Doc, on 24 December 2012 - 10:04 PM, said:
Assault is redundant, what the game would need to spice things up is deathmatch and conquest.
That said, I see more assault matches won by capping than conquest matches. If that's not f**ked up I don't know what is.
That's working as intended because Assault is Capture the Flag. Conquest is a different beast altogether.
Doc, on 24 December 2012 - 10:04 PM, said:
This doesn't happen all that often. But when it does, it is usually a complete accident because both teams do a left or right flank and miss each other. By the time they realize what is happening, they are at a tactical disadvantage because the opposing team is now between them and their base. Even if the two teams turn and charge each other, there is nothing to stop one team from sending a unit to opposing teams base to cap it if things goes south.