1. Some kind of reward for capturing resource collectors would be nice
even if its something really small like 10xp 100cbills it gives an incentive to mechwarriors staying out of the main fight to cap outlying points.
2. the resource collection rate could do with a small increase
I would say around 5-10% or so. At the moment the slow accumulation rate and lack of incentives for captures means most games just turn into 'assault without base caps' deathmatches.
3. More variety in collector placement on each map.
As far as I can tell each map ony has one way the collectors are arranged, i think introducing a second pattern, even if its just a reversal of the first one, for each map would help increase the variety.
If anyone else has others please add them below, would be nice to see what people think.
EDIT
4. from this thread
Adding respawns to make the resouce competition the main focus
Edited by Castigatus, 20 December 2012 - 06:51 PM.














