Beta and Release are imminent! Implications for House Liao
#21
Posted 01 June 2012 - 09:33 AM
This server would be for the use of all Liao-affiliated units. I'd also love to have a way to get Lone Wolves on there if they are dropping with us, so there can be some sense of coordination.
#22
Posted 01 June 2012 - 09:01 PM
This Baby is my ride.
Edited by Serevn, 01 June 2012 - 09:42 PM.
#23
Posted 01 June 2012 - 11:05 PM
A chat room or, like what is found in MechWarrior: Living Legends, a chat service which scrolls text-based messages would be more than I would really need whilst performing my role as a Scout.
#24
Posted 01 June 2012 - 11:21 PM
Hmm, maybe there is an alternative:
Use some kind of txt based message system to divide into smaller groups, then these smaller groups use TS, then you do not need to buy a 200 userr TS server...... cost effective =) Leaves more money to crush the opponent, an extra small laser might prove usefull, hai? Everytime you come online, you check which groups could use help, then sign up, write your name udner it, joun the TS, and step into your mech towards war!
Edited by feetjai, 01 June 2012 - 11:24 PM.
#25
Posted 02 June 2012 - 12:58 AM
I think 100 is enough for now. I dont have the idea yet we will have more, and usually, a clan splits apart when it becomes that big.
better questions may be, will we set age limits (16+?) or such or time on line limits. (6 hours a week) for people who want to join.
#26
Posted 02 June 2012 - 01:11 AM
this beta needs more invites!
Age limits 18+ pls, don't want to see WoW or WoT all over again.
#28
Posted 03 June 2012 - 02:05 AM
Also, you will always have dyed in the wool newbies join up at some point. Get them involved with the casual players to start with, preferably with a reasonably experienced CO at the helm who has an eye for spotting talent and going up against low priority targets until they have more experience under their belt.
Constant defeat breeds disappointment, disinterest and frustration. Gradual increases of difficulty rather than being thrown in against veterans from the get go, coupled with feeling like you belong to something more than just a game you drop in and out of when you're online, with no connection to the players around you will yield loyal, dedicated troops.
As far as the TS server goes, I see it as a small outlay for a much bigger potential yield later.
#29
Posted 04 June 2012 - 06:52 AM
#30
Posted 05 June 2012 - 11:53 AM
And i also prefer my clans atleast 16+ but preferably 18+.. need to be able to use the mech feet pedals..
#31
Posted 05 June 2012 - 03:06 PM
hydrix, on 05 June 2012 - 11:53 AM, said:
I don't think we can do age verification for the entire House (anyone can join it in-game), however House/Unit leadership will get selective muting/banning capabilities in order to ensure that immature behavior gets culled whenever it does occur. If someone can't shut up on comms then they'll be listen-only.
I don't know that people can get kicked out of the house in-game for bad behavior, but we can certainly exclude them from the active community and team kill them whenever possible It worked well in MPBT...
Edited by Stalkerr, 05 June 2012 - 03:12 PM.
#32
Posted 06 June 2012 - 01:04 AM
Stalkerr, on 05 June 2012 - 03:06 PM, said:
I don't think we can do age verification for the entire House (anyone can join it in-game), however House/Unit leadership will get selective muting/banning capabilities in order to ensure that immature behavior gets culled whenever it does occur. If someone can't shut up on comms then they'll be listen-only.
I don't know that people can get kicked out of the house in-game for bad behavior, but we can certainly exclude them from the active community and team kill them whenever possible It worked well in MPBT...
Sure, but i'm mostly thinking of lances and self made teams etc . We should be nice to the little ones, protect them from harm... so dont put them in a lance with me .
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