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Light Mech Is Out Of Balanse


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#1 JDante

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Posted 22 December 2012 - 11:52 AM

Guys I always didn't understand why in game such relation to light mech (lm)

Lm out of balancing. Also can simply deliver inconveniences to all classes remaining unpunished.

Why lm bear so much arms? now lm can bear as much guns how many and mm and let armor less, but in lm it is difficult to strike with such Ping.


After downgrade of launchers in game, and a trajectory of flight of rockets. These bellows so became quite terrible force.

Now with the advent of ECM TAG and NARC, it is simple mockery at other classes.


I suggest to cut off lm weapon loading twice. And to owners of lm to choose, between moderately maneuverable soldier, or very fast scout with weak arms.

Because now lm - the fast strong soldier who even is alone capable to drive up the wall any class in game. And to put serious damages. Now this class - a factor straining nerves and patience in game.

#2 Sarevos

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Posted 22 December 2012 - 11:54 AM

fix title its "balance" quick before the trolls arrive

#3 Apothegm

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Posted 22 December 2012 - 11:58 AM

Out of all the 'balance-complaint' posts on this forum, this is by far the most entertaining to read.

#4 Zero Neutral

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Posted 22 December 2012 - 12:00 PM

It is difficult to understand you, but from what I understand I think that you should wait to see what happens after the netcode improvements before calling for light mech nerfs.

Light mech armament is not very intense, as you make it seem.

#5 One Medic Army

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Posted 22 December 2012 - 12:01 PM

Just a guess here, but perhaps the thing you want is local servers, so as to have reduced ping.

#6 Stone Profit

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Posted 22 December 2012 - 12:28 PM

This hurt my brain to read... I understand (or at least hope) that english is not your first language, but come on...

#7 Hania

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Posted 22 December 2012 - 12:34 PM

I think everyone is hanging out for the netcode improvements. Right now because of the lacking in the netcode for the faster mechs they are alot harder to damage than they should be. That is not to say that once the netcode comes in Light mechs should be made of paper and crumple instantly but I feel that right now dealing damage effectively against certain pilots (pings) in light mechs is down right broken and far more time consuming than it should be.

#8 Major Cockburn

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Posted 22 December 2012 - 12:40 PM

View PostJDante, on 22 December 2012 - 11:52 AM, said:

Guys I always didn't understand why in game such relation to light mech (lm)

Lm out of balancing. Also can simply deliver inconveniences to all classes remaining unpunished.

Why lm bear so much arms? now lm can bear as much guns how many and mm and let armor less, but in lm it is difficult to strike with such Ping.


After downgrade of launchers in game, and a trajectory of flight of rockets. These bellows so became quite terrible force.

Now with the advent of ECM TAG and NARC, it is simple mockery at other classes.


I suggest to cut off lm weapon loading twice. And to owners of lm to choose, between moderately maneuverable soldier, or very fast scout with weak arms.

Because now lm - the fast strong soldier who even is alone capable to drive up the wall any class in game. And to put serious damages. Now this class - a factor straining nerves and patience in game.



l2aim problem solved. light mechs are fine and die quite easily

#9 DevilJade

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Posted 22 December 2012 - 12:50 PM

Who let Jay Wilson post on these forums, seriously!

#10 BarackaFlockaFlame

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Posted 22 December 2012 - 12:52 PM

IMO , yes, there is a problem with very laggy people moving fast, but, another major issue with light mechs is not their weapons, its that they are just way tankier than they should be. i remember in other MW games you could easily destroy a light and it would maybe take 1 or 2 shots with a powerful weapon to destroy a leg. they are WAY too tanky in MWO, and are eager to engage in frontline combat, when they should need to be much more nimble and only engage when its right and mostly spot targets or defend fellow mechs

#11 superteds

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Posted 22 December 2012 - 12:54 PM

This is a new and interesting concern, thank-you for posting this thread.

#12 Zero Neutral

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Posted 22 December 2012 - 01:18 PM

[quote name=']This hurt my brain to read... I understand (or at least hope) that english is not your first language' date=' but come on...[/quote']

If you understand that, then come on...

#13 JDante

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Posted 22 December 2012 - 01:59 PM

Sorry peolpe for my bad english, i translate topics in google translate.

Problem now are - all light mech have too much competitive advantage than over class mech.
they have firepower and armor (because its hard to hit them) like medium ,and for all Ecm and that disable streak SRM and LRM targeting system. So light mech on this system its BIG problem for all.


You all see situation then all your team shoot at one lonely light mech And miss and miss.
Its not right. Iven if you are hit light mech,you dont deliver many damage

Edited by JDante, 22 December 2012 - 02:00 PM.


#14 Zero Neutral

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Posted 22 December 2012 - 02:01 PM

This is a known issue that will be fixed.





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