I have been playing a lot of matches in the last week since I came back from my closed beta break and the biggest difference was the complete lack of knockdowns. Before lights had to actually worry about positioning and now they can just clip/slide through other models with minimal consequences. Edit: It has been noted that there is a "wall effect" when you run into another mech, but I also find that you tend to "Slide" off them pretty quickly, especially in a light.
In the closed beta I loved piloting my lights but they also were counter-able in the most extreme ways. You and your friend could knock each other down. The other teams scout could hit you. That heavy you were trying to kill could get into your circle range. A whole manner of counters have been deleted basically.
What do you all think? Should knockdowns be back?
I also feel that if knockdowns worked, ECM would be a LOT less of an issue. It may need a bit of balance but if your team jenner could suicide knock them down It would make it alot easier.
Edited by Cerlin, 12 December 2012 - 10:24 AM.