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New Economy Blow Pt2


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#1 Max Immelmann

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Posted 20 December 2012 - 11:59 AM

after reading all the flames and trolling, my statement still stands with a small change...

i am still losing 100,000 - 150,000 cbils per match, no matter the game type.

#2 Pyrrho

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Posted 20 December 2012 - 12:03 PM

Just want to be clear: You are saying that you are making 100-150k LESS than you were before the patch, not that you are netting negative 100-150k per match. As it stands, I am pretty sure that losing money is an impossibility.

#3 Greiva

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Posted 20 December 2012 - 12:14 PM

I am sure making less than before the patch.

I was consistently getting 200k-220k \win

Now, I get 130ishk\win.

Not having to repair\rearm is great and all, but if I don't get damaged very much and have no ammo then I am losing a lot more than before patch.

Come up with better solutions to afkers\DC's instead of punishing everyone. Stop taking the cheap way out.

#4 Emalgamist

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Posted 20 December 2012 - 12:24 PM

I find that I'm coming out ahead with this current patch. More players are fielding ever more expensive builds now versus "Practical" builds since they no longer have the fear of repairs hanging in the back of their mind. I also find that more players are going all out and putting their all in the assaults versus taking the coward's way out. I normally play a 2 man team with my best friend in real life and this has been an observation for us. It also seems like the PUG-o-sphere is slowly learning that the whole cap-rush thing is essentially dead for assault games. I remember when I went all out with my Cataphract and had a 2 x LB10x and 300xl motor build with endosteel. That sucker cost me up to 150k to repair if I had a bad round. I kind of see this current change similar to the NFL's forward progress rule.

#5 Enigmos

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Posted 20 December 2012 - 12:26 PM

You mean, like, crazy mad or angry mad?

#6 One Medic Army

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Posted 20 December 2012 - 12:27 PM

I'm making more now than previous.
Not on my huch-P CBill grinding build, but I'm not having to play it all the time anymore!
I can play my Dragon and Cataphracts, and make so much more money, it's awesome.

#7 Mangonel TwoSix

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Posted 20 December 2012 - 12:31 PM

For wins I have been pulling in anywhere between 75 and 120k before any bonus post patch. I'd get between 190k and 250k per match with founders bonus pre patch. I generally use DHS and endo so I had high repair bills between 40 to 120k for an atlas.

So I'm making in the same ballpark as before and if I have a really good game I'm making more. While I'd like to see some kind of repair and rearm in community warfare, I'm good with how things are now.

Just keep playing. Get some numbers over a week or so then make your case to the devs.

#8 endeceive

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Posted 20 December 2012 - 12:41 PM

While I miss the repair/rearm costs, which I think add something interesting, I love the new system.

Systems drive behavior, and the behavior encouraged by the old system was that both teams should ignore each other completely and just run to cap. Whether you won or lost, you made way more money than actually fighting that way.

The new system encourages all-out fights, with the backup choice to cap if your team is getting crushed. Lovely.

And if the new system is off a bit on numbers, they can always tweak the reward calculations. Numbers being off is not the same as a system being bad.

#9 zhajin

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Posted 20 December 2012 - 12:46 PM

the new economy is intended to be an equilizer. Many that were making a lot before, some of whom were abusing the system, some doing it legitimately, will make less. Many of those who were not making a lot, or some times even losing money will make more. Most of us will probably not see a big difference.

I do think removing RnR took some depth out of the game. However it also made it more viable to play what you like, rather than playing what will make you the most money.

Edited by zhajin, 20 December 2012 - 12:49 PM.


#10 xxx WreckinBallRaj xxx

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Posted 20 December 2012 - 12:49 PM

I like the new economy. I make more consistent money now where as before it was a real stiff gamble. There's no spikes now, but there's also no gutter low average. I'd rather make more in 4/5 games than make more in 1/5 games. Previously to make good bank you were heavily dependent on wins while taking as little damage as possible, or hiding out on a loss to avoid the higher death bill. Now, all that is gone. You can just actually play the game now and average 75-100k+ per match, instead of a <75k average from loses with occasional 100k+ spikes. I too got 200k+ matches before, but I lost half of it to repair bills, turning it into 100k. If you rode a heavier Mech or an ammo heavy build, you'd easily lose half your profit to repairs unless you skipped the Rearm tab and didn't get hurt in matches.

The new economy also doesn't punish you for riding with 100% ammo, using more expensive equipment/upgrades, or heavier Mechs. All that BS has been lifted. Previously if you wanted to make good money, you'd ride a Light Mech for gutter repair bills while still having the same reward. This should not be the case. Your rewards should be dictated by performance, not by the size of your Mech or whether or not you paid for your ammo.

And repairing is just busy work anyway. What purpose does it serve other than to inform you how much money you're losing to it? Most people would just check the auto-box and forget it. So why have it at all? And if you didn't repair, then you hurt your team that got stuck with your gimped Mech. Either way this thing doesn't serve much of a purpose. It just encouraged cheaper/lighter builds, AFKs or running away rather than fighting, and added window dressing to the GUI. Even if it didn't cause all the problems it caused... it still wouldn't serve an actual purpose. You'd just check the boxes and forget it existed. It's just window dressing. This isn't a singleplayer campaign where funds are finite. It's a repeating multiplayer arena. In games like MC1 a repair has a purpose because there's only so much money you can get over the course of the campaign, and bank before each mission was important, thus better play was encouraged. This isn't the case in a MOBA title. Here, it's just window dressing.

