08:51 AM, said:

Why arent there destructable environments ingame?

I mean most everything .The Trailer from Long ago showed buildings being destroyed



DX11 is on the way, you just need to be patient. DX9 is a known quantity and relatively benign to work with from the developers point of view. The foundation of the game needs to be more fleshed out first.

DX9 just doesn't have the chops to do a completely destructible environment and do FPS battles simultaneously, remember it came out in December 2002. Even DX11 can be hampered by map & game type. The bigger the map, the more GPU/CPU it takes to render it. Then throw in the destructible environment, FPS etc.etc... and it all has to be balanced.

To further complicate the issue. The game has to work on end user's machines who often don't have the beefiest hardware to run it.

To demonstrates.... You have a older and lagging GPU, and your hiding behind an object or piece of debris for cover, the enemy who has the latest greatest GPU, then blasts apart part the object which then exposes you. If your machine doesn't have the chops to reveal that your cover is now gone, you'll still see yourself as protected, yet in actuality your not, and have now become easy picking for the enemy. So it wouldn't be really fair.

So the render engine has to have a minimum base line for what hardware will support it, that way we all see relatively the same picture/map.

Edited by Bad Karma 308, 20 December 2012 - 09:15 AM.


#14 Green Mamba

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Posted 20 December 2012 - 09:16 AM

View PostBad Karma 308, on 20 December 2012 - 09:09 AM, said:



DX11 is on the way, you just need to be patient. DX9 is a known quantity and relatively benign to work with from the developers point of view. The foundation of the game needs to be more fleshed out first.

DX9 just doesn't have the chops to do a completely destructible environment and do FPS battles simultaneously, remember it came out in December 2002. Even DX11 can be hampered by map & game type. The bigger the map, the more GPU/CPU it takes to render it. Then throw in the destructible environment, FPS etc.etc... and it all has to be balanced.

To further complicate the issue. The game has to work on end user's machines who often don't have the beefiest hardware to run it.

To demonstrates.... You have a older and lagging GPU, and your hiding behind a small hill for cover, the enemy who has the latest greatest GPU, then blasts apart part of the hill which then exposes you. If your machine doesn't have the chops to reveal that your cover is now gone, you'll still see yourself as protected, yet in actuality your not, and have now become easy picking for the enemy. So it wouldn't be really fair.

So the render engine has to have a minimum base line for what hardware will support it, that way we all see relatively the same picture/map.


Well,I guess that makes sense then

#15 SUBZERO8K

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Posted 20 December 2012 - 09:16 AM

The lamp post stuff have been in for a while. Today I saw something more interesting though: I was piloting my Jenner and one of the last 2 guys on my team left standing, as I was running full speed toward an enemy Hunchback, someone on their team killed me, and my Mech continued moving until it crashed into that Hunchback, which actually caused the Hunchback to fall down. Gonna have to try to repeat that again later, because it was pretty cool seeing knockdown again. Too bad I didn't have Fraps running.

#16 w0rm

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Posted 20 December 2012 - 09:19 AM

View PostAdridos, on 20 December 2012 - 08:58 AM, said:



Unless you enjoy a NASA computer at home and PGI enjoys NASA servers... it wouldn't work. Not in that scale.


Yeah BF:Bad Company 2 und BF3 need NASA computers.....

#17 Enigmos

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Posted 20 December 2012 - 09:24 AM

Trees will often ignite under missile/laser fire, and I saw one fall over in a facehugger brawl I was on the edge of in the parklike area of river city.

If you shoot stoplights in river city with ballistics they will fall over.

I just want to be able to level the city while hunting down that pesky Raven. Lower-end systems could use fewer chunks of rubble to compensate.

Edited by OriginalTibs, 20 December 2012 - 09:25 AM.


#18 Bad Karma 308

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Posted 20 December 2012 - 09:30 AM

View PostAdridos, on 20 December 2012 - 08:58 AM, said:



Unless you enjoy a NASA computer at home and PGI enjoys NASA servers... it wouldn't work. Not in that scale.


View Postw0rm, on 20 December 2012 - 09:19 AM, said:


Yeah BF:Bad Company 2 und BF3 need NASA computers.....



No, like w0rm mentioned, you don't need to run a CRAY machine to host them but I did use to run dedicated servers for those games (1942/BF2/BF2142/BC2/BC2VN/BF3/CODx/MWxx....). To get them to play smoothly enough that the players could really enjoy it, and be able to host more than 1 game or map at a time, it took quad core Xeons servers with plenty of bandwidth and RAM to host. We eventually had to upgrade to a dual quad core Xeon machine w/64GB of Ram.

During BF1942/BF2/2141 we were able to get away with Q6600 based machine(s) & 4-8GB of RAM, but when BC2 with the Frostbite engine (DX10) came along we found that we needed to upgrade rather quickly. And last I ran the dedicated servers BF3 w/DX11 further changed the system specs that were needed. Go check a game host provider and see what their low/mid/hi dedicated server tiers are running with.

Edited by Bad Karma 308, 20 December 2012 - 09:51 AM.


#19 w0rm

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Posted 20 December 2012 - 09:36 AM

View PostBad Karma 308, on 20 December 2012 - 09:30 AM, said:



No you don't need to run a CRAY machine to host them but I did use to run dedicated servers for those games (1942/BF2/BF2142/BC2/BC2VN/BF3/CODx/MWxx....). To get them to play smoothly enough that the players could really enjoy it, and be able to host more than 1 game or map at a time, it took quad core Xeons servers with plenty of bandwidth and RAM to host. We eventually had to upgrade to a dual quad core Xeon machine w/64GB of Ram.

During BF1942/BF2/2141 we were able to get away with Q6600 based machine(s) & 4-8GB of RAM, but when BC2 with the Frostbite engine (DX10) came along we found that we needed to upgrade rather quickly. Go check a game host provider and see what their low/mid/hi dedicated server tiers are running with.


Didn't say it needs sufficent hardware. Just saying NASA computers are way off.

#20 Bad Karma 308

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Posted 20 December 2012 - 09:47 AM

Didn't mean any disrespect, on second look I should have addressed the quote that you in turn quoted.

I'll fix that. My apologies....

Edited by Bad Karma 308, 20 December 2012 - 09:49 AM.






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