Jump to content

Build Advice; Hbk-4Sp


42 replies to this topic

#21 Gorf

    Rookie

  • Bad Company
  • Bad Company
  • 9 posts
  • LocationFort Collins, CO

Posted 21 December 2012 - 11:44 AM

I used to run at dual LRM 5 variant w/ a 200 std, just to get some long range damage points (noob looking for C-bills and staying out of harms way). I changed to a 250 STD engine with dual SRM 6 and Med Lasers. I tend to get higher damage with the faster/short range version (may just be increased experience). Plus with the ECMs, running LRMs is a crap shoot, you can get some good damage points or minimal depending on what gets dropped in for the opposing team. I have found AMS helps more if you stay at the max LRM range and move, at closer distances it doesn't seem to take out quite as many missles.

#22 Skyscream Sapphire

    Member

  • PipPipPipPipPip
  • 135 posts

Posted 21 December 2012 - 11:48 AM

View PostRed squirrel, on 21 December 2012 - 11:33 AM, said:

I prefer to use the 250 engine since I do not see a benefit in equipping a 260.
You are right in that it does not add another valuable engine 2.0 double heat sink, but the fact remains I can run away from you on the battlefield but you cannot run away from me. This gives me a tactical advantage. Even if it's just a few kph, that can make all the difference if we are, for example, circling in an urban environment.

There are certainly advantages to bringing more tonnage of weapons than engine, you just have to pick what fits your play style!

#23 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 21 December 2012 - 11:52 AM

View PostZerbob, on 21 December 2012 - 11:41 AM, said:

If you're wanting to use LRMs on a Hunchback, use the 4J. LRMs do need a higher # of missile tubes or else they fire in small waves, making it easier for AMS to shoot them down. The 4SP does excel with brawling using SRMs (usually SRM6s) mixed with medium lasers and a good engine (rounded out with DHS to keep your heat down). Trick is to be fast, punch hard and still carry enough armour to not die quickly.


^ Yes, this. The one with the single missile rack actually has 20 holes, meaning it can 1 volley dual LRM 10s or 2 volley dual LRM 15s. The 4SP however only has 12 holes, meaning 2 volleys for dual LRM 10s and 3 volleys for dual LRM 15s. The main advantage of the 4SP is using both shoulders, so you aren't instantly crippled by losing RT(which everyone targets) It's also great for Streaks or SRMs. For LRM Carrying however, the single shoulder rack variant is more ideal.

#24 Penance

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,802 posts

Posted 21 December 2012 - 11:59 AM

4 ML
2 SRM 6

funness.

#25 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 12:05 PM

On mine, I run 5 ML and 2 SRM6, 18 DBL HS, and 3 tons of ammo with a 255XL engine.
I sometimes swap out the engine with STD200, and drop one ton of ammo.

Good damage as a skirmisher, with plenty of assists and a few kills.

#26 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 21 December 2012 - 12:07 PM

View PostPenance, on 21 December 2012 - 11:59 AM, said:

4 ML
2 SRM 6

funness.


I need to do this when I play today. I'm currently running my Frac 10s on GW2.

#27 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 12:07 PM

View PostSkyscream Sapphire, on 21 December 2012 - 11:48 AM, said:

You are right in that it does not add another valuable engine 2.0 double heat sink, but the fact remains I can run away from you on the battlefield but you cannot run away from me. This gives me a tactical advantage. Even if it's just a few kph, that can make all the difference if we are, for example, circling in an urban environment.

There are certainly advantages to bringing more tonnage of weapons than engine, you just have to pick what fits your play style!

With the XL, the 255 weighs the same as the 250.

#28 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 21 December 2012 - 12:09 PM

View PostFate 6, on 21 December 2012 - 11:24 AM, said:

That's honestly the worst 4SP build I've ever seen. That could make an ok 4J build, but there is no reason to run that on a 4SP. You also don't have DHS so it's kind of a joke anyway.

It did quite well actually tyvm. I don't have it currently, but it PWN'd plenty of lights thinking they were running up on a LRM boat. Most fun I've had in a Hunch aside from my 4G. I could take on any other hunch 1v1 and win. Give me a while to rebuild my CB pool and I'll build her again. Then we can play :).

#29 Cferre

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 290 posts
  • LocationNetherlands

Posted 21 December 2012 - 12:10 PM

STD 250
Endo
DHS (1.13)
5 ML
2x SRM 6 + 2t ammo

Quote

On mine, I run 5 ML and 2 SRM6, 18 DBL HS, and 3 tons of ammo with a 255XL engine.
I sometimes swap out the engine with STD200, and drop one ton of ammo.

Good damage as a skirmisher, with plenty of assists and a few kills.


The most stupid thing you can do is putting a XL on a Hunchback.
I can't remember how many times i have been fighting with one side torso left lol.

Edited by Cferre, 21 December 2012 - 12:15 PM.


#30 Penance

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,802 posts

Posted 21 December 2012 - 12:11 PM

View PostBluten, on 21 December 2012 - 12:07 PM, said:


I need to do this when I play today. I'm currently running my Frac 10s on GW2.



no dhs, no ff, no es, no xl...fun.

