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Is Artemis Worth It Post 18 Dec Patch?


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#1 l33tworks

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Posted 20 December 2012 - 07:28 PM

I noticed in the patch notes it says Artemis no longer works apply to indirect fire and it needs line if sight. Does this only mean you simply cannot artemis blind fire them without a lock?

OR to get the benefits of artemis;
1.You need line of sight when you get a lock,
2. Line of sight when you fire them,
3. Line of sight throughout the whole flight time to impact (cannot change targets either)

Say you fire with artemis working and then the mech walks past a tree or building cancelling line of sight, does it totally cancel artemis out? WHat if you swtich targets to someone else.

Are LRMS fire and forget?

I cant work this out as I just tried artemis for the first time in MWO on and I have no idea what to look for. Its much heavier but I'm not noticing any benefits. 99% of the point of LRMS is to be firing NOT when in line of sight. I've gotten used to what hills and buildings LRMS clear and what it doesn't, so I was looking forward to Artemis benefiting me in some way but it seems it was a waste to buy it.

#2 Deadoon

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Posted 20 December 2012 - 07:31 PM

http://www.sarna.net.../Artemis_IV_FCS
Meant to be a LOS upgrade, Lrm only benifit from Artemis when you have a clear line of sight to the target. You can still fire them as NLOS shots, but they act like standard lrm beyond LOS.

No Lrm are not fire and forget, they are similar to wire guided missiles, you need to keep a constant lock on the opponent for tracking ability.

#3 Vassago Rain

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Posted 20 December 2012 - 07:53 PM

Yes, it makes SRMs worthwhile.

#4 xxx WreckinBallRaj xxx

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Posted 20 December 2012 - 07:57 PM

It wasn't worth it before this patch, lol. Now it's just been driven farther into the grave. Use your weight on something that actually works, like more ammo or bigger SRMs. There will almost always be an ECM, thus your Artemis will almost always do nothing.

#5 MadcatX

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Posted 20 December 2012 - 07:58 PM

LRM's w/ artemis and tagging targets yourself (even those not under ECM cover) works out nicely. Although the key is mobility to achieve continual LoS, so it might not prove to be as big an advantage for LRM's on slower mechs like the Stalker.

EDIT: Although yes, ECM does shut it down, there is that downside.

Edited by MadcatX, 20 December 2012 - 08:00 PM.


#6 Ozric

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Posted 20 December 2012 - 08:01 PM

If you are a dedicated LRM boat, you should get Artemis for sure. It is more situational than before the patch, but you are supposed to be making those situations happen anyway.

#7 Rina Fujimoto

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Posted 20 December 2012 - 08:03 PM

I've been boating LRM's in my Stalker and I'd say it's worth it.

I've come to notice that other LRM boating pilots are utter morons when it comes to using it, or using LRM's in general, they fire all their missiles the very instant they get a lock, even if it's 900m+ across the map and obvious that they'll never hit them ever.

Just keep them in your los and fire within 600m, and only fire once your team has engaged, otherwise you're just wasting ammo and prematurely scaring them into cover.

#8 Thorqemada

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Posted 20 December 2012 - 08:14 PM

Artemis is dead weight.
As a slow, clumsy missileboat you cant keep the LOS all the time, ECM negates Artemis anyway and i want a bigger spread of my SRM so i have a bigger chance to SRM-Shotgun Lights.
Thus Artemis is simply dead weight.

The best missileboat is the Cat-A1 with 6x LRM5 - its most efficient and you can chainfire the opponents into oblivion if they let you get a lock.

#9 Star Colonel Mustard Kerensky

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Posted 20 December 2012 - 08:33 PM

View PostThorqemada, on 20 December 2012 - 08:14 PM, said:

The best missileboat is the Cat-A1 with 6x LRM5 - its most efficient and you can chainfire the opponents into oblivion if they let you get a lock.

You can also get every single missile shot down if someone has ams.

#10 IIIuminaughty

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Posted 20 December 2012 - 08:34 PM

Worth it to me

#11 MadcatX

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Posted 20 December 2012 - 08:36 PM

View PostAstroniomix, on 20 December 2012 - 08:33 PM, said:

You can also get every single missile shot down if someone has ams.


Yup. Chain fire was damn handy when it caused excessive cockpit shaking. But currently with many folks testing out the stalker, even with ECM, I'm noticing an increase in AMS. A stream of small salvo's are easy pickings for overlapping AMS then against larger salvo's.

#12 l33tworks

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Posted 20 December 2012 - 09:23 PM

If you need your enemy in an open field with constant LOS and recommend to keep under 600m then whats the point of going with Aretmis LRM boat? You sacrifice all that for a narrow window and your useless at anything else but this very specific scenario.
If LOS is so cruical You may as well go Gauss, large laser build that way you are effective at any range or a Non Artemis Build since LRMS do ok out in the open without ARTEMIS as well!

