Jump to content

Bs Kill Assists


15 replies to this topic

#1 Sgt Disciple

    Member

  • PipPip
  • 27 posts

Posted 07 February 2013 - 06:26 PM

I hope there is some form of calculation in the matchmaking for assists and perhaps an increase for xp gained. I get robbed over and over match after match of kills. I'll be fighting it out with a mech one on one forever he's red goin down next sh..... wtf here comes somebody from nowhere and plow assist. Now i'm all about team play but 25 xp instead of 275 cause somebody got the final shot on a mech i dumped half my ammo into? end rant. sorry i just had to vent here instead of cursing and spitting on my monitor all night...lol

#2 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 07 February 2013 - 06:30 PM

An enemy mech is worth 200xp divided amongst kills and assists.
150xp divided strictly by damage (if you do 50 dmg to an enemy, and he has taken 500 at the time of his death you'd get 15xp)
50xp for the killshot.

If you get 25xp on a target that means you only did 1/6th of total damage done to said mech.
The only way you could have ever gotten 275xp from a kill is during double xp weekend, where it was 400 per enemy in a 300/100 split.

Component destruction is a separate and additional 15 per component destroyed. Usually the killshot comes with 1 or more components destroyed.

Edited by One Medic Army, 07 February 2013 - 06:31 PM.


#3 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 07 February 2013 - 06:31 PM

View PostSgt Disciple, on 07 February 2013 - 06:26 PM, said:

I hope there is some form of calculation in the matchmaking for assists and perhaps an increase for xp gained. I get robbed over and over match after match of kills. I'll be fighting it out with a mech one on one forever he's red goin down next sh..... wtf here comes somebody from nowhere and plow assist. Now i'm all about team play but 25 xp instead of 275 cause somebody got the final shot on a mech i dumped half my ammo into? end rant. sorry i just had to vent here instead of cursing and spitting on my monitor all night...lol


try hitting with all that ammo you dumped into him

View PostOne Medic Army, on 07 February 2013 - 06:30 PM, said:

An enemy mech is worth 200xp divided amongst kills and assists.
150xp divided strictly by damage (if you do 50 dmg to an enemy, and he has taken 500 at the time of his death you'd get 15xp)
50xp for the killshot.

If you get 25xp on a target that means you only did 1/6th of total damage done to said mech.
The only way you could have ever gotten 275xp from a kill is during double xp weekend, where it was 400 per enemy in a 300/100 split.


what he said

#4 Kaarde

    Member

  • PipPipPipPipPipPip
  • 398 posts
  • LocationState of confusion

Posted 07 February 2013 - 06:34 PM

Many will say that you get xp for the damage done to the mech and the xp for assist or kill is a bonus.

Myself, I hate to get the last shot in on a mech someone else is actively picking apart, but sometimes its needed to help out. My thought is that the faster the opponent dies the less damage he can potentially do to my team, and the better the odds are that we will come out on top. That being said I don't make it a practice to try to get the last shot in.

Take it for what it is and don't sweat the small stuff. Outside of the added xp, the only things kills effect is your KDR and many don't place much weight in it unless they are stat conscious.

#5 Sgt Disciple

    Member

  • PipPip
  • 27 posts

Posted 07 February 2013 - 06:55 PM

Good info on the xp split thank you. Have not been playing MWO very long a couple weeks tops. Used to play tons of MW3 and i'm enjoying it quite a bit. One round I "thought" I saw 275 for a kill and 25 for an assist plus spot xp ect. Could be mistaken if max is 200? I average a kill or 2 a round and 3 to 6 assists so I am hitting some.....?

View Postp00k, on 07 February 2013 - 06:31 PM, said:


try hitting with all that ammo you dumped into him



what he said

I did say into didn't I?

#6 liku

    Member

  • PipPipPipPipPip
  • 191 posts

Posted 07 February 2013 - 07:00 PM

View Postp00k, on 07 February 2013 - 06:31 PM, said:


try hitting with all that ammo you dumped into him



what he said

That made me laught....but i have to agree :)


Usually i end up with 2 kills and 4 to 6 assists. I often tear open the armor or strip somes arms. I dont mind getting the kills..except sometimes you wanna kill this one yourself.
Bieutifull kills are when answering a teamate help request by a kill of salavation

Edited by liku, 07 February 2013 - 07:06 PM.


#7 One Medic Army

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 5,985 posts
  • LocationBay Area, California

Posted 07 February 2013 - 07:02 PM

View PostSgt Disciple, on 07 February 2013 - 06:55 PM, said:

Good info on the xp split thank you. Have not been playing MWO very long a couple weeks tops. Used to play tons of MW3 and i'm enjoying it quite a bit. One round I "thought" I saw 275 for a kill and 25 for an assist plus spot xp ect. Could be mistaken if max is 200? I average a kill or 2 a round and 3 to 6 assists so I am hitting some.....?

The double XP weekend was fairly recently, you could get high 200s xp wise just for assists during that, it's probably when you saw 275xp (100kill bonus 175 for dmg) which would equate to a little over 58% of damage dealt plus the killshot.

Edited by One Medic Army, 07 February 2013 - 07:02 PM.


#8 KingNobody

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 216 posts

Posted 07 February 2013 - 07:03 PM

I wouldn't worry about who gets the kill in a game that not only encourages, but very nearly REQUIRES focus-fire to win. If I'm fighting an enemy 'mech, I'm ecstatic if my teammates all pile onto him, and IDC who gets the killshot.

