Reasons Why T/k And F/f Are So Important
#1
Posted 22 December 2012 - 10:56 AM
2. When a perfectly fresh mech attempts a kill-steal in the middle of a match.
3. When someone crosses your line of fire in order to steal your kill.
4. When a useless LRM boat opens fire at a Jenner, there-by giving away your position.
5. When a scrandom feels the need to victory laser before any engagement is made, again giving away your position.
These are just one handful of reasons why we should always have F/F and T/K possible in this game.
/discuss
#2
Posted 22 December 2012 - 10:59 AM
#3
Posted 22 December 2012 - 11:00 AM
Because even the most braindead teammate is more useful alive than if you teamkilled him.
#4
Posted 22 December 2012 - 11:06 AM
Revo13, on 22 December 2012 - 10:56 AM, said:
2. When a perfectly fresh mech attempts a kill-steal in the middle of a match.
3. When someone crosses your line of fire in order to steal your kill.
4. When a useless LRM boat opens fire at a Jenner, there-by giving away your position.
5. When a scrandom feels the need to victory laser before any engagement is made, again giving away your position.
These are just one handful of reasons why we should always have F/F and T/K possible in this game.
/discuss
You do realise that "kill stealing" earns you more cbills then killing right?
#5
Posted 22 December 2012 - 11:20 AM
#6
Posted 22 December 2012 - 11:23 AM
S
#7
Posted 22 December 2012 - 11:24 AM
Feetwet, on 22 December 2012 - 11:23 AM, said:
S
Equip 2 PPCs and start sniping...
#8
Posted 22 December 2012 - 11:31 AM
#9
Posted 22 December 2012 - 11:32 AM
Kristov Kerensky, on 22 December 2012 - 10:59 AM, said:
Remove the F/F and T/K then banning is not a problem. Why get banned for doing something that is allowed by the game designers? I could go for banning people that exploit glitches or hacks, but not something put into the game for a purpose.
Aerowind, on 22 December 2012 - 11:00 AM, said:
Because even the most braindead teammate is more useful alive than if you teamkilled him.
I think of it as limiting our liability.
DerSpecht, on 22 December 2012 - 11:06 AM, said:
You do realise that "kill stealing" earns you more cbills then killing right?
The economy is messed up right now, doesn't matter what you do for C-Bills.
Zero Neutral, on 22 December 2012 - 11:20 AM, said:
"Incoming fire always has the right of way." - WaveWalker16
Feetwet, on 22 December 2012 - 11:23 AM, said:
S
No, this was a 4P.
DerSpecht, on 22 December 2012 - 11:24 AM, said:
Equip 2 PPCs and start sniping...
I have 2 PPC's, they are OK at range. I prefer SRM6 to bring down the enemy, completely negates the ECM.
Love it.
#10
Posted 22 December 2012 - 11:42 AM
#11
Posted 22 December 2012 - 11:47 AM
Feetwet, on 22 December 2012 - 11:42 AM, said:
My 4SP-Elite dominates. My favourite is catching the 3L-Laggers and pop them. Atlas kills are just not as gratifying as they once were.
#12
Posted 22 December 2012 - 11:51 AM
It's also really bad sportsmanship.
Incidentally, this is a team game and there's no such thing as a kill steal. Worry about the win, ignore your K/D. When you take the win seriously, the K/D has a way of working itself out just fine.
#13
Posted 22 December 2012 - 12:31 PM
Revo13, on 22 December 2012 - 10:56 AM, said:
2. When a perfectly fresh mech attempts a kill-steal in the middle of a match.
3. When someone crosses your line of fire in order to steal your kill.
4. When a useless LRM boat opens fire at a Jenner, there-by giving away your position.
5. When a scrandom feels the need to victory laser before any engagement is made, again giving away your position.
These are just one handful of reasons why we should always have F/F and T/K possible in this game.
/discuss
1. This is a fault of the player. The gamer will never once fire when a command is not given. They either alt tabbed out and upon refocusing the game, pressed the fire button. Much can be done to offset these instances, but it is no fault of the game.
