Roland, on 23 May 2012 - 09:09 AM, said:
Maybe I'm misunderstanding what you are defining is "lag shooting", or maybe you are making a joke, but MW4 had huge amounts of what I would consider "lag shooting".
I think he meant leading the target, since MW4 had mostly hitscan weapons (exception was missiles and some explosive weapons, but even ACs were hitscan), while MW3 had non-hitscan ACs and PPCs and MW2 had non-hitscan lasers, ACs, or PPCs.
William Tyndale, on 23 May 2012 - 07:22 AM, said:
Also you're original post fails apart after you've looked at it and weighed out more of what happens like range, accuracy, operating cost, etc...
When you include other characteristics, quantifying a weapon's effectiveness is pretty impossible without having access to statistics in the game, or at least the game itself. (In your list, operating cost is
not a factor in balance, however, since that is external to games.)