

Lightwarrior Online....
#1
Posted 25 December 2012 - 11:44 AM
To see a situation when this light mech go ahead of formation and not simply go, his kill heavy and assault mech - its impossible.... (lagshield - circle of death)
Return falling or something else...
#2
Posted 25 December 2012 - 11:46 AM
#3
Posted 25 December 2012 - 11:48 AM
Lagshield and lights are flavor of the month, to the point where many are considering them to be a crutch mech.
Anyway, I swear it was no more than 4 weeks ago people would make these same exact threads about jenners.
#4
Posted 25 December 2012 - 12:31 PM
#5
Posted 25 December 2012 - 12:34 PM
mwhighlander, on 25 December 2012 - 11:48 AM, said:
Lagshield and lights are flavor of the month, to the point where many are considering them to be a crutch mech.
Anyway, I swear it was no more than 4 weeks ago people would make these same exact threads about jenners.
It kinda feels like everyone is complaining about everything, LightWarrior Online, AssaultWarrior Online, ECM is op, ECM is not op, conquest mode is a complete wash.
It's interesting to say the least.
Honestly, I kinda like it when people disagree with each other, it usually means there is a good balance in one way or another.
#6
Posted 25 December 2012 - 12:37 PM
HurlockHolmes, on 25 December 2012 - 12:34 PM, said:
It kinda feels like everyone is complaining about everything, LightWarrior Online, AssaultWarrior Online, ECM is op, ECM is not op, conquest mode is a complete wash.
It's interesting to say the least.
Honestly, I kinda like it when people disagree with each other, it usually means there is a good balance in one way or another.
ECM needs to be un-F'd
Other than that its not terrible except conceptually. There are a lot of philosophical balance arguments, but that is it, the game is perfectly playable.
Edited by Yokaiko, 25 December 2012 - 12:37 PM.
#7
Posted 25 December 2012 - 12:42 PM
#8
Posted 25 December 2012 - 12:46 PM
Namwons, on 25 December 2012 - 12:42 PM, said:
With no R&R who cares?
I see no more than 2 assaults in a game ever I see at least 4 assaults and if not 5 heavies, every single game.
Edited by Yokaiko, 25 December 2012 - 12:47 PM.
#9
Posted 25 December 2012 - 12:49 PM
Everyone has their arch nemesis. If you don't play every sort of mech, your counter easily feels like broken and OP. This isn't unique to MWO.
Personally I love having 4-5 stalkers in enemy team, they are so easy to outflank and outdodge if sniping. Right now playing mobile heavies or mediums feels best for me since they can do well against both lights and assaults.
#10
Posted 25 December 2012 - 12:55 PM
personally i prefer too a mobile heavy these days...well...if my game would work...
#11
Posted 25 December 2012 - 12:58 PM
salmjuha, on 25 December 2012 - 12:49 PM, said:
Everyone has their arch nemesis. If you don't play every sort of mech, your counter easily feels like broken and OP. This isn't unique to MWO.
Personally I love having 4-5 stalkers in enemy team, they are so easy to outflank and outdodge if sniping. Right now playing mobile heavies or mediums feels best for me since they can do well against both lights and assaults.
Assaults used to fear mediums, triple SRM6 Cent-As and Swaybacks, as well as K2s.
Everyone screamed out of their Atlas until we got engine limits.....and don't give me that "they were doing the light's job" crap, because a pimped light would still be faster than a slas swayback back in the day, 116 was about the top speed....some guys would short heatsinks and get up to 120, but that was it.
Edited by Yokaiko, 25 December 2012 - 12:58 PM.
#12
Posted 25 December 2012 - 01:05 PM
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