I thought the whole point of artemis was it at least slightly improved the behavior of the missiles even if you don't have LOS, instead of hitting walls etc?

I did some testing seems not.

Anyway I just got the most LRMS +aretmis and more AMMO than is most people have on the entire field of mechs still didn't really end up finding it that useful. I need LOS which I would have hit with normal LRMS and fi If an enemy gets close forget it I am a sitting duck because of all that niche setup.

P.S I'm only talking about LRMS. I never use SRMS because they seem to dodge around the enemy mech at the last second then magically position themselves behind it again like Jim Carey just dodged a bullet in the mask.

Edited by l33tworks, 20 December 2012 - 09:25 PM.


#13 Deadoon

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Posted 20 December 2012 - 09:25 PM

View Postl33tworks, on 20 December 2012 - 09:23 PM, said:

If you need your enemy in an open field with constant LOS and recommend to keep under 600m then whats the point of going with Aretmis LRM boat? You sacrifice all that for a narrow window and your useless at anything else but this very specific scenario.
If LOS is so cruical You may as well go Gauss, large laser build that way you are effective at any range or a Non Artemis Build since LRMS do ok out in the open without ARTEMIS as well!

I thought the whole point of artemis was it at least slightly improved the behavior of the missiles even if you don't have LOS, instead of hitting walls etc?

I did some testing seems not.

Anyway I just got the most LRMS +aretmis and more AMMO than is most people have on the entire field of mechs still didn't really end up finding it that useful. I need LOS which I would have hit with normal LRMS and fi If an enemy gets close forget it I am a sitting duck because of all that niche setup.

Gauss gets 150 damage to the ton, lrm get 324, lrm weigh less for damage done, lrm are homing and unnafected by netcode, lrm even on misses get some hits if you still have a lock, a gauss only has on it's side heat efficiency and straight fired shots.

Also you can still fire nlos shots, at standard lrm accuracy.

http://www.sarna.net.../Artemis_IV_FCS LOS system

Edited by Deadoon, 20 December 2012 - 09:27 PM.


#14 JakeTehPwner

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Posted 20 December 2012 - 09:55 PM

SRMs

#15 Thorqemada

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Posted 20 December 2012 - 10:21 PM

View PostAstroniomix, on 20 December 2012 - 08:33 PM, said:

You can also get every single missile shot down if someone has ams.


And you can switch between bulkfire and chainfire and AMS usually has not more than 1 ton of ammo, sometimes 2 - and remind that efficiency is not brute force.

#16 l33tworks

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Posted 21 December 2012 - 02:55 AM

Well here is a vid of Artemis + 2x LRM20s about as optimal shots as I have ever get. Fire every chance, almost every missile for a few minutes, still don't influence in the end and get taken out almost effortless by normal fire. Its even the perfect map for it as it is a hot map.

I think I don't tend to do much better than If I just had standard LRMS? Plus the weight saving you can fit another set of LRMS or something else. So I think for the moment Artemis is yet another downgrade you pay to get and have to pay to take of again. But will continue trying.

Part 1



Part 2


Edited by l33tworks, 21 December 2012 - 02:55 AM.


#17 Sarevos

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Posted 21 December 2012 - 03:01 AM

View PostVassago Rain, on 20 December 2012 - 07:53 PM, said:

Yes, it makes SRMs worthwhile.

My god this^ its also good if you enjoy direct fire support boat lrms and self tag (since the 750m range buff) youve never seen fireworks like those before lol

#18 SilentSooYun

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Posted 21 December 2012 - 03:18 AM

View PostDeadoon, on 20 December 2012 - 09:25 PM, said:

Gauss gets 150 damage to the ton, lrm get 324, lrm weigh less for damage done, lrm are homing and unnafected by netcode, lrm even on misses get some hits if you still have a lock, a gauss only has on it's side heat efficiency and straight fired shots.


Gauss also doesn't have a 3-7 second linger time where you keep your Mech exposed to return fire while hoping your lock doesn't break... which it will with all the ECM around.

Artemis is for SRMs only now. For LRMs, it's entirely too situational to be worth the mass.

#19 80sGlamRockSensation David Bowie

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Posted 21 December 2012 - 03:26 AM

*Shrugs* I've tried Artie LRMs and liked it on my stalker. But, end of the day with the way ECM still works you need a TAG on every LRM boat -- no exceptions. It is nice though with a 75 LRM artie salvo, you can penetrate a DDC's ECM and drop him with tag quite easily if caught in the open.

But I still feel both ECM + LRMs (and narc/BAP for that matter) could still use some adjustments. With tag's new range LRM boating is quite viable again, assuming no little scout gets in your face and prevents all and any lock no matter what. But it is what it is.





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