Edited by Bluten, 20 December 2012 - 12:55 PM.


#11 Aegis Kleais

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Posted 20 December 2012 - 12:49 PM

View PostPyrrho, on 20 December 2012 - 12:03 PM, said:

Just want to be clear: You are saying that you are making 100-150k LESS than you were before the patch, not that you are netting negative 100-150k per match. As it stands, I am pretty sure that losing money is an impossibility.

I think that's what he meant; hard to tell as he (and MANY others) seem to like lacking details when they make posts. Something about a syllable quota or something, I guess.

It was like this guy who felt that he was getting ripped off because of the reduced C-Bills that his premium time lost it's financial potency because he wasn't making as much money.

Well, a-der, right? Cause we ALL aren't making that much money; but the bonus is a percentage, so he's STILL making 50% more than people without it. :D

#12 Lefty Lucy

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Posted 20 December 2012 - 12:51 PM

I had a 220k win last night, without the 120k repair bill that my 2X routinely ran, that match came out as a big buff for me.

#13 Leroy Jenkens

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Posted 20 December 2012 - 12:52 PM

I really like the patch. Fist time I've even felt like playing since pre economy nerf in CB. While R&R in principle is a good idea. The way it was implemented was a gamebreaker Hence the removal. It did take them too long to figure it out and while I hope the game recovers only time will tell.

I'm also glad they're leaning towards the WOT style performance reward system. They only need to redo the R&R to fit into this system. I imagine it will take some time to go over every mech and module to properly balance it. Thats OK though the current system finally makes for a proper placeholder until then.

I'm even currently trying to figure out how to buy premium time. If anybody knows how, do tell. The ingame button is greyed out for me.

#14 Warlune

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Posted 20 December 2012 - 12:53 PM

You got used to something in Beta. That's your own problem.

#15 Zero G BD

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Posted 20 December 2012 - 12:56 PM

This new econ has screwed up the game. I was often making 250k plus a round after repairs probably average of closer to 190k. Now a great game is 120k also I have no use in taking anything other than the biggest badest machine money can build. No downside to taking it. Used to cost me to pull out the big guns.
Once people make it through the horribly slow grind the entire game is going to be pimped out assaults, because why not. You cant afford it, you can't compete too bad for you.

If it wasn't for the lag shield the minimechs would have gone away already. It is only broken game mechanics keeping them around. If they ever fix the net code they will see.

BTW this is coming from a dedicated Cent pilot, they have been parked and it is all fatlas all the time now. Best way to hurt more people and bring in more cash.

#16 IceSerpent

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Posted 20 December 2012 - 12:59 PM

View PostLeroy Jenkens, on 20 December 2012 - 12:52 PM, said:

I'm even currently trying to figure out how to buy premium time. If anybody knows how, do tell. The ingame button is greyed out for me.


You need to buy MC first, then use MC to buy premium (or whatever else you want to buy with it).

#17 xxx WreckinBallRaj xxx

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Posted 20 December 2012 - 01:00 PM

View PostZero G BD, on 20 December 2012 - 12:56 PM, said:

This new econ has screwed up the game. I was often making 250k plus a round after repairs probably average of closer to 190k. Now a great game is 120k also I have no use in taking anything other than the biggest badest machine money can build. No downside to taking it. Used to cost me to pull out the big guns.
Once people make it through the horribly slow grind the entire game is going to be pimped out assaults, because why not. You cant afford it, you can't compete too bad for you.

If it wasn't for the lag shield the minimechs would have gone away already. It is only broken game mechanics keeping them around. If they ever fix the net code they will see.

BTW this is coming from a dedicated Cent pilot, they have been parked and it is all fatlas all the time now. Best way to hurt more people and bring in more cash.


The things you're saying ARE part of the problem. A bigger Mech shouldn't earn less money than a cheaper one. That type of system encourages everyone to roll in Light Mechs. Now you can play what YOU want. If anything, bigger rides should have made more to make up for the higher repair, or at least be even so everything is equally viable for making bank. Will more people play in bigger Mechs now? Of course. But that's GOOD. The game will be less flooded with Jenners and Commandos. They'll no longer half fill games. They're suppose to be scouts, not dime a dozen brawlers.

Edited by Bluten, 20 December 2012 - 01:02 PM.


#18 Leroy Jenkens

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Posted 20 December 2012 - 01:01 PM

View PostWarlune, on 20 December 2012 - 12:53 PM, said:

You got used to something in Beta. That's your own problem.



Nope, it's not my problem i wouldn't play the game with the R&R economy. It was PGI's problem. It's obvious that the R&R fanbois weren't sending enough $'s PGI's way so they changed it.


But that's not your problem either.

#19 One Medic Army

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Posted 20 December 2012 - 01:01 PM

View PostLeroy Jenkens, on 20 December 2012 - 12:52 PM, said:

I'm even currently trying to figure out how to buy premium time. If anybody knows how, do tell. The ingame button is greyed out for me.

You just need to buy MC first is all, premium time is bought with MC only.

#20 Vlaitor

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Posted 20 December 2012 - 01:03 PM

I am pretty deceived myself. Done 800 damage and 6 kills.
Barely done 180 000 cbills with Premium and Founders atlas...





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