PANZERBUNNY, on 29 December 2012 - 01:40 AM, said:
You'd think it would be easy enough to key to the different areas on your mech with ammo, triggering the count down from those areas first.
This helps with the whole "sim" feel. Changing your feed locations as damage is done to your mech.
Quite frankly with the way that everything gets borked or is under represented in how it works, tech has been sort of a whiff in my eyes.
After ECM is hopefully tweaked, I can't think of any other tech that should be dumped into the game at this time.
Time to go back and flesh out other aspects of the game that have been rushed and hushed in favour of flashy new toys.
the difficulties associated with adding something like this in depend very strongly on how ammo works in their system. it could all be one big ammo bin that ammo is drawn from and the individual ammo components are ignored unless a critical hit is scored.
they also have several other aspects of the game that need adjustment as well:
lag shield (although i think this one has been mostly removed since last patch)
tag
narc
the never ending lrm mess
ecm
jump jets
the whole friggin economy
and more that i am too lazy to list.
^^this is why i say the ammo draw is low priority. not that i wouldn't like it but there are many other things that need attention first.