I've played a lot with different combinations of engines on my heavy mechs and i felt that st engine is somehow marginalized. using it it will release 6 crit but takes a lot of tons, the only real advantage is that you wont die from side torse hits.
Since heat it is a problem for everyone i want to suggest a small change that will make St engines a little more appealing for everyone. At the moment we have the same caracteristics for both ST and XL engines :
Engines With Heatsink Slots
275-295 (1) Internal Heatsink Slot
300-320 (2) Internal Heatsink Slots
325-345 (3) Internal Heatsink Slots
350-370 (4) Internal Heatsink Slots
375-395 (5) Internal Heatsink Slots
400 (6) Internal Heatsink Slots
what if we differentiate them and add for ST engines 1 more heatsink (or even 2 ) slot starting from - lets say 250 one ? so at least we can compensate somehow for the ton loss.
something like this :
ST engines :
250-280 (2) slots
285-310 (3) Internal Heatsink Slot
315-335 (4) Internal Heatsink Slots
345-365 (5) Internal Heatsink Slots
370-385 (6) Internal Heatsink Slots
385-400 (7) Internal Heatsink Slots
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St Engines Suggestion
Started by smokefield, Dec 21 2012 12:23 AM
6 replies to this topic
#1
Posted 21 December 2012 - 12:23 AM
#2
Posted 21 December 2012 - 05:12 AM
The current system is a reflection of the TT version of the system used:
"To find the number of heat sinks that may be considered “critical-free,” divide the BattleMech’s engine rating by 25 and round the result down. These sinks are considered an integral part of the engine, and so can only be destroyed if the engine is destroyed.
All remaining heat sinks (even the engine’s 10 free sinks) must be allocated to the Critical Hits Table, with each sink considered a separate item. Heat sinks that occupy multiple critical slots - such as Clan and Inner Sphere double heat sinks - must allocate these slots contiguously on the table."
(TechManual, pg. 53)
It's based on the Engine's rating, and is independent of type.
Standard and XL engines have other characteristics that provide the appropriate trade-offs.
"To find the number of heat sinks that may be considered “critical-free,” divide the BattleMech’s engine rating by 25 and round the result down. These sinks are considered an integral part of the engine, and so can only be destroyed if the engine is destroyed.
All remaining heat sinks (even the engine’s 10 free sinks) must be allocated to the Critical Hits Table, with each sink considered a separate item. Heat sinks that occupy multiple critical slots - such as Clan and Inner Sphere double heat sinks - must allocate these slots contiguously on the table."
(TechManual, pg. 53)
It's based on the Engine's rating, and is independent of type.
Standard and XL engines have other characteristics that provide the appropriate trade-offs.
#3
Posted 21 December 2012 - 08:09 AM
I do not think that standard engines are marginalized. I have STD200 or STD225 in all my HBKs, and STD245 or STD280 in all my CFTs. Having the extra tons available on the CFT-3D was nice, but I eventually stripped the XL and went back to the standard version. I found that I am very rarely cored without a left or right torso missing too. Try running a standard with C.A.S.E. in both sides and keep track of how often many matches you end up finishing with one side or the other missing. It might be more than you'd expect.
#4
Posted 21 December 2012 - 08:58 AM
Overheating is a problem because IS mechs run hot. The game is working as intended. Game play times are balanced based on the current heat system. Changing it solves a problem that only exists in your head.
#5
Posted 21 December 2012 - 01:06 PM
Std engines do not need a buff, they are actually the better choice most of the time. Not dying from a side torso loss is a HUGE advantage over XL engines.
#6
Posted 23 December 2012 - 12:15 AM
canned wolf, on 21 December 2012 - 08:58 AM, said:
Overheating is a problem because IS mechs run hot. The game is working as intended. Game play times are balanced based on the current heat system. Changing it solves a problem that only exists in your head.
did you read my post ? i didn't said it is a problem, i said it will make St engines more appealing. it was a suggestion and it is enough to state your opinion and arguments without becoming agressive.
Quote
Not dying from a side torso loss is a HUGE advantage over XL engines.
exactly, but comes with the huge pennality in tonnage.
Edited by smokefield, 23 December 2012 - 12:16 AM.
#7
Posted 23 December 2012 - 12:41 AM
There is an advantage to std engines, you don't die if you get your shoulders blown off. That is a big deal, seeing as you have less armor on your left and right torso, other then your center torso. Also there is a chance you can take a critical to your left or right torso and have a chance it hits the engine to kill you, with full armor.
Advantage with std engine = you dont die from critical to left or right torso
Advantage with std engine = you dont die from critical to left or right torso
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