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Pgi, I Don't Have Enough Money


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#21 PANZERBUNNY

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Posted 23 December 2012 - 08:26 PM

I would rather them change paint jobs and keep this as is.

#22 Harmatia

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Posted 23 December 2012 - 09:59 PM

View PostBluten, on 23 December 2012 - 08:19 PM, said:

They REALLY need to chop this fee and just make infinite garage slots. It's really stupid to gouge your users like this. You're already hitting them hard for any decent paintjob, hero variant boosts, Premium, and cockpit stuff. Do you really need to also gouge them for Mechbay slots? Why can't you just do it like League of Legends? There, hero slots are free, from 0 to infinity. Drop this stupid fee and refund all of us that bought slots. I'd like to buy hero variants or skins, but as long as this stupid fee is here, there's no reason to do that. I'll always want more rides and thus always have to drop MC for more slots. My 20k Legendary MC bank will eventually all go to nothing but mechbay slots. If you think I'm going to pay extra for that other stuff, you're wrong.

I'm thankful for the Cadet Bonus you've finally given to newer users, now take this to the next step and drop this slot fee too. Just let people have infinite Mechs. They will still want Premium, heroes, or all that other stuff. Gouging them isn't the way to go.

That's the thing though, you "want more rides", it's not something you or anyone else needs, nor is it a thing that affects gameplay. With you people it's either this is too expensive, this shouldn't cost money, etc etc. How do you wager PGI funds the development of MWO? Professional game development costs money, and PGI has been pretty good at not affixing a price to elements that would give any player an advantage over another in an actual match. Or dividing the community by requiring players to purchase additional maps and/or modes. These are the elements that allow a developer to acquire revenue in a free--to-play model. Why is this so difficult? Or, if it isn't, How did you think they were going to fund development?

#23 Deadoon

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Posted 23 December 2012 - 10:01 PM

They should keep the fee, it adds extra reason to pay money, if you have gotten 4 mechs already, you likely play the game alot or are buying really cheap mechs. If you are that much of a cheapskate, sell some of your mechs to make space for new ones.

#24 Felix

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Posted 23 December 2012 - 10:12 PM

View PostPANZERBUNNY, on 23 December 2012 - 05:57 PM, said:

Good marketing would be for people who are using MC to buy ANY mech, to have an option to pick up a Mech Bay for 100-200 MC, discounted from 300 part of their mech purchase. Maybe even push it to cockpit items where people buying a mech can pick up cockpit items over a certain cost, at a slight discount.

It would increase the amount of mechs bought with MC, and more MC trickling back to them.


Heres an idea, you have a MC shopping cart, for each item you toss in the cart after the first you get a 1% discount up to say 5-10% max, this encourages people to buy their mech, the mechs berth and the decorations and camo for it all at once, making more money for PGI, giving the players a break for bulk purchase AND encouraging the spending of more MC.

#25 NinetyProof

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Posted 23 December 2012 - 10:21 PM

Mechbays are the only thing that seems reasonably priced.

I measure games by either the fixed price point of $60 ... or the Sub of $13 per month.

$15 bucks will buy me 10 Mech Bays ... I can see that.

$24 for 1 chassis? When pigs fly.

#26 smokefield

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Posted 23 December 2012 - 10:23 PM

i do support the idea of a free MC slot when you buy a mech with mc or a hero mech. at least if you pay mc for that mech to get the bay with it.

#27 Joe Mallad

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Posted 23 December 2012 - 10:27 PM

I don't think they will give us the ability to buy mech bays with C-Bills but one thing I wish we would get is when we pay for these over prices Hero Mech, I feel we should get a free Mech bay with that Hero mech, just like we got with our founders mechs. I feel it's a bit much that we have to pay for an extra mech bay (if we don't have an open bay) just so we can then get a Hero mech. Both should be sold together.

