1. The throttle axis is uselessly lacking in configuration options.
2. No axis sensitivity/acceleration setting, or even properly-functioning proportional control for torso/pitch.
Explanation:
The throttle axis turned out to be backwards compared to the Windows HID system and there wasn't a damn thing I could do about it. The whole way the throttle axis is handled is kind of wonky anyway.
The way joysticks are (not) handled is just plain silly. If I throw my stick all the way to one side, my aiming reticle hardly moves outside the weapon group indicators. So my battlemech's torso rotates at what I would charitably describe as a leisurely pace. The controller has full range of movement in the Windows HID diagnostics, and is properly calibrated, but MWO handles the full extent of the axis as being "Eh, move a little, I guess. Whatever." which doesn't make any sense at all.
Solutions:
Throttle:
Add an option to reverse the direction of the axis assigned to the throttle...or at least make it so what the Windows input device subsystem calls 0% and what the game calls 0% aren't EXACT OPPOSITES.
Another throttle option, to allow for a full range of control from 100% reverse to 0% to 100% forward, for people with a throttle axis that has a center detent, would also be appreciated.
I know 0~100% with a 'reverse' button is how the Virtual World pods are set up (Or at least used to be) but honestly it's counter-intuitive and clumsy. (Almost as counter-intuitive as having the throttle mapped in the wrong friggin direction!)
Stick:
The joystick movement is an even simpler fix; while I could suggest adding a sensitivity adjustment, like the 'mouse sensitivity' setting in any FPS, the most straightforward solution would be to just make it proportional to begin with, which is how it SHOULD be: Full extent of axis = full turn rate.
I mean, really. I don't remember having this kind of trouble with MPBT:Solaris, back in the second age of man or antiquity or whatever you want to call the mid-'90s.
In closing:
Yeah, I know this probably doesn't matter to more than like five people silly enough to try and play this with something other than a mouse and keyboard, and I'm fine with using a mouse for the moment...but that control scheme kinda clashes with the cockpit control console I'm building from mil-spec components, and that is unacceptable.
Yes, this is how satisfied I am with MWO right now; my biggest problem is that I don't look or feel like a big enough badass when I'm playing it.