1.) Make ECM one of the features you balance per team in a match: Teams with 4 ecm going up against a team with no ECM is a huge handicap. 2.) Copy the Lance mate commands from MW4Mercs-use the f keys to deliver simple specific commands, and have people that follow commands be rewarded with cbills/xp. 3.) Add a max size per hard point. EX. The ballistic slots on the K2 Cat should only support ballistics that only take up 1 critical slot (MG and AC/2) as in previous MW games. I have no problem with a Gauss Cat, just put the weapons where they can be blown off as easily as K2s that use ppcs/erppcs. 4.) IF you are on track for having a clan invasion in a few months, then please make the clan tech/mechs random salvage from some incredibly difficult and elaborate Co-Op mode (MW1-4 style missions-even if you only can do 1 at a time that would be great). There was one mission in MW4mercs that was simply 4 Lances against 4 Clan Stars that would be particularly simple to implement. 5.) Some kind of bonus associated with the house affiliation (i.e. lower cost for mech your house is know for, or a bonus for killing someone of a certain house in a match). That's it for content suggestions for me. I like what I am seeing so far. Only thing that would make it better is a few of the bugs worked out but I have more patience with this game-still being a beta and all.
Thanks for the game, enjoy the Holidays.


Couple Of Suggestions
Started by Stanger, Dec 24 2012 12:00 PM
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