Cotterpin, on 20 December 2012 - 03:31 PM, said:
So my questions:
1) How frustrating is it to have someone like me on your team?
Not at all. I really only get frustrated at tk'ers/griefers or afk/suiciders, which in my book is griefing anyway. Thankfully the latest patch seemed to mitigate the afk/suicide problem almost entirely. Almost.
Cotterpin, on 20 December 2012 - 03:31 PM, said:
2) How can I benefit my team the most in a light mech?
Information. So many scouts run off and never say a word. Text/Voice/Smoke Signals/Whatever. Let your team know what you found, even if it is nothing.
Build lights for different purposes. Scout with ECM. Build a different one as an H/K scout hunter and/or light skirmisher. With that one always "stick and move" A prolonged engagement with more than 1 enemy is bad for you if you are caught alone. That stalker that wandered off by himself and isn't screaming for help, that's the one you take out.
At the start of the match, try to get another scout (if available) to pair up with you if possible. 2 lights on a solo slower mech is essentially a death sentence.
Cotterpin, on 20 December 2012 - 03:31 PM, said:
3) Should I be running ahead and finding targets?
Sometimes. Running ahead and dying will never help, but sometimes you can pull the best moves and still get beat. Don't sweat it. Take a moment to look around (hold down Q by default) and see what mechs are on your team. When you spectate, pay attention to what mechs are commonly running what loadouts. Combine that info. If you see 3 D-DCs on your team, good bet there are LRMS, go spot for them or stick around and keep them safe from lights. Team full of 8Q's and CTFs? Probably not many missles, find out what the enemy is up to and haul your bananas back to the team. They will need bodyguards from faster mechs.
Cotterpin, on 20 December 2012 - 03:31 PM, said:
4) Will I get the hang of this or are some folks just not cut out for it?
You will get the hang of it. There has no been a MW game for a very long time, and most games these days play very differently than MW. Lots of us have been with BT/MW for, well, what some people would consider "forever." The gameplay alone takes time to adjust to if you are used to a more mainstream FPS title, the strategy/tactics takes longer. Fortunately on these maps the game is fairly simplified, larger maps with 12v12 would start to get very interesting. Remember, this is based of a combat simulation table-top game. Think more like a chess match with big stompy robots fighting each other instead of "queen takes pawn."
If you die early, stick around and spectate the different players on your team, see what folks are doing.
Edited by Bagheera, 24 December 2012 - 01:32 PM.