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Ac/2 Rof Bug: Still No Plans?


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#1 J4ckInthebox

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Posted 02 February 2013 - 04:48 AM

Hi,

As some of you have noticed, the AC's rate of fire is a bit off (especially the AC2: around 70RPM instead of 120), And I was wondering if the devs were aware that is a different problem than the inconstant rate of fire induced by the server. If it was the same problem, the rate of fire should logically vary with your connexion.

I have tested it on different locations with differents latencies, i even artificially increased my latency by downloading some (REDACTED): I still have the same rate of fire.

I believe it is someting that's worth a closer look.

Edited by J4ckInthebox, 02 February 2013 - 04:51 AM.


#2 Mycrus

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Posted 02 February 2013 - 05:35 AM

didn't know that but multiple AC2s are my current favorite dakka (maybe tied with UAC5)...

so if ROF becomes even faster then.... MUHAHAHAHA

#3 Grouch

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Posted 02 February 2013 - 06:27 AM

i second that, PGI please fix the AC2 ROF ;)

#4 J4ckInthebox

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Posted 02 February 2013 - 06:38 AM

All AC's seems to be affected: the AC/20 fires every 5ish seconds instead of 4. I wouldn't be surprised if every weapon in the game behaved the same way.

I tell you: something is wrong with the rate of fire: someone mistyped a number somewhere.

Edited by J4ckInthebox, 02 February 2013 - 06:38 AM.


#5 Grouch

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Posted 02 February 2013 - 06:42 AM

View PostJ4ckInthebox, on 02 February 2013 - 06:38 AM, said:

All AC's seems to be affected: the AC/20 fires every 5ish seconds instead of 4. I wouldn't be surprised if every weapon in the game behaved the same way.

I tell you: something is wrong with the rate of fire: someone mistyped a number somewhere.


ooh? I have to test this with my AC20...

#6 Xyroc

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Posted 02 February 2013 - 07:21 AM

View PostJ4ckInthebox, on 02 February 2013 - 04:48 AM, said:

Hi,

As some of you have noticed, the AC's rate of fire is a bit off (especially the AC2: around 70RPM instead of 120), And I was wondering if the devs were aware that is a different problem than the inconstant rate of fire induced by the server. If it was the same problem, the rate of fire should logically vary with your connexion.

I have tested it on different locations with differents latencies, i even artificially increased my latency by downloading some (REDACTED): I still have the same rate of fire.

I believe it is someting that's worth a closer look.


Well im just wondering what you did to test because I to get off 2 rounds a second

#7 J4ckInthebox

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Posted 02 February 2013 - 07:32 AM

View PostBeliall, on 02 February 2013 - 07:21 AM, said:


Well im just wondering what you did to test because I to get off 2 rounds a second


a metronome.





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