Lorehunter, on 05 January 2013 - 11:24 PM, said:
One of the basic aspects of the story/game background is that although we have these massive weapons of distruction the ability to aim them accurately for more than a few hundred meters has been lost. At the time of the game 2 previous massive wars had been so brutally bloody and dishonorable that most of the knowledge on how things work has been lost. We know that a computer works but not how. Some of the population can even assemble parts to make new computers (fusion engines/jump drives/solar collector sails) but the knowledge to make said parts or why they work the way they do is lost. There are a very very few automated factories that can still make the parts when the raw materials are dumped in one end but again no one alive understands how the factories work either. All they know is that every 2 weeks more raw materials need to be put in the hopper, lub this roller every 3 hours, when this part breaks replace it with this. In some cases not even that can be done and so the need for salvaging other machines to keep these ones running has become common practice. Thus the difficulty and uncertainty of the current system of aiming is supposed to be this way.
Thank you for your input. But this games is far from the original story line on multiple levels.
If I could look out the window and see my arm stuck in a building... fine. But I can not. So I am suggesting the next best thing. Please let me know my weapon has no line of sight as I can not look out the cockpit and see for myself.
No offence intended. I would help game play that is all.
Thank you.