Focus or be focused.

#9 Krazy Kat

    Member

  • PipPipPipPipPipPipPip
  • 696 posts
  • LocationTexas

Posted 07 February 2013 - 07:03 PM

View PostOne Medic Army, on 07 February 2013 - 06:30 PM, said:

An enemy mech is worth 200xp divided amongst kills and assists.
150xp divided strictly by damage (if you do 50 dmg to an enemy, and he has taken 500 at the time of his death you'd get 15xp)
50xp for the killshot.

If you get 25xp on a target that means you only did 1/6th of total damage done to said mech.
The only way you could have ever gotten 275xp from a kill is during double xp weekend, where it was 400 per enemy in a 300/100 split.

Component destruction is a separate and additional 15 per component destroyed. Usually the killshot comes with 1 or more components destroyed.


Thanks much! I have been trying to figure this out for weeks!

#10 p00k

    Member

  • PipPipPipPipPipPipPipPip
  • 1,661 posts

Posted 07 February 2013 - 07:04 PM

View PostOne Medic Army, on 07 February 2013 - 07:02 PM, said:

The double XP weekend was fairly recently, you could get high 200s xp wise just for assists during that, it's probably when you saw 275xp (100kill bonus 175 for dmg) which would equate to a little over 58% of damage dealt plus the killshot.


at the same time, the incident he's talking about when he only got 25xp, if during double xp weekend, would mean a stiff wind did more damage than he did

#11 Voidsinger

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,341 posts
  • LocationAstral Space

Posted 07 February 2013 - 07:08 PM

What is even worse is that the situation favours the damage intensive, heavily armoured brawling mechs.

Think how long it takes to bring down an Atlas. Then think about how Commandos pop. 200 XP each.

Same XP.

Yet, The Atlas can Alpha light mechs, or even just using a fraction of large weapons one shot them. A light needs many Alpha strikes to bring down an assault.

Light mechs have to think smarter and target weak areas on bigger mechs, otherwise the time per kill is preposterous (Raven 3Ls circling with Streaks notwithstanding).

How experience is awarded needs to be re-examined. There needs to be an emphasis more on mission objective contributions, and less on combat. As for combat, the rewards should mirror the effort and risk required.

#12 Sgt Disciple

    Member

  • PipPip
  • 27 posts

Posted 07 February 2013 - 07:09 PM

View Postp00k, on 07 February 2013 - 07:04 PM, said:


at the same time, the incident he's talking about when he only got 25xp, if during double xp weekend, would mean a stiff wind did more damage than he did

It was tonight not double xp weekend i didnt even start playin until after dbl xp weekend.

#13 Gaan Cathal

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,108 posts

Posted 08 February 2013 - 08:40 AM

View Postp00k, on 07 February 2013 - 07:04 PM, said:

at the same time, the incident he's talking about when he only got 25xp, if during double xp weekend, would mean a stiff wind did more damage than he did


I have actually killed a heavily wounded Catapult by colliding before. In a Raven. I had shot it not at all. (It was de-eared and attempting to block me from an armed target, for the record.) Hilariously low-XP kill that one.

#14 Elandyll

    Member

  • PipPipPipPipPipPip
  • 264 posts
  • LocationAZ

Posted 08 February 2013 - 08:46 AM

You know what, I'm fine with kill assists. It's a team game.

What I don't appreciate is if you are after a single mech, obviously able to finish it off as it tries to run away, and rather than stay back shooting at it alongside you, 1 or two people join in and purposefully place themselves in your line of fire to make sure you won't have the kill shot and increase their own chance of getting it.

-That- I do have a problem with. Obviously, it would be bad form to shoot your teammates in the back, but man, my trigger was itching that one time ...

Edited by Elandyll, 08 February 2013 - 08:47 AM.


#15 FerretGR

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,445 posts

Posted 08 February 2013 - 09:09 AM

View PostSgt Disciple, on 07 February 2013 - 06:26 PM, said:

I get robbed over and over match after match of kills. ...sorry i just had to vent here instead of cursing and spitting on my monitor all night...lol


If you're cursing and spitting about "kill steals," the problem is you. This is a team game, as Elandyll points out.

Besides, you're getting your damage reward either way, you get marginally more XP for a kill, and the C-Bills are basically identical after adjusting for the destroyed component with the kill. The only thing it significantly impacts is your KD, which is, again, nonsense in a team game.

#16 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 08 February 2013 - 09:20 AM

While piloting an Atlas I try to focus on spreading a ton of damage out among enemy assault and heavy mechs so that mediums and heavies can finish them off. I also focus on drawing fire and attention away from damaged allies.

However, I've cost my team a match before because I stopped shooting a target so I wouldn't 'steal the kill'. The 'kill' in this case went on to kill 2 more people and swing the direction of the match.

If you see a kill, take it. The sooner someone is dead the less damage they will do. In some instances it's not wise to chase a retreating damaged mech, don't get stupid chasing kills but if the opportunity to put someone down shows itself take it. Whole matches are won or lost by 10 points of damage more or less to 1 or 2 mechs. You keep the other guy from doing that damage you swing things your way.

If you're not playing to win in every match then you're screwing your team. Please don't. If the whole team seems casual then play caz, otherwise play for the win.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users