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Pgi, I Don't Have Enough Money
#21
Posted 23 December 2012 - 08:26 PM
#22
Posted 23 December 2012 - 09:59 PM
Bluten, on 23 December 2012 - 08:19 PM, said:
I'm thankful for the Cadet Bonus you've finally given to newer users, now take this to the next step and drop this slot fee too. Just let people have infinite Mechs. They will still want Premium, heroes, or all that other stuff. Gouging them isn't the way to go.
That's the thing though, you "want more rides", it's not something you or anyone else needs, nor is it a thing that affects gameplay. With you people it's either this is too expensive, this shouldn't cost money, etc etc. How do you wager PGI funds the development of MWO? Professional game development costs money, and PGI has been pretty good at not affixing a price to elements that would give any player an advantage over another in an actual match. Or dividing the community by requiring players to purchase additional maps and/or modes. These are the elements that allow a developer to acquire revenue in a free--to-play model. Why is this so difficult? Or, if it isn't, How did you think they were going to fund development?
#23
Posted 23 December 2012 - 10:01 PM
#24
Posted 23 December 2012 - 10:12 PM
PANZERBUNNY, on 23 December 2012 - 05:57 PM, said:
It would increase the amount of mechs bought with MC, and more MC trickling back to them.
Heres an idea, you have a MC shopping cart, for each item you toss in the cart after the first you get a 1% discount up to say 5-10% max, this encourages people to buy their mech, the mechs berth and the decorations and camo for it all at once, making more money for PGI, giving the players a break for bulk purchase AND encouraging the spending of more MC.
#25
Posted 23 December 2012 - 10:21 PM
I measure games by either the fixed price point of $60 ... or the Sub of $13 per month.
$15 bucks will buy me 10 Mech Bays ... I can see that.
$24 for 1 chassis? When pigs fly.
#26
Posted 23 December 2012 - 10:23 PM
#27
Posted 23 December 2012 - 10:27 PM
#28
Posted 23 December 2012 - 10:30 PM
Yoseful Mallad, on 23 December 2012 - 10:27 PM, said:
You pay 375MC for every 5 tons that a hero mech weighs, by adding a 300mc value to one, you skew that number.
#29
Posted 23 December 2012 - 10:30 PM
Felix, on 23 December 2012 - 10:12 PM, said:
Heres an idea, you have a MC shopping cart, for each item you toss in the cart after the first you get a 1% discount up to say 5-10% max, this encourages people to buy their mech, the mechs berth and the decorations and camo for it all at once, making more money for PGI, giving the players a break for bulk purchase AND encouraging the spending of more MC.
These are things that should have made it in when they launched the system. When you start adding features like that, people who supported them from the start with their King Soloman type economics of luxury feel slighted.
They should still MAKE changes similar to what's been discussed regardless. Take the flak they'll receive from it for a few days to make purchasing more appealing for a broader base.
#30
Posted 23 December 2012 - 10:39 PM
PANZERBUNNY, on 23 December 2012 - 10:30 PM, said:
They should still MAKE changes similar to what's been discussed regardless. Take the flak they'll receive from it for a few days to make purchasing more appealing for a broader base.
Well, if they want to keep the masses that have already spent a large number of MC happy, instead of taking flak from their older player base all they have to do is say "Sorry, we should have added this in earlier, we dont have exact records of what all you would have bought together, so we are going to give you (average number here)% of the MC you spent back." Somewhere around 5% (if max is 10% off) or 3% (if the max is 5%)
That way they ingratiate themselves to the older players who have been with them from the start, and build good PR and public opinion toward themselves. It is not like they are giving away real money after all, its all play money to them beyond what you pay them for the play money. Plus, giving away a few hundred imaginary credits is well worth the price of attracting new players who will buy potentially thousands of imaginary credits after hearing what angels the devs are.
#31
Posted 23 December 2012 - 10:46 PM
Harmatia, on 23 December 2012 - 09:59 PM, said:
They are already selling other things; Mechs themselves, MC-only hero variants, paints, cockpit items, and Premium. They shouldn't have to also gouge players for slots. I don't know the business end behind it or how well their game is pulling in revenue, but it's just weak to cap people at only 4 starting slots. In reality they'd probably make more money in the end without the slot cap since people would drop money on higher costing skins or Premium time instead. Are most people really going to buy a row of slots AND skins/Premium on top of it? Kind of doubt it. In fact I'd love to see statistic charts of their revenue(Not with customer names or privacy data, but just with nameless account purchases) to prove me right or wrong. Is this slot fee cost helping or actually hurting the game? Sadly, I can't tell you. But I know what people like and don't like. And they don't like being gouged. At the very least, they could have made the starting slot count higher. There's SO MANY VARIANTS in this game; it's weak to only start with 4 slots. 6 would at least allow you to fully grind 2 sets of variants before having to hock rides back to the store, while 8 or more would begin to get generous.
Edited by Bluten, 23 December 2012 - 10:48 PM.
#32
Posted 23 December 2012 - 11:28 PM
Deadoon, on 23 December 2012 - 10:30 PM, said:
#33
Posted 23 December 2012 - 11:31 PM
Mechs, mechbay slots, and cockpit items are the only thing you can buy with real money and you don't have to spend money to buy mechs. Right now, a lot of people play several hours a week so they are rolling in CBills. People buy mechs with CBills so PGI's only income is from hero mechs, mechbay space, and appearance items.
Regular players may not spend as much time ingame in 6 months. That means less CBills.
I buy about 4 games a year. 4 games x $60 is a $240 game budget. IF MWO holds my interest I will play it instead of buying new games. PGI needs to figure out how to get me to spend that money at their store. Cockpit items and paint aren't going to do it.
Buying mechs might. It would make sense for someone with limited CBills to pay cash for mechs and save their CBills for weapons and other items not available from the store.
Now, if PGI can keep their player base and get enough of them to buy mechs for $18 to $30, they might feel like they can give away mechbay slots. They will also have to figure out what pricing structure gets the most players to spend money on paint jobs.
TL;DR: Store is still beta
#34
Posted 24 December 2012 - 12:07 AM
Deamhan, on 23 December 2012 - 05:55 PM, said:
I'm hoping that once the xp is invested and I max out one of the variants, I can sell off the other two and still benefit from the invested xp with the last one. This way, with just the 4 starting bays, you can have two maxed out mechs.
The camo thing kinda disappointed me a bit. You have to pay for it per mech, not just pay to unlock. Even on a premium account.
Little something most don't know. Any weight all you need is 3 at master level (not mastered) to level it from elite to mastered. HOWEVER, you must have 3 of the same varient to complete basic. Example is if you run only "lights" say you max out your 3 jenners to max level. Then buy 3 commandos, WHEN THEY ARE ALL BASIC COMPLETE IF YOU SELL 2 OF THEM. You can still max out the other since the jenners(same weight) are there also AT MASTER LEVEL.
Edited by Johnny Reb, 24 December 2012 - 12:09 AM.
#35
Posted 24 December 2012 - 12:15 AM
Johnny Reb, on 24 December 2012 - 12:07 AM, said:
You're either high or it's a bug that should be reported.
#36
Posted 24 December 2012 - 12:31 AM
Sug, on 24 December 2012 - 12:15 AM, said:
You're either high or it's a bug that should be reported.
Once you've unlocked Elite, you can sell two variants of that chassis and still complete Elite. I don't know what he's trying to say about two chassis in the same weight class.
Wasn't something said at one time about Mastering more than one chassis to unlock some pilot skills? It's a little hazy but that sounds familar.
#37
Posted 24 December 2012 - 01:20 AM
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