

Mc Too Expensive
#21
Posted 24 December 2012 - 02:14 AM
#23
Posted 24 December 2012 - 02:32 AM
The tiered MC pricing is a bad idea as well, they should be able to sell any amount the customer wants to purchase.
Edited by von Pilsner, 24 December 2012 - 02:32 AM.
#24
Posted 03 January 2013 - 10:41 PM
Way way too expensive for MC! Esspecially such a low content game and it is in BETA!!! WTF!!! BETA!! it should be free so we can test it out for launch.
I can't believe people pay real life money to test out beta games. You know all that will be deleted when the game actually finally releases? What is this world coming to?!! LOL
$30 bucks for 6500MC during beta testing, what a rip!
#25
Posted 03 January 2013 - 10:50 PM
REALLY!?
#26
Posted 03 January 2013 - 10:52 PM
Eugenics, on 03 January 2013 - 10:41 PM, said:
Way way too expensive for MC! Esspecially such a low content game and it is in BETA!!! WTF!!! BETA!! it should be free so we can test it out for launch.
I can't believe people pay real life money to test out beta games. You know all that will be deleted when the game actually finally releases? What is this world coming to?!! LOL
$30 bucks for 6500MC during beta testing, what a rip!
Actually, there will be no more wipes. The last wipe was at the end of closed beta. We're actually in release now - it's just being called beta because if it walks like a duck and quacks like a duck...
#27
Posted 03 January 2013 - 11:18 PM
If these guys were to offer the MC points as they are now, but reduce the cost of the Hero Mechs by even half, then they may get a better response. Plus you have the items in the weapons, upgrades, etc that could be reduced in price as well. They also have it set up where most of the items you purchase from the DDO store as no trade but can be sold. Considering the prices of items here in cbills, anything purchased with MC points could be reduced to a quarter of the value if purchased with cbills. So a XL Engine you would pay 125 MC points for and is worth 4,500,000 cbillls if bought that way, would only be worth 1,125.000 cbills if you decided to sell it off later on. The same for a mech or anything else you purchased with cbills.
With the current exchange rate of real money >MC Points>Item Cost, I don't see any value in spending the money for these items. It just doesn't seem worth it to me.
#28
Posted 02 March 2013 - 09:13 AM
I'm unsure about the LoL model, but Tribes: Ascend 'gold' is priced such that even the lowest amount you can buy ($8 worth) will still allow you to unlock a couple of extra classes (permanently) and maybe a customize them a little.
There's also an offline trial mode where you can try anything free of charge against static / set path training bots.
Dropping tens of dollars for a single 'Mech...this is not on my to-do list. It's not even an 'unlock' per se its essentially a 'disposable' item you may be forced to sell down the line due to the artificial storage bay constraint.
The worst part is if they suddenly drop the prices now all they will do is enrage the existing hard-core of players who have already paid the existing extortionate prices and see their purchases devalued due to the currency effectively 'crashing' in value. There isn't really a way out of this that won't upset someone.
#29
Posted 02 March 2013 - 09:15 AM
CredibleHulk, on 23 December 2012 - 10:01 PM, said:
So, after joining as a free player I am really loving this game. I noticed there was a cool mech for sale (flame) which had a custom skin, c-bill boost and was a Dragon chassis (of which I already have one). So I thought: well its a beta game but only 4500 MC that seems like not a big deal. Let me get myself a christmas present or something. That's like what $6 for a mech?
So I went to buy MC and its actually $30 to get 6k, which is enough to get the 4500 for that mech. $30? Thats way too high. That's the same cost of 2 months of playing WOW and 3x higher than comparable to other F2P games (like vanity mounts or perks which pricepoint around 5-15$).
Sorry, you just priced yourself out of a sale. I am literally typing this post with my credit card out right now. I would have done it but $30 is just not worth it for a mech I may or may not like and probably requires a bunch of modification to get it to match my style. $6, sure. $10 probably. Anything more than that, no thanks.
That 30 bucks is a Flame and 5 mech bays as well, and when you start trying to master various chassis at once you will see the value.
Either that of a bunch of colors and few patterns on top of that Flame. It is what it is.
#30
Posted 02 March 2013 - 09:23 AM
MC could have slightly lowered price. This game is not as popular as WoT or similar to justify the high prices. WoT is a slick money maker and has volumes more players etc. I think MWO could use more MC buyers and right prices would propably increase the income with more buyers as the threshold is lower to wave that credit card

#31
Posted 19 March 2013 - 07:39 AM
Also paint jobs that cost just as much as a mech, paying $7 for a ******* color, give me a break. I had to break down and spend a few million c-bills just so my mech could be told apart from trials. As it stands now this feels like a Canadian strip-club (no $1 bills). All that I am asking is to flick loonies and toonies at you please oblige and take my money.
#32
Posted 19 March 2013 - 07:56 AM
#33
Posted 19 March 2013 - 08:05 AM
CredibleHulk, on 23 December 2012 - 10:01 PM, said:
Permanent 30% c-bill bonus is that worth half of it's price.
And not like you cannot play without hero mech. Normal mechs cost much cheaper in MC.
P.S. One 1x30$ sale actually more profitable then 5x6$ ones, and there are a lot of people who pay.
Pure marketing.
I think i'm already put nearly 500 USD into this money sink...

Edited by rgreat, 19 March 2013 - 08:12 AM.
#34
Posted 19 March 2013 - 08:09 AM
#35
Posted 19 March 2013 - 08:28 AM
The whole point of micro payments is that the payments are small so people don't feel like they are spending money. This is why LoL is working so well. Currently I feel that if MC cost half as much as it did now then it might be worth it. I am not buying any more MC until the prices drop. The sale prices were a bit more reasonable, but are still too high. $15-$30 for a mech is too much, $6-$15 much more accessable. And this is coming from me, a hardcore Battle tech fan from the days of the T T
Edited by Verbrand, 19 March 2013 - 08:28 AM.
#36
Posted 19 March 2013 - 08:33 AM
But since PGI doesn't lower the price, they must be selling well.


#37
Posted 19 March 2013 - 08:40 AM
#38
Posted 19 March 2013 - 12:43 PM
Pgi raked in millions. 3x what they need for production and now it's about milking us the beta testers just to put salt on the wounds. FYI statistically proven 1/2 the paying beta testers will quit before t goes live in disgust. I won't . I sunk to much into it.
I remember being payed as a beta tester 20 years ago. Even up till 5 yrs ago. Now.. Lets have people pay to play an unfinished game and bend them over in the process. Well if you don't like it quit. I won't. I love mechwarior.
#39
Posted 20 March 2013 - 09:53 AM
#40
Posted 20 March 2013 - 09:56 AM
XWorldEaterX, on 23 December 2012 - 10:26 PM, said:
THey have sales for various stuff every weekend. THat's the equivalent of makeing MC cheaper for those items. I only buy stuff that's on sale (er except for a Jagermech last night) so it makes my MC cheaper overall.
For those crying about it, you can always grind almost everything in the game (except heros and cosmetics) so it's really a waste of time crying, they will reduce prices if they feel that they will make more money overall that way. The people that aren't spending money currently aren't their number one priority obviously.
I agree it's a bit expensive, but I spend a few thousand MC per week and don't feel too ripped off. *shrugs*
Edited by verybad, 20 March 2013 - 10:00 AM.
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