The game still crashes on map load even if less frequently than before. Crashes during game play still occur too but not so frequently for me, like one out 10 games.
The 4FPS bug worsened, now I have to restart the game after just two games and I get many problems with textures during the second game and sometime already in the first game, like:
- Untextured mechs, they look like white-silver, I can provide screenshots if needed.
- Partially textured mechs, some sections are textured others are white-silver.
- Wrong textured mechs, they have like stripes of white.
My config:
Dual E6600@3.2, AMD 5870 with latest drivers (8-12), 4GB RAM, WinXP SP3.
A log after a crash:
============================ Loading level mechlab ============================ Initializing default materials... [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds] ======== mechlab is loaded in 6.0 sec ======== [Error] [UIAction] MainScreen (0): UIElement does not have object _root. UnLoadLevel End: 0.4 sec Game rules class: Assault ============================ PrepareLevel causticvalley ============================ Initializing default materials... [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/laser_beam_1x4_lop0.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/laser_beam_1x4_lop0.dds] [Error] Error: CTexMan::ImagePreprocessing: Scaling of 'textures/particles/weapons/ppc_beam_b.dds' compressed texture is dangerous (only single mip) [File=textures/particles/weapons/ppc_beam_b.dds] [Error] locomotion-group not found: animations/mechs/stalker/lmg_files/land_to_fwd_fp.lmg [Error] <Flash> Import error: GFxResource 'WeaponIcon' is not exported from movie 'CommonAssets.swf' [Libs/UI/HUD\Common\HUDMain.gfx]