Jump to content

A Proper Counter Or Drawback For Ecm, Home-On-Ecm Missiles


47 replies to this topic

#21 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 09:42 AM

View PostMajor Cockburn, on 22 December 2012 - 07:01 AM, said:


I disagree, ecm is fine and i don't run an ecm mech, I run a catapult. Lights are not that hard to hit if you know wtf your doing (and no that doesn't mean boat streaks...)


run the no energy catapult a few dozen matches and tell us how that goes

#22 Major Cockburn

    Member

  • PipPipPipPipPip
  • 144 posts

Posted 22 December 2012 - 09:43 AM

View PostMechwarrior Buddah, on 22 December 2012 - 09:42 AM, said:


run the no energy catapult a few dozen matches and tell us how that goes


I run the a1 variant exclusively as a srm boat and have had great success with it.

#23 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 09:45 AM

View PostMajor Cockburn, on 22 December 2012 - 09:43 AM, said:


I run the a1 variant exclusively as a srm boat and have had great success with it.


wait, ecm doesnt stop srms cause theyre dumb fire anyways... so you run a mech with a system thats not affected?
Yeah it MUST mean ECM is balanced

Might as well run a K-2 with ppcs and say the same thing

#24 Major Cockburn

    Member

  • PipPipPipPipPip
  • 144 posts

Posted 22 December 2012 - 09:47 AM

View PostMechwarrior Buddah, on 22 December 2012 - 09:45 AM, said:


wait, ecm doesnt stop srms cause theyre dumb fire anyways... so you run a mech with a system thats not affected?
Yeah it MUST mean ECM is balanced

Might as well run a K-2 with ppcs and say the same thing


the vast majority of weapons are unaffected by ECM and are great for killing ecm equipped mechs. You seem to lack a point other than "i want my weapon of choice to be op."

#25 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 09:51 AM

View PostMajor Cockburn, on 22 December 2012 - 09:47 AM, said:


the vast majority of weapons are unaffected by ECM and are great for killing ecm equipped mechs. You seem to lack a point other than "i want my weapon of choice to be op."


I want my weapon of choice to be viable is OP to you?
Nice logic

go on pretending ecm isnt op. You even may believe your own lies eventually

Edited by Mechwarrior Buddah, 22 December 2012 - 09:52 AM.


#26 Major Cockburn

    Member

  • PipPipPipPipPip
  • 144 posts

Posted 22 December 2012 - 09:52 AM

streaks and LRMs still work fine, they just require more coordination or thought to use now, if you cant manage that its pilot error.

#27 WhiteRabbit

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 377 posts
  • Locationover there

Posted 22 December 2012 - 09:56 AM

View PostMajor Cockburn, on 22 December 2012 - 09:47 AM, said:


the vast majority of weapons are unaffected by ECM and are great for killing ecm equipped mechs. You seem to lack a point other than "i want my weapon of choice to be op."


i think the main problem is that most mechs that can mount ecm are already buffed by the .....less than optimal netcode. Those fast bastar ds are hard enough to kill without the ability to get into range under ecm-cover (the easiest time to kill them is during their initial approach)
The Atlas isn't such a problem because he is a huge target that moves like a snail....you can gut it (provided you coordinate at least a bit with your team) in less than a minute.

#28 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 09:58 AM

View PostMajor Cockburn, on 22 December 2012 - 09:52 AM, said:

streaks and LRMs still work fine, they just require more coordination or thought to use now, if you cant manage that its pilot error.


yes, pilot error when the mechs in front of you are invisible on sensors and unable to lock. TOTALLY

lol looks like we even have ecm fanbois now with this logic

#29 Major Cockburn

    Member

  • PipPipPipPipPip
  • 144 posts

Posted 22 December 2012 - 10:00 AM

Lights aren't the easiest targets to hit but they die just fine in my experience to dumb fire weapons. 1 shotting lights on a 6x srm cat is hilarious.

View PostMechwarrior Buddah, on 22 December 2012 - 09:58 AM, said:


yes, pilot error when the mechs in front of you are invisible on sensors and unable to lock. TOTALLY

lol looks like we even have ecm fanbois now with this logic


l2p and you'll be fine :lol:

Hardly an ecm fanboy as I don't run mechs that use it, I just realize that its not the mythical 1 piece of equipment that instantly wins matches on its own that some people seem to have the delusion that it is.

#30 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 10:03 AM

View PostMajor Cockburn, on 22 December 2012 - 10:00 AM, said:

Hardly an ecm fanboy


fanbois tend to be people who refuse (or are unable) to see the flaws in a certain thing. So.. you are that. Guess in this case you dont have to use it to be it tho lol

#31 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 22 December 2012 - 10:03 AM

View Postkingade, on 22 December 2012 - 08:56 AM, said:

ECM should use 20% of your max heat as long as it is ON

That would be the Null Signature System... :lol:

Quote

The Null Signature System features heat baffles that mask the 'Mech's heat sinks and reduce its infrared signature. However, the baffles restrict the normal venting of heat, meaning the 'Mech generates an additional 10 points of heat while the system is active.


Also, the similar - and later - Void Signature System has the same issue.

Quote

When the system is active, a 'Mech with the system generates 10 points of heat more than it usually would.


So, too, does the Chameleon Light Polarization Shield.

Quote

The CPLS can be integrated into the chassis of an OmniMech, but cannot be pod-mounted. When activated, it generates 6 points of heat.


Finally, Stealth Armor - which works in tandem with an ECM unit, and is based on the NullSig system - also runs hot.

Quote

The system can be activated or deactivated in the End Phase of any turn. When active the system builds up 10 heat points, and is affected as if it is in range of an enemy ECM Suite.


