The Hardcore Mechwarrior Has No Voice Here
#21
Posted 24 December 2012 - 08:16 AM
#22
Posted 24 December 2012 - 08:18 AM
At the moment MWO is nothing special and a number of games already listed in this forum now drawing players away (Various reasons).
As I have said before have "unique selling proposition" or DIE, PGI/IGP need to get there ACT together.
P.S. Interesting to note all of MWO ad's over Internet I have seen do not list game in BETA. So publisher is trying to sell an unfinished game?
Edited by Lupin, 24 December 2012 - 08:33 AM.
#23
Posted 24 December 2012 - 08:22 AM
Lupin, on 24 December 2012 - 08:18 AM, said:
The only reason they say its still in Beta is to cover their own ***** as I have said in the past.
Whenever someone points out something wrong or horrible about the game people will leap to defend PGI with "HUR ITS STILL IN BETA YOU CANT COMPLAIN BOUT DAT!"
Yet they seem to think it is complete enough that they should start selling premium time, items and mechs
#25
Posted 24 December 2012 - 08:30 AM
I understand you cannot take the numbers from the TT game and plug them in and expect them to work. People here are demanding the devs to dump the TT all together. They want the devs to forget the TT ever existed. Those are the same people either do not know or just don't care if it was not for the TT you would not have Battletech or Mechwarrior. I believe the devs are doing a good job in translating the TT and lore in to this game. I know its going to take them time. They will make adjustments as needed as any other online game.
#26
Posted 24 December 2012 - 08:33 AM
SlXSlXSlX, on 24 December 2012 - 07:43 AM, said:
Look at the ground press a button, something shoots of of the winch built into your ct. You back peddle 50-100 yards and the wench is unraveling, but its thin so unless u look hard, mb w out heat vision u dont see it. An enemy fasty flies by. Hit a button and SNAP. It was alassoo, or more specifically a winch w a slip knot at the end.
If I was trying to catch some fast long legged thing today, well I might use something like this. Then it pulls them in and you can have a tonnage/engine power fight while also shooting eachother as the light is drug into the hungry phract 4x (LOVE YOU 4x).
Its noob friendly, ecm proof, sould give new players a false sense they can now deal w raven ecm mechs, but in liklihood it wouldnt be that easy at all/ie loop covers small area of ground.
Id love to pull those little sobs into me and punch the snot out of them (i also have a max engine commando so I too tabble in the dark lag shield arts.) They need a counter my commando may be my highest winning mech solely due to lag/ecm etc.
Think about it, it would attract new players, but would **** of hardcore purists. You could scream "Get over here" like mortal kombat scorpion when and if u ever snag one. Wil we ever see outside of the box xolutions for in game issues in the interest of balance?
*watch the fanboys reaction, and predict*
My guess is the response will resound in something about not staying true.. QQ kachoo.
You know.. the Mythbusters kinda already proved that this one.. won't work. Not really sure what kind of substance exists that can take a 35 ton object moving at 140 kph and cause it's inherent kinetic energy to drasticly change.
#27
Posted 24 December 2012 - 08:35 AM
Helbourne, on 24 December 2012 - 08:30 AM, said:
They are doing an absolutely horrible job of translating the TT stuff into MWO to the point that the tabletop has nooothing to do with this game other than some shared names. Double armor values, retardo-ECM, 1.5 heatsinks masquerading as double, always fire full salvo SSRMs...
#28
Posted 24 December 2012 - 08:36 AM
Kunae, on 24 December 2012 - 08:16 AM, said:
Well you do not want Clan tech either. Clan tech is better than IS tech. It is supposed to be lighter, less crits, more range, and more damage.
#29
Posted 24 December 2012 - 08:41 AM
Excuse the scorpion spam but.. hes pretty cool.
Get over here!!! Raven.
#30
Posted 24 December 2012 - 08:46 AM
Helbourne, on 24 December 2012 - 08:36 AM, said:
Well you do not want Clan tech either. Clan tech is better than IS tech. It is supposed to be lighter, less crits, more range, and more damage.
That's really beyond a stretch...
This has nothing to do with clan-tech, or one weapon being more powerful or lighter than the other. Other than SSRMs, you still have to actually aim each and every "superior" clan weapon.
#31
Posted 24 December 2012 - 08:53 AM
Kunae, on 24 December 2012 - 08:46 AM, said:
That's really beyond a stretch...
This has nothing to do with clan-tech, or one weapon being more powerful or lighter than the other. Other than SSRMs, you still have to actually aim each and every "superior" clan weapon.
the way to properly fix SSRMs is to give them the properties they are supposed to have
Ie:
When you fire an SSRM, it picks a number between 0 and 2 for each launcher at random, which is what SSRMs are supposed to do
Then it picks a location at random for each individual missile to strike on the mech, that way the damage is spread out and randomized.
it makes the weapon useful as you dont burn ammo on wasted shot, but not overpowered, which is the entire point of the system
#32
Posted 24 December 2012 - 09:00 AM
I agree Felix
Edited by Helbourne, 24 December 2012 - 09:01 AM.
#33
Posted 24 December 2012 - 09:06 AM
CypherHalo, on 24 December 2012 - 07:43 AM, said:
Felix, on 24 December 2012 - 08:22 AM, said:
You guys do realize that the game is only half-implemented so far? All we have currently is the combat engine, without all the stuff that's intended to go around it - the Community Warfare component. This game is not intended to merely be "Stompy Robot Arena". THAT's why it's still described as "in Beta". THAT's why it's not terribly exciting, unless you really enjoy simply blasting other mechs to bits (which apparently a lot of us do!). The repair/rearm component that the OP is missing is not gone for good - you can be sure it will return when the larger warfare aspects are added that give all these little skirmishes some context. And while the time spent balancing the current state of the game is useful, keep in mind that they still need some of their team working towards those larger goals as well, so that's why fixes can take a while.