#28 Deadoon

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Posted 23 December 2012 - 10:30 PM

View PostYoseful Mallad, on 23 December 2012 - 10:27 PM, said:

I don't think they will give us the ability to buy mech bays with C-Bills but one thing I wish we would get is when we pay for these over prices Hero Mech, I feel we should get a free Mech bay with that Hero mech, just like we got with our founders mechs. I feel it's a bit much that we have to pay for an extra mech bay (if we don't have an open bay) just so we can then get a Hero mech. Both should be sold together.

You pay 375MC for every 5 tons that a hero mech weighs, by adding a 300mc value to one, you skew that number.

#29 PANZERBUNNY

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Posted 23 December 2012 - 10:30 PM

View PostFelix, on 23 December 2012 - 10:12 PM, said:


Heres an idea, you have a MC shopping cart, for each item you toss in the cart after the first you get a 1% discount up to say 5-10% max, this encourages people to buy their mech, the mechs berth and the decorations and camo for it all at once, making more money for PGI, giving the players a break for bulk purchase AND encouraging the spending of more MC.


These are things that should have made it in when they launched the system. When you start adding features like that, people who supported them from the start with their King Soloman type economics of luxury feel slighted.

They should still MAKE changes similar to what's been discussed regardless. Take the flak they'll receive from it for a few days to make purchasing more appealing for a broader base.

#30 Felix

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Posted 23 December 2012 - 10:39 PM

View PostPANZERBUNNY, on 23 December 2012 - 10:30 PM, said:

These are things that should have made it in when they launched the system. When you start adding features like that, people who supported them from the start with their King Soloman type economics of luxury feel slighted.

They should still MAKE changes similar to what's been discussed regardless. Take the flak they'll receive from it for a few days to make purchasing more appealing for a broader base.


Well, if they want to keep the masses that have already spent a large number of MC happy, instead of taking flak from their older player base all they have to do is say "Sorry, we should have added this in earlier, we dont have exact records of what all you would have bought together, so we are going to give you (average number here)% of the MC you spent back." Somewhere around 5% (if max is 10% off) or 3% (if the max is 5%)

That way they ingratiate themselves to the older players who have been with them from the start, and build good PR and public opinion toward themselves. It is not like they are giving away real money after all, its all play money to them beyond what you pay them for the play money. Plus, giving away a few hundred imaginary credits is well worth the price of attracting new players who will buy potentially thousands of imaginary credits after hearing what angels the devs are.

#31 xxx WreckinBallRaj xxx

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Posted 23 December 2012 - 10:46 PM

View PostHarmatia, on 23 December 2012 - 09:59 PM, said:

That's the thing though, you "want more rides", it's not something you or anyone else needs, nor is it a thing that affects gameplay. With you people it's either this is too expensive, this shouldn't cost money, etc etc. How do you wager PGI funds the development of MWO? Professional game development costs money, and PGI has been pretty good at not affixing a price to elements that would give any player an advantage over another in an actual match. Or dividing the community by requiring players to purchase additional maps and/or modes. These are the elements that allow a developer to acquire revenue in a free--to-play model. Why is this so difficult? Or, if it isn't, How did you think they were going to fund development?


They are already selling other things; Mechs themselves, MC-only hero variants, paints, cockpit items, and Premium. They shouldn't have to also gouge players for slots. I don't know the business end behind it or how well their game is pulling in revenue, but it's just weak to cap people at only 4 starting slots. In reality they'd probably make more money in the end without the slot cap since people would drop money on higher costing skins or Premium time instead. Are most people really going to buy a row of slots AND skins/Premium on top of it? Kind of doubt it. In fact I'd love to see statistic charts of their revenue(Not with customer names or privacy data, but just with nameless account purchases) to prove me right or wrong. Is this slot fee cost helping or actually hurting the game? Sadly, I can't tell you. But I know what people like and don't like. And they don't like being gouged. At the very least, they could have made the starting slot count higher. There's SO MANY VARIANTS in this game; it's weak to only start with 4 slots. 6 would at least allow you to fully grind 2 sets of variants before having to hock rides back to the store, while 8 or more would begin to get generous.

Edited by Bluten, 23 December 2012 - 10:48 PM.