However, the ECM system itself should not produce any additional heat.

#32 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 10:07 AM

View PostStrum Wealh, on 22 December 2012 - 10:03 AM, said:

However, the ECM system itself should not produce any additional heat.


it also should not do what angel ecm does as well but still

why are we getting hung up on what TT does anyways? PGI picks and chooses what TT to follow and what to ignore, why cant we?

Edited by Mechwarrior Buddah, 22 December 2012 - 10:08 AM.


#33 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 22 December 2012 - 10:08 AM

View PostGremlich Johns, on 22 December 2012 - 09:35 AM, said:

Mate, you be talkin' ARMs

...Which are evidently LosTech. :D :lol:

#34 Javok

    Member

  • PipPipPip
  • 50 posts

Posted 22 December 2012 - 10:12 AM

View Postkingade, on 22 December 2012 - 08:56 AM, said:

ECM should use 20% of your max heat as long as it is ON


Good idea!

View PostSkylarr, on 22 December 2012 - 08:05 AM, said:



Good find! It would be great if we could get it sooner.

#35 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 22 December 2012 - 10:17 AM

View PostMechwarrior Buddah, on 22 December 2012 - 10:07 AM, said:


it also should not do what angel ecm does as well but still

why are we getting hung up on what TT does anyways? PGI picks and chooses what TT to follow and what to ignore, why cant we?

To answer the last question first: because we're not "the Devs". :lol:

To answer the other one: because the Devs are using it as the basis of this game, because BattleTech is what makes MechWarrior (and, thus, MWO) what it is - without it, this game may as well be "Generic Mech Shooter Game X".

More to the point, though: What (other than the Streak issue) is ECM doing that Guardian can't do, but Angel can? :D

#36 Sarevos

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,444 posts
  • LocationFlorida

Posted 22 December 2012 - 10:19 AM

View PostMechwarrior Buddah, on 22 December 2012 - 10:07 AM, said:


it also should not do what angel ecm does as well but still

why are we getting hung up on what TT does anyways? PGI picks and chooses what TT to follow and what to ignore, why cant we?

lol well we should also already be able to disable our own sensors meaning all of us have stealth potential my stalker would be murderous in such a world as I rely on sight or thermal anyway

Edited by Sarevos, 22 December 2012 - 10:20 AM.


#37 Sarevos

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,444 posts
  • LocationFlorida

Posted 22 December 2012 - 10:31 AM

View Postder langsamere, on 22 December 2012 - 10:25 AM, said:


um I could be wrong but isnt there a number of things that theyve already discarded from Battletech for this version already?

by that metric, when does it become "generic mech shooter x"? With how many changes?

they discarded many things that dont play-out well in Real time from Turn based or should we all roll dice to shoot?

but anyway, passive sensors... idk if this is the exchange youre looking for which is the likely trade off from making ecm more true to form

#38 Kasiagora

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 620 posts
  • LocationIf not the mechbay then the battlefield!

Posted 22 December 2012 - 10:37 AM

I play with friends on the 4-man teams all the time. I take my ECM Cicada and we still lose with enough regularity to teams with amassed LRM boats like we used to a month ago when LRMs were doing 2000 damage each match. They don't do as much damage, but concentrated LRM fire is still one of the most deadly and destructive weapons in the game. The difference is that they have a spotter, someone how jams my ECM and singles me out because of my ECM. If they kill me then the rest of the team is easy pickings. Usually having 2 missile boats and 2 spotters are ample. Even if my lance gets pair in with another team that has multiple ECMs, those ECMs aren't the be-all win-all over a team that uses coordination and communication. And as far as the Catapult A1 with LRMs or Streaks being completely useless unless a person takes a standard SRM boat, why don't you take a backup weapon system? Just about everyone knows not to put all their chips on one weapon. Get a pair of LRM 10 or 15s, and back it up with dual SRM 6s. You can still have your LRM boat to good effect and have a helluva punch if an enemy light starts harassing you. Problems with lag-shield? Lead your target or wait for them to reduce transverse velocity.

Yes, ECM is powerful, but no, it's not OP. Other systems in the game need to be buffed to counter it more effectively, such as BAP, NARC, and TAG, but if you're going to bring a one-trick pony to a fight, be prepared to be beaten by another one-trick pony. What you're doing now is like playing paper, rock, scissors. You're crying that paper is OP because it's countering your rock, but you're not carrying a small pair of scissors in your back pocket for just such an occasion or having your friend carry the scissors for you. Of course you'll lose then. Just like these guys who exploit the strengthen of the paper-ECM now will be bawing their eyes out when other E-war devices become get buffed into a more powerful scissor.

Make sense or did I take that analogy too far? :lol:

#39 Sarevos

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,444 posts
  • LocationFlorida

Posted 22 December 2012 - 10:38 AM

View PostIronEagle, on 22 December 2012 - 10:35 AM, said:

A red button that initiates an alpha strike on next ECM mech would be nice. I think I read in the lore about it.

thats called the "trigger" lol

#40 Mechwarrior Buddah

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,459 posts
  • LocationUSA

Posted 22 December 2012 - 10:45 AM

View PostSarevos, on 22 December 2012 - 10:31 AM, said:

they discarded many things that dont play-out well in Real time from Turn based or should we all roll dice to shoot?

but anyway, passive sensors... idk if this is the exchange youre looking for which is the likely trade off from making ecm more true to form


Yeah but if youre gonna take a hard line stance that changing from Btech = generic mech shooter online, then you cant just excuse changing the game from btech. Cause it WOULD BE "generic mech shooter online" already lol





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users