#31 Rina Fujimoto

    Member

  • PipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 526 posts
  • LocationSF

Posted 21 December 2012 - 12:11 PM

Dear god, all these people running mixed lasers and LRM's and large lasers and pointless upgrades on their hunchbacks.
Don't mix lasers, not on a medium mech anyway, it makes for horrible heat efficiency, and LRM's on a medium is kind of a waste, though sometimes I'd mess around with an LRM 4J, it's up to you.

But here's a build I use, it's great for brawling. I wouldn't suggest using meds, they drive your heat up too high. No upgrades, DHS only.

Also don't put XL's in hunches for gods sake, it's as dumb as putting an XL in an Atlas, unless you're running one of the camelbacks I guess because if you lose your RT you lose all your weps anyway, but I still wouldn't recommend it, especially on a 4SP where losing your RT just means losing a few weps.

Edit: HA, actually, looking over it, I forgot that the reason I didn't upgrade it was because I didn't have money pre-econ patch. There's room for upgrades there so use it!

Posted Image

Edited by haruko, 21 December 2012 - 12:18 PM.


#32 Haegir

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 51 posts

Posted 21 December 2012 - 12:15 PM

Standard 260 engine
5x small laser
2x srm 6 w/3 tons ammo
Ams w/1 ton ammo
Endo steel
Dhs
Max the armor as much as you can and enjoy, use the speed to get on flanks and the firepower to drop everything.

#33 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 21 December 2012 - 12:18 PM

View PostPenance, on 21 December 2012 - 12:11 PM, said:



no dhs, no ff, no es, no xl...fun.


no thanks, lol. I always run with DHS/Endo, who wouldn't? But my Hunchbacks don't have Ferro. I had enough extra slots with 1 build but didn't bother to use it. Most don't have enough extra to make use of it.

#34 Hotthedd

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • 3,213 posts
  • LocationDixie

Posted 21 December 2012 - 12:20 PM

View PostCferre, on 21 December 2012 - 12:10 PM, said:

STD 250
Endo
DHS (1.13)
5 ML
2x SRM 6 + 2t ammo



The most stupid thing you can do is putting a XL on a Hunchback.
I can't remember how many times i have been fighting with one side torso left lol.


Believe it or not, I do not die more often with the XL engine than I do with the standard. The speed boost and heat efficiency make up for the side torso vulnerability. I have found that in either 'mech, the majority of deaths are from being cored.

I do swap back and forth, if I know I am going to play conquest, I always choose the speed.

#35 Penance

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,802 posts

Posted 21 December 2012 - 12:20 PM

View PostBluten, on 21 December 2012 - 12:18 PM, said:


no thanks, lol. I always run with DHS/Endo, who wouldn't? But my Hunchbacks don't have Ferro. I had enough extra slots with 1 build but didn't bother to use it. Most don't have enough extra to make use of it.



works just fine for me. chain-firing weapons is key.

#36 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 21 December 2012 - 12:23 PM

Ya, it can "work" to not have them... but you're handicapping yourself. It's like not using all your weight then going up vs someone that does.

#37 Lee Ving

    Member

  • PipPipPipPipPipPip
  • 484 posts
  • LocationEast Coast, USA

Posted 21 December 2012 - 12:23 PM

I love my 4SP and contrary to a few others here, I'd never run an XL in it. The number of games I've been left with 1 SmL, no side torsos and helped to cap isn't a joke.

Same build as already posted:

Std 245 (250 is better because you'll get an extra free heatsink)
4 ML
1 smL
2 SRM6

2-3 tons of ammo on the 6

DHS

Endo takes up too much space for the DHS to really shine IMO, but it frees up tonnage, so you can play there how you want.

The 4J I wouldn't run as a LRM either. My J runs 5 ML, 2 SRM6, 1 SmL.

#38 Penance

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,802 posts

Posted 21 December 2012 - 12:24 PM

View PostBluten, on 21 December 2012 - 12:23 PM, said:

Ya, it can "work" to not have them... but you're handicapping yourself. It's like not using all your weight then going up vs someone that does.


my survivability is just fine without them. :)

I have to check though, I really don't recall doing much to the mech apart from taking out the small laser it came with. There is a slim chance that is does have ES, I don't think so though.

Edited by Penance, 21 December 2012 - 12:26 PM.


#39 Cferre

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 290 posts
  • LocationNetherlands

Posted 21 December 2012 - 12:29 PM

View PostHotthedd, on 21 December 2012 - 12:20 PM, said:


Believe it or not, I do not die more often with the XL engine than I do with the standard. The speed boost and heat efficiency make up for the side torso vulnerability. I have found that in either 'mech, the majority of deaths are from being cored.

I do swap back and forth, if I know I am going to play conquest, I always choose the speed.


So... you go like 1.6KPH faster than me without speed tweak. Thats indeed a great speed boost. ;)
Cored? ... I only get cored when my side torsos are gone. :)

#40 Giani

    Member

  • PipPip
  • 20 posts

Posted 21 December 2012 - 12:31 PM

My 4SP:

DHS (as many as will fit)
Endo
4 MLas
SRM6+Art w/ 1ton ammo
STD 260
AMS w/ 1 ton ammo
Nearly max armor (missing like 1 point per leg or something)

It's fast and hits hard. I've had good results, including total decimation of a Stalker 1v1 circling close in (but I think it was a lousy pilot since I suck :)

Been thinking of ditching AMS in favor of more SRM ammo, and a 255 or 250 engine would probably be better to allow more tonnage with nearly the same speed. I had the 260 already from my zombie Centurion build.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users