I've seen base rushes all of once or twice in my entire MW:O career. I didn't think the possibility should be removed, I personally didn't and still don't do it; but I refuse to believe "L2P QQ moar, noob" is an appropriate response to ANYTHING. If someone has a complaint about the game, I think it should at least be considered the issue they have may be something that needs fixing, even if conclusions are off kilter.
Our most recent patch almost entirely removed the rewards for early capping. Yet it still happens, as evidenced by what appears to be an INCREASE in complaints about it. The changes fixed nothing. Totally removing rewards for cap victories is an option, but rewards have already been taken down so far that its logically inconsistent to think that more action along that line would change player behavior.
Maybe, just maybe, the problem likes in game play and not in the meta. Can we have a reasonable, constructive, non-insulting discussion about this? Please?
I think the problem is in two halves. The first is
- Information, or the lack there of.
If you want to communicate with your team, you either have to be in a VOIP premade group, or use text chat. Sure, you can use chat to some extent, but when you do text, you have less control over your mech than you would your car if you were fool enough to text on the highway. Simple callouts an map markers with a key combination or pop-up radial menu would do a world of good. You'd still need to text or use voice for more complex information, but it would streamline communication.
ECM, which is cool, but has the effect of wildly decreasing both the amount of information available and shared. Yes, with thermal you can spot them from a mile away - if they're in the open; but without VOIP or quick callouts, you have to type it out, preferably without being sniped. You also drop off the map for your team when you get into an ECM bubble, which they will not notice unless they are looking at your or staring at the big map (see above). Also while in the bubble you cannot indicate your primary target. No lockons and info sharing is not the issue here, but in the bubble there's no way to mark high priority targets and indicate where the enemy is. It also totally negates the BAP (and GXP spotting module?) making obfuscation essentially always the winner in the information war.
These I feel are the more important aspects because no matter what they do to the meta game and what map modes are made available, we will be stuck with the information vs. disinformation mechanic on all of them.
The second half is more specifically about assault mode itself, although it could apply elsewhere.
- Map, and specifically cap point mechanics.
There is generally only one piece of cover at a base, the rig. The terrain around it also usually blocks most long range fire as well. The party that tries to take the cap has to stand in the square, the defenders don't necessarily. Removing the rig or reducing the long range cover would reduce the difficulty of fighting off an attacker or attackers.
The defenders have to do the same thing as the attackers to stall the cap - stand in a tiny red square. If a defender had a larger area to be in to stall, fast mechs in particular would have a better chance of surviving a heroic attempt to stall a cap in time. If the anti-sniping cover stays in the game, having the defense zone large enough so that a mech can stall from somewhere where someone from the capturing team has to expose himself to fire to kill him, that would also put things more in favor of a successful defense.
Additional ways to stall would also help. Stopping or slowing the influence of a caping mech by shooting it is a popular suggestion when counter caps are discussed; but there would need to be a reasonable threshold for it to activate so that the attackers could win in spite of getting frisked by a single mech with small lasers or machine guns. An hostile disrupt effect slowing it is also an option, just please no more near absolute counters, please.
Even though you "own" your base, you are blind at that location unless there is a non-disrupted mech there. If there was a detection device attached to the base that could tell you something, anything about the people on or near it would do wonders when responding to a cap attack.
Do discuss, or add.