SlXSlXSlX, on 24 December 2012 - 08:07 AM, said:
There's such a thing as coherence of a game universe. Mech harpoons would totally break that coherence. The game isn't intended to be "Mortal Virtuamech Fighter 3" any more than it's intended to be "Stompy Robot Arena," but don't worry, eventually they'll implement melee combat.
#34
Posted 24 December 2012 - 09:40 AM
SlXSlXSlX, on 24 December 2012 - 08:41 AM, said:
What? ECM is already been proven, and is used by modern day military. Really is a HUGE part of warfare now a days. Just about every thing that moves in the army has a Electronic Warfare unit on it. They even have backpack versions of them for infantry to wear.
I'll let ya in on a little thing too. Every weapon in Battletech is in current used today, or is in research still to figure out how to be used as a weapon. We do have lasers, Guass cannons, AC's, To a some extent LRM/SRM, and eta. these weapons are either in full use or looking to be used in the near future. Theres even a Working PPC, Its not a weapon yet, as the one that is used, is for testing partial collisions, but there are people looking for ways to make it a weapon.
Edited by Kousagi, 24 December 2012 - 09:41 AM.
#35
Posted 24 December 2012 - 09:51 AM
Deadoon, on 24 December 2012 - 03:41 AM, said:
Here is a little tip, around 90% of us don't want third person and RnR was broken at a core level, armor cost more to repair that Xl engines, ammo costs more than armor and we don't even get adequate amounts of it per ton either compared to TT. An ac/2 is pretty much equivalent to 3 Rotary ac/2 and an ultra combined. The ppc is a direct damage, minimum range effective version of the large laser, with large lasers firing for an entire second at a time.
Also, narc beacons need proper ammo, narc capable ammo. That costs as much as artemis ammo but you don't hear people complain about that do you?
Most people who want the franchise to stay true to lore are over reaching, some of the stuff makes sense in a game but other stuff doesn't at all, such as C3 systems and command consoles. They fixed the issue by making all everyone have C3, and command consoles will have some other use.
Net code they are working on, give it time. Also the thing about hard core players raising concerns and being shunned is due to lack of foresight by those "hard core" players. They don't understand half the time that they alone cannot support this game, the game needs the masses, the moderate game players, the common player, the pick up gamer, the "casual". You cannot make a game and expect it to succeed without a massive target audience.
Oh and here is a thing about overheating mechs, most mech designs do not overheat, even with alpha strikes in tt.
I thought i could have a rational conversation about the said topic instead I get insults about a few mispells. I felt like I was very respectful and constructive.
#36
Posted 24 December 2012 - 09:58 AM
Felix, on 24 December 2012 - 08:22 AM, said:
The only reason they say its still in Beta is to cover their own ***** as I have said in the past.
Whenever someone points out something wrong or horrible about the game people will leap to defend PGI with "HUR ITS STILL IN BETA YOU CANT COMPLAIN BOUT DAT!"
Yet they seem to think it is complete enough that they should start selling premium time, items and mechs
Well, I guess they could just close up shop, say "good try people" and move on to a project that some AAA publisher might back financially. Personally, I am fine with the avenue they have chosen, MechWarrior is a niche game and if they have to defy convention to prevent its extinction then so be it.
They need to keep it in Beta because it is not done. They need to sell digital content because they can't keep the doors open on zero income. I know $5 million from founders seems like a lot, but they have a publisher they need to keep happy with some kind of revenue stream as well. That's just the facts of the matter, the only other option is no MWO at all.
#37
Posted 24 December 2012 - 10:01 AM
KinLuu, on 24 December 2012 - 08:12 AM, said:
Actually Im not 13 and I've seen guys in game with more x's in there name than I do. Look at my posts on my profile I never troll Im really a nice guy.Dont quite understand why your judging me and assume that im just out for attention.
#38
Posted 24 December 2012 - 10:04 AM
http://www.mekwarsle.../Home_Page.html
Try that. There are some amazing battletech players there, and every battle counts toward the overall war effort for your faction.
#39
Posted 24 December 2012 - 10:10 AM
Niko Snow, on 24 December 2012 - 07:49 AM, said:
(Not quite a cult though: There are also some who consider themselves more casual to the genre/setting)
The way Noesis described it is as a translation is pretty much sound. Sometimes the hardest part of a developers day is when they plug the table-top values and rules into the video game experience and the output is something Lovecraftian in it's balance or fun-levels. Changing these rules always meets with a mixture of response, but we welcome any constructive feedback as long as it's specific enough to work with as well as being something both the community supports and the game data suggests could improve the balance.
#40
Posted 24 December 2012 - 10:16 AM
Felix, on 24 December 2012 - 08:53 AM, said:
the way to properly fix SSRMs is to give them the properties they are supposed to have
Ie:
When you fire an SSRM, it picks a number between 0 and 2 for each launcher at random, which is what SSRMs are supposed to do
Then it picks a location at random for each individual missile to strike on the mech, that way the damage is spread out and randomized.
it makes the weapon useful as you dont burn ammo on wasted shot, but not overpowered, which is the entire point of the system
The TT rules state that once you make your to-hit roll for a SSRM launcher, all missiles from that launcher hit. You do not roll for the number of SSRM missiles that hit or not like SRMs or LRMs.. After that you roll for locations.
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