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Chat Is Still The Worst In Any Modern Game


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#41 Major Cockburn

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Posted 20 December 2012 - 02:34 PM

View PostKaijin, on 20 December 2012 - 02:33 PM, said:


Classy reply, really. Can't say I expected anything else form you, Garth.


i thought he replied with all the seriousness the topic required.

#42 TruePoindexter

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Posted 20 December 2012 - 02:36 PM

View PostKaijin, on 20 December 2012 - 02:27 PM, said:

There should be a hotkey to open a chatbox, which should be scaleable as the user desires, and placed where ever on the HUD they desire it. Clicking the hot key not only should open the chat box, but should enable the mouse cursor so it can be used to resize and position the chatbox. There should be channel tabs. One for team, one for all, and one for private 1to1. Chat should be persistent in all tabs. Font colors and 'bold' should be options. If the hotkey is used to close the chatbox, it should minimize, keeping all contained chat intact until the end of the match, or perhaps 5 minutes after the end of a match, though starting a new match before those 5 minute is up would clear it.

Not only are some people not comfortable with VOIP, some are incapable of using it at all due to circumstance or disability. This game needs to be made accessible to them.


I do think that messages/chat could be made more prominent in the game lobby - right now it gets buried in the social pane. You also need to be able to send a message to someone in game for them to see once they get out of game. Past that I've found the system to be sufficient as is.

Edited by TruePoindexter, 20 December 2012 - 02:36 PM.


#43 PANZERBUNNY

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Posted 20 December 2012 - 02:36 PM

View PostKell Commander, on 20 December 2012 - 09:31 AM, said:

So you are opposed to a button to skip the post game chat to just have to wait another 10-20 seconds for your mech?


People thought that an auto R&R was also too much.

#44 Sifright

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Posted 20 December 2012 - 02:37 PM

View PostMajor Cockburn, on 20 December 2012 - 02:34 PM, said:


i thought he replied with all the seriousness the topic required.


No he really didn't.

[Edited] Talking-down to some one asking for a feature that is industry standard is really really bad form.

especially mocking the suggestion as being ms word.

Edited by Prosperity Park, 20 December 2012 - 04:46 PM.
"smoothed" the language


#45 TruePoindexter

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Posted 20 December 2012 - 02:39 PM

View PostKaijin, on 20 December 2012 - 02:33 PM, said:


Classy reply, really. Can't say I expected anything else form you, Garth.

By the by, Star Trek Online has this very chat system I've described (with the exception of the auto-clear). Might want to check out how the big wigs are doing it.

That's a persistent MMO - it's necessary there. Here games last for just a few minutes and outside of game we use other means to communicate like Facebook/Google+/TS/Vent/Skype.

Everyone needs to keep in mind too the costs involved in development. Developers themselves are expensive and testing is even more so. What sounds like a "minor" change can easily cost tens of thousands of dollars when all is said and done.

#46 Fairseas

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Posted 20 December 2012 - 02:41 PM

View PostKaijin, on 20 December 2012 - 02:16 PM, said:

[...]open a chatbox, which should be scaleable as the user desires, and placed where ever on the HUD they desire it.

Cryptic did this with pretty much the entire HUD in Star Trek Online and Champions Online... Never did find an MMO (or any game for that matter) that I liked the extreme modularity of the HUD quite as much as I did on those. I understand the necessity of some HUD objects to be permanent in MWO; I mean hell you couldn't change them in MW2 and so on, but at least the chat box would be particularly nice to adjust.

View PostGarth Erlam, on 20 December 2012 - 02:29 PM, said:

I'll inform the UI guys we're adding Microsoft Word to the HUD next patch :P

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#47 Sifright

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Posted 20 December 2012 - 02:41 PM

View PostTruePoindexter, on 20 December 2012 - 02:39 PM, said:

That's a persistent MMO - it's necessary there. Here games last for just a few minutes and outside of game we use other means to communicate like Facebook/Google+/TS/Vent/Skype.

Everyone needs to keep in mind too the costs involved in development. Developers themselves are expensive and testing is even more so. What sounds like a "minor" change can easily cost tens of thousands of dollars when all is said and done.


'tens of thousands of dollars'

Seriously, if you have devs making that in a couple of weeks they are being over paid by huge amounts.

#48 Wormrex

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Posted 20 December 2012 - 02:42 PM

View PostSifright, on 20 December 2012 - 02:31 PM, said:


??

Where is it?

I only see messages about players I kill.

Some times some white gibberish appears on screen for brief moment like less than a tenth of a second before disappearing.

Jibberish? I think it's there long enough to read simple and quick messages, of course if it's an essay or novel you might have to press P.. I mean T or Y to pull up the box to read through it, but it is still possible.

The main problem at the moment is communication via typing is tedious and leads to many wwwwaaaddddsssss111333222 deaths,thus why people rarely, even don't use it. They don't let power down mech type to prevent power down sentry points obviously, sad said effect pulls over to death.

Funny thing is, you can hear the dead. Which means: 1. dead people can spec and start coordinating while spec, almost never seen that. 2. Relay intel to the team, again this NEVER happens, I am sure if you were scouting the tunnel and met the whole enemy team you would want to inform your buddies.

