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The Devs Are Like The French In Wwii


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#41 Felicitatem Parco

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Posted 24 December 2012 - 11:35 AM

Also, if the Devs were like the French, then that Means PGI was taken over by EA, and Paul, Russ, and Garth are scurrying around the basement planting satchel charges on all the load-bearing columns as we speak.

Edited by Prosperity Park, 24 December 2012 - 11:36 AM.


#42 EmCeeMendez

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Posted 24 December 2012 - 11:37 AM

View PostProsperity Park, on 24 December 2012 - 11:35 AM, said:

Also, if the Devs were like the French, then that Means PGI was taken over by EA, and Paul, Russ, and Garth are scurrying around the basement planting satchel charges on all the load-bearing columns as we speak.


I'm assuming he's assuming the German's are not EA, but the sync droppers themselves.

#43 HC Harlequin

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Posted 24 December 2012 - 11:38 AM

View PostJ4ckInthebox, on 24 December 2012 - 08:37 AM, said:

comparing a matchmaking problem to the biggest gigantic fail in recent military history? you are a bit harsh :P

I really wouldn't classify the Maginot Line to being a gigantic fail. But, in your defense, you're located in Britanny, France. That would be like saying Betamax was the BIGGEST GIGANTIC FAIL IN RECENT TECHNOLOGICAL HISTORY.

#44 Snowhawk

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Posted 24 December 2012 - 11:38 AM

View Postneviu, on 24 December 2012 - 08:33 AM, said:

no it needs not.

people just need to understand basic teamwork skills,


Yes and no.... the pugs (or randoms) have to learn that this game is much more fun if they work together and focus fire on same targets.

But.... you can forget it. I played for a long time pvp in guild wars 1 an I learnd that there are always over 50% gamers who have strange builds, play like beginners or don't like to support the team.

So... I hope that the devs will spend a separate queue for the pugs/randoms. Or at least a "teamspeak"-function for a better team comunicaton...

#45 Acenan

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Posted 24 December 2012 - 11:38 AM

Communication is the problem, a simple "Com-wheel" like (for example the one in battlefield) would go a long way to improve teamwork. And also make the atmosphere better, the game right now is boringly quiet. . .

Simple Orders/requests like "spotted a .... in grid 5B" "attack this target" "Defend this position" "Need support in grid 4C"

Taunts would be aswome to. . . says the Unreal in me XD

#46 Khobai

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Posted 24 December 2012 - 11:41 AM

Quote

no it needs not.

people just need to understand basic teamwork skills,


Yeah but lets face it thats an area where the game is lacking. No integrated voice chat. A very poor command interface. Inability to designate targets as primary/secondary targets. Theres no way to see your teammates loadouts. You actually have to hold down the stupid Q button to see who anyone is instead of it just being a toggle. There are so many reasons this game is unfriendly to new players.

Edited by Khobai, 24 December 2012 - 11:42 AM.


#47 PANZERBUNNY

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Posted 24 December 2012 - 11:43 AM

If you mean that they are well equipped but mismanaged, I would agree.

Edited by PANZERBUNNY, 24 December 2012 - 11:43 AM.


#48 Thorn Hallis

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Posted 24 December 2012 - 11:45 AM

View PostThuzel, on 24 December 2012 - 11:14 AM, said:

In the end, "hardcore" players won't be enough to sustain this game, so I'd start thinking about pandering to the "casual" players a bit more or you'll find yourself without a game.


Mechwarrior games have always been held alive be the "hardcore" players, why should MWO be exclusive to that?

#49 w0rm

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Posted 24 December 2012 - 11:46 AM

View PostKhobai, on 24 December 2012 - 11:41 AM, said:

Yeah but lets face it thats an area where the game is lacking. No integrated voice chat. A very poor command interface. Inability to designate targets as primary/secondary targets. Theres no way to see your teammates loadouts. You actually have to hold down the stupid Q button to see who anyone is instead of it just being a toggle. There are so many reasons this game is unfriendly to new players.


Very true. But its still in beta (granted its 'open beta') and those features will apear hopefully at some point.

#50 Jman5

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Posted 24 December 2012 - 11:47 AM

View PostAlexandrix, on 24 December 2012 - 08:49 AM, said:

How about instead of just spewing the juvenile "stop crying" ,why not present a valid argument as to why there shouldn't be a solo queue?
"it's a team game!" doesn't really cut it for two reasons:
1. You are automatically put on a "team" every time you drop
2. A solo queue does not prevent you from playing with your team.you can still play with your team.....against other premade teams.

But that's not really what you want is it? The complaints of the empty 8 man queue,and continued pugstomping,pretty much prove that.