#32 Joe Mallad

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Posted 23 December 2012 - 11:28 PM

View PostDeadoon, on 23 December 2012 - 10:30 PM, said:

You pay 375MC for every 5 tons that a hero mech weighs, by adding a 300mc value to one, you skew that number.
i mean just give us a free mech bay when we buy a Hero mech. The Hero mech are so damn expensive...would a free mech bay for that Hero mech be asking to much?

#33 Weeble

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Posted 23 December 2012 - 11:31 PM

I believe the store will change as time goes on, more of the game comes online, and people's motivations change. What works right now and what is needed next year may be very different.

Mechs, mechbay slots, and cockpit items are the only thing you can buy with real money and you don't have to spend money to buy mechs. Right now, a lot of people play several hours a week so they are rolling in CBills. People buy mechs with CBills so PGI's only income is from hero mechs, mechbay space, and appearance items.

Regular players may not spend as much time ingame in 6 months. That means less CBills.

I buy about 4 games a year. 4 games x $60 is a $240 game budget. IF MWO holds my interest I will play it instead of buying new games. PGI needs to figure out how to get me to spend that money at their store. Cockpit items and paint aren't going to do it.

Buying mechs might. It would make sense for someone with limited CBills to pay cash for mechs and save their CBills for weapons and other items not available from the store.

Now, if PGI can keep their player base and get enough of them to buy mechs for $18 to $30, they might feel like they can give away mechbay slots. They will also have to figure out what pricing structure gets the most players to spend money on paint jobs.

TL;DR: Store is still beta

#34 Johnny Reb

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Posted 24 December 2012 - 12:07 AM

View PostDeamhan, on 23 December 2012 - 05:55 PM, said:

My advice. Don't try to get every mech. I recommend sticking with a weight class so that you are not adjusting to the way each weight class handles everytime you swich up. This is a combat simulator where player skill makes the biggest difference. Practice and become proficient with one. As it is now, you start with 4. You need 3 variants to be able to unlock master. Now I'm still in basic myself (just finished my first, starting on my second) so I'm not sure if the following is true (I hope it is).

I'm hoping that once the xp is invested and I max out one of the variants, I can sell off the other two and still benefit from the invested xp with the last one. This way, with just the 4 starting bays, you can have two maxed out mechs.

The camo thing kinda disappointed me a bit. You have to pay for it per mech, not just pay to unlock. Even on a premium account.

Little something most don't know. Any weight all you need is 3 at master level (not mastered) to level it from elite to mastered. HOWEVER, you must have 3 of the same varient to complete basic. Example is if you run only "lights" say you max out your 3 jenners to max level. Then buy 3 commandos, WHEN THEY ARE ALL BASIC COMPLETE IF YOU SELL 2 OF THEM. You can still max out the other since the jenners(same weight) are there also AT MASTER LEVEL.

Edited by Johnny Reb, 24 December 2012 - 12:09 AM.


#35 Sug

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Posted 24 December 2012 - 12:15 AM

View PostJohnny Reb, on 24 December 2012 - 12:07 AM, said:

Little something most don't know. Any weight all you need is 3 at master level (not mastered) to level it from elite to mastered. HOWEVER, you must have 3 of the same varient to complete basic. Example is if you run only "lights" say you max out your 3 jenners to max level. Then buy 3 commandos, WHEN THEY ARE ALL BASIC COMPLETE IF YOU SELL 2 OF THEM. You can still max out the other since the jenners(same weight) are there also AT MASTER LEVEL.


You're either high or it's a bug that should be reported.

#36 Weeble

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Posted 24 December 2012 - 12:31 AM

View PostSug, on 24 December 2012 - 12:15 AM, said:


You're either high or it's a bug that should be reported.

Once you've unlocked Elite, you can sell two variants of that chassis and still complete Elite. I don't know what he's trying to say about two chassis in the same weight class.

Wasn't something said at one time about Mastering more than one chassis to unlock some pilot skills? It's a little hazy but that sounds familar.

#37 Thorn Hallis

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Posted 24 December 2012 - 01:20 AM

Yes, a hero 'Mech should come with its own 'Mechbay.





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