VOIP at this time of age has been taken for granted. I am sure there's enough folks here that remember the older days where you type to communicate, even in fps games. In fact, when you've set your vector, you don't need to hold down W to move.

#49 TruePoindexter

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Posted 20 December 2012 - 02:44 PM

View PostSifright, on 20 December 2012 - 02:41 PM, said:


'tens of thousands of dollars'

Seriously, if you have devs making that in a couple of weeks they are being over paid by huge amounts.

A week of development time for a moderately paid dev is one thousand dollars. Now factor in costs for utilities, benefits, insurance, HR, lease, equipment. Now add in 3-4 testers, a project manager. Now add in test machines and cycles. Now add in re-development cycles for bug fixing and feature revisions. Now add in more testing. etc etc...

Software development is extremely expensive and game development is one of (if not the) most complex form of software development.

#50 3rdworld

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Posted 20 December 2012 - 02:44 PM

View PostWormrex, on 20 December 2012 - 02:42 PM, said:

VOIP at this time of age has been taken for granted. I am sure there's enough folks here that remember the older days where you type to communicate, even in fps games. In fact, when you've set your vector, you don't need to hold down W to move.


for real. I mean Halo 2 had this in 2004, frickin entitlement babies.

#51 Sifright

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Posted 20 December 2012 - 02:46 PM

View PostWormrex, on 20 December 2012 - 02:42 PM, said:

Jibberish? I think it's there long enough to read simple and quick messages, of course if it's an essay or novel you might have to press P.. I mean T or Y to pull up the box to read through it, but it is still possible.

The main problem at the moment is communication via typing is tedious and leads to many wwwwaaaddddsssss111333222 deaths,thus why people rarely, even don't use it. They don't let power down mech type to prevent power down sentry points obviously, sad said effect pulls over to death.

Funny thing is, you can hear the dead. Which means: 1. dead people can spec and start coordinating while spec, almost never seen that. 2. Relay intel to the team, again this NEVER happens, I am sure if you were scouting the tunnel and met the whole enemy team you would want to inform your buddies.

VOIP at this time of age has been taken for granted. I am sure there's enough folks here that remember the older days where you type to communicate, even in fps games. In fact, when you've set your vector, you don't need to hold down W to move.


I was being silly, to emphasize a point.

I'm aware the game has in game chat. It's just for all practical purposes useless.

The next fades away to fast to read any long messages meaning you have to activate your text window yourself by starting to type a message which then locks you out of control of your mech until you hit return to send the message.

There are no voip tools in game, either to facilitate communication.

If they aren't going to add Voip the least they could is make the tools that are in game not useless.

View PostTruePoindexter, on 20 December 2012 - 02:44 PM, said:

A week of development time for a moderately paid dev is one thousand dollars. Now factor in costs for utilities, benefits, insurance, HR, lease, equipment. Now add in 3-4 testers, a project manager. Now add in test machines and cycles. Now add in re-development cycles for bug fixing and feature revisions. Now add in more testing. etc etc...

Software development is extremely expensive and game development is one of (if not the) most complex form of software development.


I work in a tech company I'm well aware of what the costs are like.

That said 10k for a week for a dev IS fairly expensive. Improvements to the chat UI shouldn't take that long either if they have coded the base chat system in a smart way it will be modular and all they should need to do is replug some values.

The other costs you listed are irrelevant as they are sunk costs always being used.

Edited by Sifright, 20 December 2012 - 02:47 PM.


#52 TruePoindexter

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Posted 20 December 2012 - 02:46 PM

View PostSifright, on 20 December 2012 - 02:45 PM, said:

The next fades away to fast to read any long messages meaning you have to activate your text window yourself by starting to type a message which then locks you out of control of your mech until you hit return to send the message.


Read faster. It's meant to let you see quick pops of "Atlas D7" to which it functions extremely well.

#53 Kaijin

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Posted 20 December 2012 - 02:47 PM

View PostMajor Cockburn, on 20 December 2012 - 02:34 PM, said:


i thought he replied with all the seriousness the topic required.


This guy approves of you Garth. :P
http://mwomercs.com/...ost__p__1633460

#54 Major Cockburn

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Posted 20 December 2012 - 02:48 PM

Yes that was a good thread wasn't it kajin

#55 Sifright

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Posted 20 December 2012 - 02:50 PM

View PostTruePoindexter, on 20 December 2012 - 02:46 PM, said:


Read faster. It's meant to let you see quick pops of "Atlas D7" to which it functions extremely well.


Yes thats very useful, when i'm typing a message for some pug team mates like.

X player head down C line with Y player I want you two to stick together and swing right at C7 and continue on down the 7 Line grab the enemy teams attention and draw them out of position rest of you guys follow me down to C4|5 we will head up the 4|5 border line and crest when players Y and X grab the enemy teams attention.

I guess in your world tactical depth is DEEERP "TARGET D."

where as I like to try and you know coordinate.