Go ahead,give me a good reason why there shouldn't be a solo queue.

1. Because all solo pugers would use it and make it next to impossible to match 8v8 with a 3 man group.
2. You are further fracturing our small community off into a 3rd group. (solo queue, 2-4 man queue, and 8-man queue, Assault mode, Conquest mode)

#51 Ryolacap

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Posted 24 December 2012 - 11:48 AM

It needs in game VoIP, That will clear up many things. So many thing need to be fixed too, remember its a beta

Edited by Ryolacap, 24 December 2012 - 11:48 AM.


#52 PANZERBUNNY

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Posted 24 December 2012 - 11:48 AM

View PostJman5, on 24 December 2012 - 11:47 AM, said:

1. Because all solo pugers would use it and make it next to impossible to match 8v8 with a 3 man group.
2. You are further fracturing our small community off into a 3rd group. (solo queue, 2-4 man queue, and 8-man queue, Assault mode, Conquest mode)


Solo and 2-8 group should be the only distinct drop groups if they are going to keep us apart at all.

#53 Jamplier

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Posted 24 December 2012 - 11:56 AM

View PostMack1, on 24 December 2012 - 08:29 AM, said:

It's a bit like Maginot Line this, the Devs think all this fancy Phase 1, Phase 2 and Phase 3 grand master plan will solve all the issues with the facerolling that is currently driving people away from this game. They are so proud, they think they have it all sorted :P But the clans are like LOL let's just go around it and kill all the pugs with our sync dropping.

You actually could not write comedy like this, the clans are sync dropping into PUG matches and farming us solo players and the Devs are busy with a matchmaking system :) So basically once it's all in and running people with good stats will all be put together and clans will still be sync dropping into games and facerolling, so nothing at all will change.

Hey Devs since it's Christmas and you have had like 3 Months to sort this out I will spell it out for you.

THIS GAME NEEDS A SOLO QUEUE

There you go, problem solved in one quick and easy patch, no phase 1, 2 or 3 just a simple option to either queue solo or continue to queue as normal.

Happy Christmas


...Or you could wait for phase 3, and learn to play and communicate in the mean time. :excl:

#54 SlXSlXSlX

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Posted 24 December 2012 - 11:56 AM

You need NEED a ratio of 20% per team then they can sync drop if they want, imo. To think ppl wont is naive. 2 mangrps in 8 man matches or 4 man grps in 20 OR OR 3 man grps in 15 man matches.

#55 wwiiogre

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Posted 24 December 2012 - 11:58 AM

Because I have been around a bit, and keep track of the different merc corps, house factions, etc on all the voip channels, I have a good feel when I am facing 2 4man premade sync drop groups. So over the last few days I played around 30 matches. Some solo, some with from 2-4 players. None were sync dropped. What I saw was in the first 20 games we faced 18 sync dropped 4man teams from the same faction/merc corps. We went about 50/50. In the next 10 games or so we won 100% because we all switched to ECM ravens and ECM DC/Atlas. It is amazing how effective/broken ecm is when a 3-4 man group can go all ecm for the win so easily.

I have not died yet in my Raven. Bought it two days ago. The thing is broken and damn near invincible. Run around stalkers and ignore them since even if the hit me, most damage does not register. I am not lag shielding either. I have a 40-80 ping in general and 50-60 fps. The only thing that can really hurt me is ssrm and only if a team of ecm mechs with ssrm can overpower my ecm. Did I mention I am running with other ecm mechs and we are sync changing our settings so we can both switch to counter then launch missiles then both switch back to disrupt.

So part of the problem is the current broken/op ecm and specifically the hit boxes on the Raven. I never felt worried yesterday in it. So much so I painted it blatantly obvious with black/red/white. Teams running primarily ecm with builds that compliment each other are going to steam roll pugs every time. Voice chat or no voice chat. Some teams are better than others. But this is rock/paper/scissors and sometimes your big rock comes up against some sharp scissors. Like when we ambushed a whole group of light ecm scouts with 6 ecm mechs all with streaks, concentrating fire we dropped them in seconds. All of them without a single one of us getting very hurt. But in another match we had the samething done to us when we were ambushed by a bunch of LBX carrying bird hunters. Blowing us apart in seconds despite our ecm and lag shields and messed up hit boxes.

So PGI is aware of the situation. This is their money maker, it is in their best interest to take care of new players and the cadet bonus and the proposed skill based match making will help this out.

I agree there should be a button that is solo, why not. You will still get people sync dropping. They just need to be all different weights and then since weight class of mech is part of drop matching, they have a good chance to end up in same match on same side. Unless they match weights, then that is team training.