2. There is no such thing as a "kill steal". Many people with anti-team mindsets have this issue. No kill is yours. Enemies are enemies of the team, and, kudos to PGI, kills actually are warranting you less points than assisting. People who are more concerned with KDR than playing to win will have this issue, and until they develop a more sound tactical knowledge of what is and what is not important, they'll always adopt the belief that kills are due to them.
3. Poor battlefield awareness is the culprit here. Either the player was not aware of whom he crossed into the line of fire with, or the player who fired on his back was not aware of the player moving into his firing line.
4. Move away from the LRM boat. He's not under your command, and you should not assume that he is intelligent enough to keep the element of surprise.
5. Just another person who doesn't seem to understand the effect to their cause. Whatcha gonna do? Lots of tactic newbies out there; we were all as such at one point in our lives.
#14
Posted 22 December 2012 - 12:48 PM
Khanahar, on 22 December 2012 - 11:51 AM, said:
It's also really bad sportsmanship.
Incidentally, this is a team game and there's no such thing as a kill steal. Worry about the win, ignore your K/D. When you take the win seriously, the K/D has a way of working itself out just fine.
I don't worry about K/D, it means nothing. 8-man drops against pugs will give an impossible 30 K/D. I've seen it.
It would be griefing me for shooting me and not being a team player, instead of wasting PGI's time with this little squabble I will take it upon myself to limit the group's liability with the nonsensical players.
I'm just glad that PGI put FF and TK in for us to regulate our games by ourselves.
Thanks, PGI!
#15
Posted 22 December 2012 - 12:58 PM
Revo13, on 22 December 2012 - 10:56 AM, said:
2. When a perfectly fresh mech attempts a kill-steal in the middle of a match.
3. When someone crosses your line of fire in order to steal your kill.
4. When a useless LRM boat opens fire at a Jenner, there-by giving away your position.
5. When a scrandom feels the need to victory laser before any engagement is made, again giving away your position.
These are just one handful of reasons why we should always have F/F and T/K possible in this game.
/discuss
Op has used the phrase Killsteal, he is not a team player, please disregard all he has to say,
#17
Posted 22 December 2012 - 01:27 PM
If stats were public and more robust, we could see just how many times the OP has team killed and how much overall damage he has done to the team.This type of behavior is akin to road rage after being simply honked at.
Edited by Zero Neutral, 22 December 2012 - 01:31 PM.
#18
Posted 22 December 2012 - 03:24 PM
Revo13, on 22 December 2012 - 10:56 AM, said:
4. When a useless LRM boat opens fire at a Jenner, there-by giving away your position.
As opposed to waiting till the jenner discovered you, and reported your specifc location, formation, and composition.
I guess I shouldn't point out how a LRM boat firing at the jenner is EXACTLY what he should be doing, since you obviously think they are useless.
Learn to stop blaming others for your desire to be a ****, cause it's really just your fault.
#19
Posted 22 December 2012 - 03:46 PM
Zero Neutral, on 22 December 2012 - 01:27 PM, said:
If stats were public and more robust, we could see just how many times the OP has team killed and how much overall damage he has done to the team.This type of behavior is akin to road rage after being simply honked at.
Was it Revo13 that alpha struck you with 6x SRM6's?
Barnaby Jones, on 22 December 2012 - 03:24 PM, said:
As opposed to waiting till the jenner discovered you, and reported your specifc location, formation, and composition.
I guess I shouldn't point out how a LRM boat firing at the jenner is EXACTLY what he should be doing, since you obviously think they are useless.
Learn to stop blaming others for your desire to be a ****, cause it's really just your fault.
We use scouts. The scout's role is to find the enemy team and spot them for us. Firing LRM's from the group makes the job easier for the enemy team. Shoot, they don't even need a scout then. If I am not in command of that mech I am in no way responsible for their actions.
Limiting our team's liability is the only action I can take responsibility for. Rest assured, I am not alone when the rest of my team complains about nub-boating LRM's.
Oh, I mostly drop with four people. The other four are people I don't know, but we all agree.
Go figure.
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