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Would This Work For Afkers?


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#1 SaJeel

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Posted 21 December 2012 - 02:48 AM

if( damage=0)
{reward=0}

or perhaps
if change in movment = 0, reward =0.

possible problems is someone who charges gets one point and quits, so how bout
if death/disconnect within 5 min reward =0, call it a humiliation.

why wouldnt this work?

Edited by SaJeel, 21 December 2012 - 03:04 AM.


#2 Chou Senwan

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Posted 21 December 2012 - 06:03 AM

People could easily just weigh down the W button to go forward. And the no damage thing would penalize anyone who got sniped or LRMed while scouting.

#3 Critical Fumble

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Posted 21 December 2012 - 06:26 AM

View PostChou Senwan, on 21 December 2012 - 06:03 AM, said:

People could easily just weigh down the W button to go forward. And the no damage thing would penalize anyone who got sniped or LRMed while scouting.

Point A is quite true; there is also the issue of bots, or at least macros. Point B is wildly uncommon (I'd almost say whale and bowl of petunias falling from orbit levels of uncommon, bit it could happen) however it is still valid.


View PostSaJeel, on 21 December 2012 - 02:48 AM, said:

possible problems is someone who charges gets one point and quits, so how bout
if death/disconnect within 5 min reward =0, call it a humiliation.

Problem is that a lot of legitimate deaths take place in the first five minutes, your time is too long. And even if it were a time frame where no one actually trying could possibly die, a sufficiently developed macro or bot could subvert it.

To fix the problem, you need to remove the incentive for AFK/suicide abuse (not all AFKs are abuse, go look up the known issues board). The incentive is gaining money and XP for little or no effort - which the recent economy changes started killing. Now on a good match my "I was here" bonus is a fourth or less of my check, rather than half or more. This probably needs to be taken further, and include xp gains, but its being handled.

#4 SaJeel

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Posted 21 December 2012 - 11:48 PM

Thanks for the feedback guys, its much appreciated. I don't think the way PGI has dealth with it is the best way, ill keep mulling it over in the ol noggin

#5 Firewuff

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Posted 22 December 2012 - 06:22 PM

I don't think it would work. The current reward system helps but I've previously suggested the current reward system WITH rearm and repair costs capped at reward minus 10k for a win or 5k for a loss. Players punish afk players but blowing the **** out of them this would make farming pointless as the reward is so small but not punish players who actually play and take a risk by loosing money as used to happen.





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