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Flush Coolant


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#21 Hubis

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Posted 20 December 2012 - 03:20 PM

You should maybe not be fitting 6 large pulse lasers...?

Hey guys, I found a balance problem.

I can only fit one AC/20 on my cicada, despite it having three ballistic hardpoints. Please remove weight and slot limitations, thx.

#22 William Draven

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Posted 20 December 2012 - 03:59 PM

While I used FC a lot in the beginning of my MW career, I learned to not rely on it so much. The only other sense I can see for a FC system is if all enemy wepons caused heat on the chassis like in MW3 and 4. Not just flamers. Other than that, heat management! I run a Centurion with 1 ER PPC, 1 MED PLS 2 SML PLS and still don't overheat that much.

#23 Zac78

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Posted 20 December 2012 - 04:25 PM

View Postblinkin, on 20 December 2012 - 01:25 PM, said:

you are being a sarcastic ****, when there is precedent for coolant flush in several games.


Just because there was a precedent does not mean it fits to the current state of game mechanics. I rather be sarcastic with a friendly ment wink when it comes to such a proposal (to remind you: the OP spoke about firing 6 LPL more than twice in a row!) than be insulting as one might think reading your input, dude! No offence, btw.

#24 Gulinborsti

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Posted 20 December 2012 - 04:46 PM

My Mech doesn't have a toilet, no need for any kind of flush there...

#25 Nermal

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Posted 20 December 2012 - 06:30 PM

Sure. Bring in coolant flush. It should require you to return to your base, shut down for a time for the flush to happen, and pray nobody finds you while this is happening. It would be much faster for you to moderate your rate of fire or step into cover for a few seconds and let the heat sinks do their job.

The coolant pod actually sounds like a good idea. Good risk/reward thing. Sure, you can use it once to increase heat sink efficiency for a bit but if you get a crit in the spot then its a 10 point ammo explosion.

#26 Martin Gray

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Posted 20 December 2012 - 06:53 PM

I say no on the coolant flush for heatsinks. If it is implemented just make the heatsinks dissipate twice the amount of heat for 5 seconds once per game and that is it.

#27 Guidedfirestorm

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Posted 20 December 2012 - 07:04 PM

Ok, I thank you all for the input on this topic. I realize that flush coolant isn't really needed with my new setup (4 PPC's and a hell of a lot of Double Heatsinks) Lol. Thank you again.

#28 General Taskeen

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Posted 20 December 2012 - 08:31 PM

I assume people that say "no" don't know that Flush Coolant is limited and usually one time use and if critically hit it (full unused coolant) explodes. Is my assumption wrong? It was limited in MW3, its limited in MW:LL. No reason for knee-jerk reactions.

http://www.sarna.net/wiki/Coolant_Pod

I vote Yes.

#29 Noth

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Posted 20 December 2012 - 08:42 PM

View PostGeneral Taskeen, on 20 December 2012 - 08:31 PM, said:

I assume people that say "no" don't know that Flush Coolant is limited and usually one time use and if critically hit it (full unused coolant) explodes. Is my assumption wrong? It was limited in MW3, its limited in MW:LL. No reason for knee-jerk reactions.

http://www.sarna.net/wiki/Coolant_Pod

I vote Yes.


You do know that the coolant pod does not instantly remove heat like the coolant flush the Op is talking about right? THe Coolant pods only makes your heatsink work at 200% (150% for DHS) for 10 seconds. That means that here your heatsink would sink .2 heat instead of .1 for a whopping 10 seconds.

It is not what the OP was wanting.

Edited by Noth, 20 December 2012 - 08:42 PM.


#30 RoboPatton

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Posted 20 December 2012 - 08:43 PM

I say, "let Battletech be your guide." So no... unless, the pods got in somehow, and were as dangerous as they were in the Table top game.

#31 IceSerpent

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Posted 20 December 2012 - 08:47 PM

View PostGeneral Taskeen, on 20 December 2012 - 08:31 PM, said:

I assume people that say "no" don't know that Flush Coolant is limited and usually one time use and if critically hit it (full unused coolant) explodes. Is my assumption wrong? It was limited in MW3, its limited in MW:LL. No reason for knee-jerk reactions.

http://www.sarna.net/wiki/Coolant_Pod

I vote Yes.


Your assumption is wrong, we are well aware of what coolant pods are. Problem with them is that they would allow for one heck of an alpha strike (while they last) and the game would boil down to everybody driving the same X large energy weapons + Y coolant pods config that has the biggest alpha.

#32 Sean von Steinike

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Posted 20 December 2012 - 09:02 PM

No thank you.

