BOTA49, on 23 December 2012 - 10:47 PM, said:
Both game modes are pointless at the moment. Until they come up with a REAL game mode, they should just drop both of them and put in TDM. What's the point of either of them if you get next to nothing extra for winning and absolutely nothing for capping?
I like to think of them as placeholders or works in progress, but sadly, they will probably never change. Hopefully in the future however we get actual attack/defend scenario based modes with real bases that feel like they serve a purpose other than to just draw a square on the ground. I'd love to see actual base turrets or combat vehicles in the game trying to hopelessly defend against enemy Mechs. Give little tanks things like Flamers, Machine Guns, or Small Lasers. Give missile turrets some SRMs or LRMs. But there's no A.I. or NPCs of any kind here. You can't even find any people running/driving around, shoot trees, crunch cars. It feels like a sterile boring place to be. They took a MW title and didn't put anything relative to MW actually in it other than what the players are driving. With that factored out, it's just another generic multiplayer. When you played other MW titles, vehicles and turrets were all over the place. Not everyone could afford a Mech, or thought every single thing of value needed Mechs for defense and nothing else. A.I. controlled turrets were logical for defense grids, and smaller sized combat still existed. Not everyone had a Mech, or used only Mechs. Vehicles/turrets were just as common in these games as the Mechs. So, all that said, where's the tanks in this MW title? Where the LRM turrets that are going to pour missiles on us for standing out in the field like a dummy? Where's the dropshops going to fire PPCs/Gauss' at us in order to try to defend itself? No helicopters for us to shoot down either? All this stuff adds flavor and immersion to a game. There's none of that here, however. None of that, sir. So I will keep waiting... and hoping...