#56 TruePoindexter

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Posted 20 December 2012 - 02:51 PM

View PostSifright, on 20 December 2012 - 02:46 PM, said:

I work in a tech company I'm well aware of what the costs are like.

That said 1k a week for a dev IS fairly expensive. Improvements to the chat UI shouldn't take that long either if they have coded the base chat system in a smart way it will be modular and all they should need to do is replug some values.


Then why say something silly like that - you know better. Don't look at pure pay but count in all the real costs. At least here in the states benefits often nearly double the hourly cost of an employee.

As to the modularity of the ingame chat - my guess is that is a rudimentary one tacked onto CryEngine 3 for multiplayer. It would require some work to get it working as nicely as many of the people here would like.

#57 Wormrex

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Posted 20 December 2012 - 02:56 PM

View PostSifright, on 20 December 2012 - 02:46 PM, said:


I was being silly, to emphasize a point.

I'm aware the game has in game chat. It's just for all practical purposes useless.

The next fades away to fast to read any long messages meaning you have to activate your text window yourself by starting to type a message which then locks you out of control of your mech until you hit return to send the message.

There are no voip tools in game, either to facilitate communication.

If they aren't going to add Voip the least they could is make the tools that are in game not useless.


Point taken he he

Well VOIP as they mention will be intergrated in the future :/ *twitch Xbox shouting kiddies and listen to my life story stoners*

Well what sort of tools should we have, that is rather interesting I'd say, I would like an easier to use and better form of communcation atm that's for sure,

Of course some will point out we have the 'command console' and mini map painting, however how many of you remembers what those squiggle logo means? And how many DO bring up the map grid during a fire fight, if ever pulling it up?

#58 Aidan Malchor

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Posted 20 December 2012 - 02:57 PM

View PostDarvaza, on 20 December 2012 - 10:32 AM, said:


crawl back under your bridge.

issues like loosing your HUD after you power down?

or not having a HUD at all to begin with?

or yellow screen?

or 4 FPS?


I do notice they all have one thing in common.




not entitled... I paid for it.


You didn't pay for anything. You invested, you donated your money to help get this game developed. No where in the founders purchase did it say we will be getting a fully flushed out multiplayer game that will revolve around what you think the development goals and timeline should be.

Honestly if chat is what people are crying about now, game must be doing pretty damn good feature and bug wise eh?

I would imagine that the ingame voip is less of a priority as even with that most of the people who would use voip already are and will likely continue to use their own vent/mumble/ts etc servers. I've rarely seen any games built in voip used much compared to the popular third party programs. Why waste more dev time on a feature that will get ignored by most anyways.

Edited by Aidan Malchor, 20 December 2012 - 02:59 PM.


#59 Sifright

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Posted 20 December 2012 - 03:03 PM

View PostWormrex, on 20 December 2012 - 02:56 PM, said:

Point taken he he

Well VOIP as they mention will be intergrated in the future :/ *twitch Xbox shouting kiddies and listen to my life story stoners*

Well what sort of tools should we have, that is rather interesting I'd say, I would like an easier to use and better form of communcation atm that's for sure,

Of course some will point out we have the 'command console' and mini map painting, however how many of you remembers what those squiggle logo means? And how many DO bring up the map grid during a fire fight, if ever pulling it up?


When running 8 man groups I always take command (well almost always)

But then again in 8 man groups i'm using team speak and issuing verbal commands.

it's a lot easier to prompt players into doing things that pull the other team out of formation so you can pick them apart if you can communicate with your team.

Some times I'll even set my team mates up in a kill box charge the enemy team on my own in my SRM6 Cat which they have to try and deal with or I'll end up killing half their team. When they all try and focus me I quickly scream over team speak for my team mates to push in focus two of the players I've hit already for 90 point alphas and then duck behind any large mechs they have in their rear line for cover :P

I don't bother using the B command map to issue way points though, I've not seen how you issue secondary way points and only being able to issue a single waypoint isn't that helpful.

Can be useful to work out exact position of enemy light mechs though when they move around with disrupt ecm if you have 3 mech in a triangle you can work out very quickly the exact location of the enemy light based on how the mechs on your grid disappear for a short moment.

View PostAidan Malchor, on 20 December 2012 - 02:57 PM, said:


You didn't pay for anything. You invested, you donated your money to help get this game developed. No where in the founders purchase did it say we will be getting a fully flushed out multiplayer game that will revolve around what you think the development goals and timeline should be.

Honestly if chat is what people are crying about now, game must be doing pretty damn good feature and bug wise eh?

I would imagine that the ingame voip is less of a priority as even with that most of the people who would use voip already are and will likely continue to use their own vent/mumble/ts etc servers. I've rarely seen any games built in voip used much compared to the popular third party programs. Why waste more dev time on a feature that will get ignored by most anyways.


No he didn't invest in the game.

Investors get revenue from their investments.

He preordered the game at worst with bonus incentives.

Calling it an investment is silly.

#60 Aidan Malchor

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Posted 20 December 2012 - 04:03 PM

Just because you invest in something doesn't mean you get a financial return. Buy purchasing founders, you invest in this game. The return your hoping for is a fun game to play.





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