#33 Dirus Nigh

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Posted 20 December 2012 - 09:06 PM

Coolant flushing is the responsibility of my technician. He would be very irate if I tried to flush out my coolant in the middle of combat. All that coolant gushing out of my mech's coolant ports. Running down the legs like pee. Every one laughing and pointing. I had a big soda in the car it was over an hour dive and dad would not pull over!!! Then my engine shuts down because I flushed my coolant.

Coolant should only be flushed by a licensed battlemech technician in a proper mech bay.

Edited by Dirus Nigh, 20 December 2012 - 09:54 PM.


#34 JTAlweezy

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Posted 20 December 2012 - 09:31 PM

Flush coolant would be cool, and skills to increase its effectiveness would also be cool

#35 Dirus Nigh

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Posted 20 December 2012 - 10:01 PM

View PostGeneral Taskeen, on 20 December 2012 - 08:31 PM, said:

I assume people that say "no" don't know that Flush Coolant is limited and usually one time use and if critically hit it (full unused coolant) explodes. Is my assumption wrong? It was limited in MW3, its limited in MW:LL. No reason for knee-jerk reactions.

http://www.sarna.net/wiki/Coolant_Pod

I vote Yes.


Ive played MWLL and read the forums. The coolant flush system makes heat almost irrelevant for all but the hottest running mechs. I could spam fire energy weapons and ppcs and just tap the coolant button to stop the heat. In MWLL masc causes heat build up the longer you use it. All I have to do is hit the coolant button every once and awhile to run the length of their maps with out shutting down. They have very large maps. In addition even the long standing players say it is a function that all but makes heat meaningless.

#36 JTAlweezy

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Posted 20 December 2012 - 10:03 PM

Then limit your amount of coolant. So it will run out. Coolant once burned off obviously will run out. Have a skill to increase the amount of coolant a mech can hold.

#37 Angus McBeef

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Posted 20 December 2012 - 10:16 PM

View PostGulinborsti, on 20 December 2012 - 04:46 PM, said:

My Mech doesn't have a toilet, no need for any kind of flush there...

You are extremely unlucky then.

'Most Inner Sphere BattleMechs have one more seat in the cockpit - a foldout toilet. Most 'Mechs dispose of the waste via a high-powered electrical arc or microwaves, and will capture water produced by incineration for flushing the waste out... the amount of endurance a 'Mech has in the field can be limited by how much toilet paper a MechWarrior chooses to carry. Spartan clan cockpits rarely have toilets.'

#38 Raidyr

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Posted 20 December 2012 - 10:22 PM

I think if it's added currently, namely that it's limited for when you go into battle, perhaps even has a chance to explode, and takes the place of something equally as useful, it could be a decent addition to the game.

I'm confused about the people saying it would ruin heat management as a skill. Do you guys not know how coolant pods/flush worked in games prior? They basically buy you a few free alphas to dump massive damage on a target. Then for the rest of the match you have nothing to fall back on. Mechs made with coolant flushing in mind would be crippled beyond the first few minutes into the game.

It also adds a risk/reward mechanic. Should I dump coolant now in this fight or save it for endurance?

#39 Noth

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Posted 20 December 2012 - 10:28 PM

View PostRaidyr, on 20 December 2012 - 10:22 PM, said:

I think if it's added currently, namely that it's limited for when you go into battle, perhaps even has a chance to explode, and takes the place of something equally as useful, it could be a decent addition to the game.

I'm confused about the people saying it would ruin heat management as a skill. Do you guys not know how coolant pods/flush worked in games prior? They basically buy you a few free alphas to dump massive damage on a target. Then for the rest of the match you have nothing to fall back on. Mechs made with coolant flushing in mind would be crippled beyond the first few minutes into the game.

It also adds a risk/reward mechanic. Should I dump coolant now in this fight or save it for endurance?


It would allow my stalker Which can alpha for 90 damage a couple times to alpha even more and then go back to what I currently do which is cycle my fire groups and choose to fire lower heat groups while cooling off, which is still dishing out a lot of damage. It would be pure reward. What we have now is risk versus reward, do you risk shutting down to finish the target faster or do you fire less weapons to avoid shutting down letting the target live for a little bit longer.

Coolant is not risk versus reward it is pure reward and would only be gamed as such.

#40 Adrienne Vorton

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Posted 21 December 2012 - 01:39 AM

View PostGuidedfirestorm, on 20 December 2012 - 08:47 AM, said:

Mechwarrior Online ressembles Mechwarrior 3 in so many ways, which is a good thing. The only problem is there is no FLUSH COOLANT! I configured my mech with 6 large pulse lasers (3 on 3), I can only fire twice and then my Mech Shuts Down. The heavy and assault Mechs NEED Flush Coolant. Please look into this.

Thank you,
Nate Croce

you have 6 large pulse lasers...see, that´s exactly WHY there is no coolant flush in MWO^^





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