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Making Weapon Hardpoint Generic.


35 replies to this topic

Poll: Should we get rid of weapon specific hardpoints? (95 member(s) have cast votes)

Should we get rid of weapon specific hardpoints?

  1. Yes (4 votes [4.21%])

    Percentage of vote: 4.21%

  2. No (91 votes [95.79%])

    Percentage of vote: 95.79%

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#1 William Warriors

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Posted 21 December 2012 - 05:36 AM

Are you getting tired of being able to mount only specific weapons on your mech?

This is what this post is for!

Imagine, getting swamped by LRM Boats and you can shoot down LRMS with 10 AMS mounted on your mech.

Mounting any, I mean ANY weapons you want on the Atlas, torso and etc. Without restrictions like can we can't mount gauss rifle on its arm or right torso other than the left torso, and jump jets on ANY MECH.

And we can even mount Ballistic weapons on an Awesome!

Think of the possibillities.. and also to those of you saying this will ruin the game, it will not because the tonnage limits and heat requirement still applies.

For myself, I am hoping the developers will listen and impliment the changes cause I am losing my interest for this game.

Edited by William Conrad, 21 December 2012 - 05:37 AM.


#2 w0rm

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Posted 21 December 2012 - 05:40 AM

Back to your bridge troll.

#3 AnnoyingCat

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Posted 21 December 2012 - 05:43 AM

I don't think no

#4 Pooknuckles

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Posted 21 December 2012 - 05:44 AM

ROFL. That is all.

#5 Noth

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Posted 21 December 2012 - 05:46 AM

OP, you do know that this has been suggested over and over and has been turned down again, again because it leads to balance issues, removes any reason to have different variants and mech chassis (which directly cuts into the amount of money PGI can earn from the game) and removes a lot of what collectors want in a game.

#6 Joseph Mallan

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Posted 21 December 2012 - 05:46 AM

As much as I like freedom to Mod my Mechs. I don't go around building 17 medium laser monsters. There is a point where things go from deadly fun to just not cool.

I would support being able to move hard points around but not generic.

#7 Esk

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Posted 21 December 2012 - 05:49 AM

Ok, I'll bite...

Tbh, I think it should be a lot more restrictive then it is, adding in Small/medium/large/XL points.
So if the mech design is for a machine gun you cant fit a AC 5 or bigger in the same place.
Then possibly add in moded weapons like dual/tripple S-lasers to fit a medium they just have a slight heat penalty added, this could be cheap premium content? or really hi C-bill cost,

#8 Smeghead87

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Posted 21 December 2012 - 05:50 AM

Somebody get this man an omni mech stat! Even they will probably be more limited than you are suggesting.

#9 DeadlyNerd

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Posted 21 December 2012 - 05:52 AM

Let me rephrase your poll. "Should we use clan tech in IS?"

#10 Joseph Mallan

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Posted 21 December 2012 - 06:01 AM

View PostEsk, on 21 December 2012 - 05:49 AM, said:

Ok, I'll bite...

Tbh, I think it should be a lot more restrictive then it is, adding in Small/medium/large/XL points.
So if the mech design is for a machine gun you cant fit a AC 5 or bigger in the same place.
Then possibly add in moded weapons like dual/tripple S-lasers to fit a medium they just have a slight heat penalty added, this could be cheap premium content? or really hi C-bill cost,

Yes but this one would restrict us to Replacing an AC5 with only an AC5 Ultra. Where by sacrificing an entire pay load people were able to make GaussCats. That in my book is a win!

#11 The Boneshaman

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Posted 21 December 2012 - 06:02 AM

This is how the TT Battletech is. their is no diffrance in a 100t King Crab and a 100t atlas. You can remove all weapons on the atlas and give it 2 AC/20s in each arm than give it l larg lase in the right torso and 1 LRM 15 in the left. turning it in to a King Crab. I like the hard point system.Wish they would impliment this in to TT. It makes each mechs unique. It also makes you think when making a custom variant.

#12 EyeOne

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Posted 21 December 2012 - 06:07 AM

Clan invasion bro.

#13 Congzilla

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Posted 21 December 2012 - 06:08 AM

That would eliminate the entire point of the Clan Omnimechs, so no.

#14 Grokmoo

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Posted 21 December 2012 - 06:10 AM

The hardpoint system is the single best idea the devs have put in this game.

#15 MustrumRidcully

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Posted 21 December 2012 - 06:19 AM

No. I think we may just have to consider adding a few more hard points to all mechs, since future mechs will typically have more weapons due to the tech advances, and it will make people complain the "old" mechs are underpowered. (Just like we are already hearing regarding the Stalker.)

#16 EvilCow

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Posted 21 December 2012 - 06:28 AM

Hell no, hardpoints should be even more restrictive (large, medium, small).

#17 Allan Frale

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Posted 21 December 2012 - 06:32 AM

Hey, that sounds like a really great-



NO.

#18 Pr8Dator

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Posted 21 December 2012 - 06:34 AM

HELL NO!!!!!!!!!!!!!!!!

That's what the Clan Omni Mechs are for! Read your Battletech lore please!!!!
(I really hope the Devs read this poll!)

p/s LOL, OP is the only one who voted yes! LOL!!!!

Edited by Pr8Dator, 21 December 2012 - 06:35 AM.


#19 knight-of-ni

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Posted 21 December 2012 - 06:34 AM

Nope. No way.

Hardpoints are as integral to Mechwarrior as heat generation is.

#20 Viper69

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Posted 21 December 2012 - 06:37 AM

View PostDeadlyNerd, on 21 December 2012 - 05:52 AM, said:

Let me rephrase your poll. "Should we use clan tech in IS?"


Even omni tech was not "place anything you like anywhere" (if im wrong in my interperetation sorry) the omni tech was basically a pod system to make field repairs faster and a slight more flexibility in loadouts. I imagine mwo omni tech will be not as free as mech4 as in say a timberwolf will have energy hardpoints in its arms, missile in its torso and energy in its torso. Im guessing they may add a free slot in its arms along with the energy. So you could opt for a ballistic or whatever in its arms but keep the rest of the mech close to a loadout vs look arrangement.

Edited by Viper69, 21 December 2012 - 06:39 AM.






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