Happy Holidays and Merry Christmas

Chris

#56 PANZERBUNNY

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Posted 24 December 2012 - 12:01 PM

View PostHC Harlequin, on 24 December 2012 - 11:38 AM, said:

I really wouldn't classify the Maginot Line to being a gigantic fail. But, in your defense, you're located in Britanny, France. That would be like saying Betamax was the BIGGEST GIGANTIC FAIL IN RECENT TECHNOLOGICAL HISTORY.


The M.Line would have been fine if the French in all their wisdom realized they would go around it in certain places and defend those areas to the ti ts as well, but that obviously didn't happen.

You know some young aspiring officer was like, " General, do you think they'll invade through the same place they did during WW1?"

"LAD, never. You don't know the Germans like I do. They have no sense of humour and that would be a comedic move on their part. They will charge the massive concrete fortifications that we built!"

Edited by PANZERBUNNY, 24 December 2012 - 12:02 PM.


#57 TopDawg

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Posted 24 December 2012 - 12:02 PM

View PostVernius Ix, on 24 December 2012 - 09:00 AM, said:



Mack isn't a new player. He is a founder. And he cries almost as hard as you do.

Get on Comstar EU or NA. Stop crying, and do something about it.

I'm not entirely sure you understand how F2P titles work. They work on an easily accessible game being available to lots of 'casuals', so to speak (and not in a derogatory way here), who then play and spend money. Does everyone have to spend money? Of course not. Something like ~15% have to pay in order to be profitable. Of course the bigger pool of total players, the bigger the profits from that ~15%.

Anywho. I typically play on our Mumble server with 1-3 other people, and when we have enough people we do 8s (shameless plug for recruiting good players etc here). Yet I still completely understand why not everyone wants to have to do that to play. I'm not entirely sure a solo queue is the appropriate answer (although if we had a large enough playerbase perhaps it could be), but the answer surely is not, has not, and never will be 'play this way or leave', because they do leave, and then games go bankrupt.

I also do not think that 2-8 man queues should be grouped together either. Entire teams (8 person groups, or 12 if they should ever be introduced) should always have their own queues. It gets tricky though, because then if you have 2-7 man queues, you essentially punish anyone who doesn't bring 5, 6, or 7. The system currently punishes anyone who doesn't bring 4 (or even 8 since there are those who like to game the system).

No matter how you slice it, I don't envy trying to balance the matchmaking system and queue times with the smaller sized playerbase that they currently have (I hope more people come to play as they improve the new player experience, UI, etc, but for now this is what we/they have to deal with).

#58 BlackSquirrel

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Posted 24 December 2012 - 12:09 PM

Wait people are actually against an ingame supported voice comms? Like say every FPS, RTS...game ever since 2006?

Why? I understand there are 3rd party applications...that's great, but why not have an ingame one again?

Can you imagine the outrage if this was on console...or say a MOBA game?

#59 PANZERBUNNY

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Posted 24 December 2012 - 12:13 PM

Ya, casuals need a little love, but for this to be a solid game it can't resort to dragging its bu tt around, catering to those who can't manage their heat, C-Bills, experience or only play 30 mins a day.

Once the game starts favouring the masses of gamers who have very little loyalty to the title, it starts slipping.

I hate to admit it, but this title is screaming cash grab.

#60 Thuzel

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Posted 24 December 2012 - 12:26 PM

View PostThorn Hallis, on 24 December 2012 - 11:45 AM, said:


Mechwarrior games have always been held alive be the "hardcore" players, why should MWO be exclusive to that?


Because:

1. MWO isn't really like anything else that's been tried. It's entirely online, and is marketed as a pseudo ftp MMO. The overhead on running this thing is likely to be significant, so a steady stream of income is needed to make it viable.
2. PGI has already started showing their true colors for profit (e.g the cash grab). Virtual christmas lights that cost more than the real thing, $30 hero mechs, laughable MC sales, etc... all show where PGI's priorities lie. The degree to which they are willing to make money at the expense of the fan-base is like nothing we've seen before in this franchise.
3. PGI has also started showing their true colors as far as any sort of fidelity to the series. They will throw out canon faster than you can blink if it means bringing in more players and more cash.

My point is that this game is nothing like what we've seen before. MWO exists to bring in as much money as possible and we need to realize that the moment it becomes unprofitable, PGI can and will kill it. We need to be friendly and helpful to new players, and lose the elitist attitude. Or else we'll take that attitude under with us when the ship sinks.

In other words, PGI is a company doing what companies do. Any attempt to use the typical "but we've always done it like that" excuse is likely to be met with laughter.





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