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Why Are Lrm's Guided?


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#1 Toothless

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Posted 23 December 2012 - 06:29 AM

I've often wondered why LRM's are guided in MWO. I figured there would be a mechanism like a 'spotting circle' as with artillery or throwing a grenade in a lot of games, that lets you adjust your arc and area of effect. That way the spread would be more and it would hit across the entire area like the board game/lore explains it, and locking could then be achieved with upgrades like Artemis.

Was the choice to have them guided and not dumbfire ever explained?

#2 Joseph Mallan

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Posted 23 December 2012 - 06:32 AM

View PostZacharyJ, on 23 December 2012 - 06:29 AM, said:

I've often wondered why LRM's are guided in MWO. I figured there would be a mechanism like a 'spotting circle' as with artillery or throwing a grenade in a lot of games, that lets you adjust your arc and area of effect. That way the spread would be more and it would hit across the entire area like the board game/lore explains it, and locking could then be achieved with upgrades like Artemis.

Was the choice to have them guided and not dumbfire ever explained?

LRMs have never been Dumb Fire with exception to the actual Dead Fire LRM missile which removed the guidance hardware and packed in more explosives.

Edited by Joseph Mallan, 23 December 2012 - 06:33 AM.


#3 Kousagi

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Posted 23 December 2012 - 06:43 AM

View PostJoseph Mallan, on 23 December 2012 - 06:32 AM, said:

LRMs have never been Dumb Fire with exception to the actual Dead Fire LRM missile which removed the guidance hardware and packed in more explosives.


You do know lore/canon supports dumb fire LRM's.. or at the very least self contained guidance systems. LRM's were made to work in the very heavy ECM battle field of their time. So they can't use a lot of guidance systems. So the only one I can think of that is not discounted by lore itself is more of a guided to point, as they don't lock on to the mech itself, but the mechs systems predict where the missiles need to land to hit a mech it has "locked on" to and then fires at that patch of ground.

#4 Joseph Mallan

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Posted 23 December 2012 - 06:46 AM

View PostKousagi, on 23 December 2012 - 06:43 AM, said:


You do know lore/canon supports dumb fire LRM's.. or at the very least self contained guidance systems. LRM's were made to work in the very heavy ECM battle field of their time. So they can't use a lot of guidance systems. So the only one I can think of that is not discounted by lore itself is more of a guided to point, as they don't lock on to the mech itself, but the mechs systems predict where the missiles need to land to hit a mech it has "locked on" to and then fires at that patch of ground.

Yeah but that mechanic would not work in this medium I don't think. I understand what you are saying, just LRMs would be next to useless if we were guessing where a Mech would be and fired our payload into the dirt. time and again. That is more the mainstay of Artillery rather than on board fire support.

#5 MadcatX

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Posted 23 December 2012 - 06:47 AM

It was probably a game mechanic choice to have weapons behave in one of three groups: Pinpoint (lasers), Leading (Ballistics, PPC's, SRM's) and lock-on (ssrm's, LRM's). Might have to do with role warfare a whole.

#6 Kousagi

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Posted 23 December 2012 - 06:50 AM

View PostJoseph Mallan, on 23 December 2012 - 06:46 AM, said:

Yeah but that mechanic would not work in this medium I don't think. I understand what you are saying, just LRMs would be next to useless if we were guessing where a Mech would be and fired our payload into the dirt. time and again. That is more the mainstay of Artillery rather than on board fire support.


Well thats only cause the LRM's move so freaking slow and we don't have a proper way to aim them. Say if they moved at 4 times their current speed and when ya wanted to fire them you could use something like WoT arty view to aim them. Of course they could not give ya the god view the WoT has, but maybe something more like the radar map, just a bit more detailed.

#7 Joseph Mallan

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Posted 23 December 2012 - 07:09 AM

I don't play WoT But I think I follow your point. It could work and might be worth a "Shot". If we get FASCAM rounds it would be very useful to have this method of fire.

#8 DrBunji

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Posted 23 December 2012 - 07:14 AM

Isnt the Long Tom expected to be in the game, fulfilling that artillery role you just described exactly?

Making the LRM's be a fancy version of the grenades from any other online shooter would be dumb.

#9 Livewyr

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Posted 23 December 2012 - 07:15 AM

Might have to do with movement being real time rather than 10 second intervals..

Shoot a mech with SRMs at 270 meters, that is moving.
Now, slow down your SRMs to about half that speed.
Dumbfire-Shoot a mech with LRMs at 640 meters, that is moving.

Once you do this, you will understand why they are guided.

#10 De La Fresniere

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Posted 23 December 2012 - 07:26 AM

Mechs move. You couldn't possibly hit anything with them if they weren't guided...

#11 Toothless

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Posted 23 December 2012 - 08:24 AM

Faster missiles?

#12 De La Fresniere

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Posted 23 December 2012 - 08:45 AM

View PostZacharyJ, on 23 December 2012 - 08:24 AM, said:

Faster missiles?


Like... SRMs but with 1000m of range?

I may be biased because I have trouble enough as it is hitting with them at 200m, but hey... if someone is confident enough to use them, why not. I wouldn't mind dumb-fire LRMs being in the game.

I don't think a whole lot of people would use them though. Good thing too because I despise long-range matches where people just stay behind cover, pop out to push a button once in a while and have the nerve to call it strategy.

#13 DeadlyNerd

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Posted 23 December 2012 - 08:51 AM

Let me get this straight. So far every MW game had LRMs as guided and you want to change that now?

#14 Felix

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Posted 23 December 2012 - 08:53 AM

View PostDeadlyNerd, on 23 December 2012 - 08:51 AM, said:

Let me get this straight. So far every MW game had LRMs as guided and you want to change that now?


Why not? This game doesnt much resemble MW games of the past.





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