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Line Of Sight For Weapons


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#1 Moogy

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Posted 05 January 2013 - 02:48 PM

I would like to have an indicator in the HUD where we see the weapons reload icons.
If you see a outline around the square it means one of your weapons in the group does not have a line of sight to the targeted point.

You know to avoid shooting that building next to you or that hill or bump you do not see... lol.

PLEASE make this suggesting... reality.

Also you would help if we could change the colors of those weapons indicators our selves... :P

Moogy

#2 Psydotek

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Posted 05 January 2013 - 06:30 PM

I think it would be cool to have a virtual laser sight showing the LOS for each individual weapon/hardpoint on the mech. Would let you see if a weapon is properly lined up with the reticle.

#3 Mazgazine1

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Posted 05 January 2013 - 09:07 PM

This should be an option or even a vision setting/overlay that can be added during play.

I would really like to know that my SRMs and UAC's are aiming in the right place.

Maybe even a cheap module?

#4 Lorehunter

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Posted 05 January 2013 - 11:24 PM

One of the basic aspects of the story/game background is that although we have these massive weapons of distruction the ability to aim them accurately for more than a few hundred meters has been lost. At the time of the game 2 previous massive wars had been so brutally bloody and dishonorable that most of the knowledge on how things work has been lost. We know that a computer works but not how. Some of the population can even assemble parts to make new computers (fusion engines/jump drives/solar collector sails) but the knowledge to make said parts or why they work the way they do is lost. There are a very very few automated factories that can still make the parts when the raw materials are dumped in one end but again no one alive understands how the factories work either. All they know is that every 2 weeks more raw materials need to be put in the hopper, lub this roller every 3 hours, when this part breaks replace it with this. In some cases not even that can be done and so the need for salvaging other machines to keep these ones running has become common practice. Thus the difficulty and uncertainty of the current system of aiming is supposed to be this way.

#5 Moogy

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Posted 06 January 2013 - 12:20 PM

View PostLorehunter, on 05 January 2013 - 11:24 PM, said:

One of the basic aspects of the story/game background is that although we have these massive weapons of distruction the ability to aim them accurately for more than a few hundred meters has been lost. At the time of the game 2 previous massive wars had been so brutally bloody and dishonorable that most of the knowledge on how things work has been lost. We know that a computer works but not how. Some of the population can even assemble parts to make new computers (fusion engines/jump drives/solar collector sails) but the knowledge to make said parts or why they work the way they do is lost. There are a very very few automated factories that can still make the parts when the raw materials are dumped in one end but again no one alive understands how the factories work either. All they know is that every 2 weeks more raw materials need to be put in the hopper, lub this roller every 3 hours, when this part breaks replace it with this. In some cases not even that can be done and so the need for salvaging other machines to keep these ones running has become common practice. Thus the difficulty and uncertainty of the current system of aiming is supposed to be this way.


Thank you for your input. But this games is far from the original story line on multiple levels.

If I could look out the window and see my arm stuck in a building... fine. But I can not. So I am suggesting the next best thing. Please let me know my weapon has no line of sight as I can not look out the cockpit and see for myself.

No offence intended. I would help game play that is all.

Thank you.

#6 Lorehunter

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Posted 08 January 2013 - 03:39 PM

No insult taken. :P And in consideration of not being able to visually verify if a weapon is clear of obstructions I would also like an indicator of some type. What I object to would be targeting lasers for each and every weapon as I feel this would remove the variance between player who works to improve their shooting skills and the one that relies of tech that did not exsist.





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