

New Economy Blow Pt2
#1
Posted 20 December 2012 - 11:59 AM
i am still losing 100,000 - 150,000 cbils per match, no matter the game type.
#2
Posted 20 December 2012 - 12:03 PM
#3
Posted 20 December 2012 - 12:14 PM
I was consistently getting 200k-220k \win
Now, I get 130ishk\win.
Not having to repair\rearm is great and all, but if I don't get damaged very much and have no ammo then I am losing a lot more than before patch.
Come up with better solutions to afkers\DC's instead of punishing everyone. Stop taking the cheap way out.
#4
Posted 20 December 2012 - 12:24 PM
#5
Posted 20 December 2012 - 12:26 PM
#6
Posted 20 December 2012 - 12:27 PM
Not on my huch-P CBill grinding build, but I'm not having to play it all the time anymore!
I can play my Dragon and Cataphracts, and make so much more money, it's awesome.
#7
Posted 20 December 2012 - 12:31 PM
So I'm making in the same ballpark as before and if I have a really good game I'm making more. While I'd like to see some kind of repair and rearm in community warfare, I'm good with how things are now.
Just keep playing. Get some numbers over a week or so then make your case to the devs.
#8
Posted 20 December 2012 - 12:41 PM
Systems drive behavior, and the behavior encouraged by the old system was that both teams should ignore each other completely and just run to cap. Whether you won or lost, you made way more money than actually fighting that way.
The new system encourages all-out fights, with the backup choice to cap if your team is getting crushed. Lovely.
And if the new system is off a bit on numbers, they can always tweak the reward calculations. Numbers being off is not the same as a system being bad.
#9
Posted 20 December 2012 - 12:46 PM
I do think removing RnR took some depth out of the game. However it also made it more viable to play what you like, rather than playing what will make you the most money.
Edited by zhajin, 20 December 2012 - 12:49 PM.
#10
Posted 20 December 2012 - 12:49 PM
The new economy also doesn't punish you for riding with 100% ammo, using more expensive equipment/upgrades, or heavier Mechs. All that BS has been lifted. Previously if you wanted to make good money, you'd ride a Light Mech for gutter repair bills while still having the same reward. This should not be the case. Your rewards should be dictated by performance, not by the size of your Mech or whether or not you paid for your ammo.
And repairing is just busy work anyway. What purpose does it serve other than to inform you how much money you're losing to it? Most people would just check the auto-box and forget it. So why have it at all? And if you didn't repair, then you hurt your team that got stuck with your gimped Mech. Either way this thing doesn't serve much of a purpose. It just encouraged cheaper/lighter builds, AFKs or running away rather than fighting, and added window dressing to the GUI. Even if it didn't cause all the problems it caused... it still wouldn't serve an actual purpose. You'd just check the boxes and forget it existed. It's just window dressing. This isn't a singleplayer campaign where funds are finite. It's a repeating multiplayer arena. In games like MC1 a repair has a purpose because there's only so much money you can get over the course of the campaign, and bank before each mission was important, thus better play was encouraged. This isn't the case in a MOBA title. Here, it's just window dressing.
Edited by Bluten, 20 December 2012 - 12:55 PM.
#11
Posted 20 December 2012 - 12:49 PM
Pyrrho, on 20 December 2012 - 12:03 PM, said:
I think that's what he meant; hard to tell as he (and MANY others) seem to like lacking details when they make posts. Something about a syllable quota or something, I guess.
It was like this guy who felt that he was getting ripped off because of the reduced C-Bills that his premium time lost it's financial potency because he wasn't making as much money.
Well, a-der, right? Cause we ALL aren't making that much money; but the bonus is a percentage, so he's STILL making 50% more than people without it.

#12
Posted 20 December 2012 - 12:51 PM
#13
Posted 20 December 2012 - 12:52 PM
I'm also glad they're leaning towards the WOT style performance reward system. They only need to redo the R&R to fit into this system. I imagine it will take some time to go over every mech and module to properly balance it. Thats OK though the current system finally makes for a proper placeholder until then.
I'm even currently trying to figure out how to buy premium time. If anybody knows how, do tell. The ingame button is greyed out for me.
#14
Posted 20 December 2012 - 12:53 PM
#15
Posted 20 December 2012 - 12:56 PM
Once people make it through the horribly slow grind the entire game is going to be pimped out assaults, because why not. You cant afford it, you can't compete too bad for you.
If it wasn't for the lag shield the minimechs would have gone away already. It is only broken game mechanics keeping them around. If they ever fix the net code they will see.
BTW this is coming from a dedicated Cent pilot, they have been parked and it is all fatlas all the time now. Best way to hurt more people and bring in more cash.
#16
Posted 20 December 2012 - 12:59 PM
Leroy Jenkens, on 20 December 2012 - 12:52 PM, said:
You need to buy MC first, then use MC to buy premium (or whatever else you want to buy with it).
#17
Posted 20 December 2012 - 01:00 PM
Zero G BD, on 20 December 2012 - 12:56 PM, said:
Once people make it through the horribly slow grind the entire game is going to be pimped out assaults, because why not. You cant afford it, you can't compete too bad for you.
If it wasn't for the lag shield the minimechs would have gone away already. It is only broken game mechanics keeping them around. If they ever fix the net code they will see.
BTW this is coming from a dedicated Cent pilot, they have been parked and it is all fatlas all the time now. Best way to hurt more people and bring in more cash.
The things you're saying ARE part of the problem. A bigger Mech shouldn't earn less money than a cheaper one. That type of system encourages everyone to roll in Light Mechs. Now you can play what YOU want. If anything, bigger rides should have made more to make up for the higher repair, or at least be even so everything is equally viable for making bank. Will more people play in bigger Mechs now? Of course. But that's GOOD. The game will be less flooded with Jenners and Commandos. They'll no longer half fill games. They're suppose to be scouts, not dime a dozen brawlers.
Edited by Bluten, 20 December 2012 - 01:02 PM.
#18
Posted 20 December 2012 - 01:01 PM
Warlune, on 20 December 2012 - 12:53 PM, said:
Nope, it's not my problem i wouldn't play the game with the R&R economy. It was PGI's problem. It's obvious that the R&R fanbois weren't sending enough $'s PGI's way so they changed it.
But that's not your problem either.
#20
Posted 20 December 2012 - 01:03 PM
Barely done 180 000 cbills with Premium and Founders atlas...
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