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#21 Procobator

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Posted 24 December 2012 - 09:10 PM

Try a CPLT-A1 with 6 srm6 and a 300std engine. It has served me well in dealing with lights. It's a bit tricky to aim and you need a bit of luck but I recommend giving it a shot.

#22 Kaijin

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Posted 24 December 2012 - 09:36 PM

View PostFranchi, on 24 December 2012 - 09:01 PM, said:

Anyone arguing for 3l's versus the 2d I have two words.

Arm reticule

Goodnight ravens you lose.


If I had a Raven 3L, mastered, (and I had the C-Bills) I'd take you up on that challenge. Sadly all I have mastered in the 'Light' department is Jenners and Commandos.

The 3L is slightly faster, much better armored, and mounts one more ML than the 2D can, so both have a max damage of 20 with SSRM2s and MLs for weapons, but the 3L has 10 pts. of targeted damage vs. the 2D's 5 pts., and better heat management capacity. This is of course assuming both are packing ECM.

Edited by Kaijin, 24 December 2012 - 09:39 PM.


#23 Mazgazine1

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Posted 24 December 2012 - 09:37 PM

I've found that the biggest problem is definitely the size to size matching. Like mentioned already in this thread an organized light group is going to be most likely vs a pug of 4 lights. Which means those 4 are focus firing on the one or two lights scouting form the other side.

I've done it before, its extremely effective. Then when the lights are gone - start going for the bigger guys.

Maybe if the system was a little random?? or potentially - those 4 man groups should be "unbalanced" - so the 8 pug group will have 4 randomly selected sizes, or maybe even a size category up from the ones chosen by the premade?

#24 Darian DelFord

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Posted 24 December 2012 - 11:36 PM

I have no problems with Pre Mades infiltrating the PUG's I really don't. I mean might as well give the PUG's something else to complain about since that is all alot of them do. However even I have to admit this is getting a bit tedious. There is little chance of a PUG ever surviving this.

3 Factors make it rampant, Netcode, No Collision and ECM, in that order I think, even though trying to keep a Tag on a light is damn near impossible.

#25 Codejack

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Posted 25 December 2012 - 05:57 AM

View PostKaijin, on 24 December 2012 - 09:36 PM, said:


If I had a Raven 3L, mastered, (and I had the C-Bills) I'd take you up on that challenge. Sadly all I have mastered in the 'Light' department is Jenners and Commandos.

The 3L is slightly faster, much better armored, and mounts one more ML than the 2D can, so both have a max damage of 20 with SSRM2s and MLs for weapons, but the 3L has 10 pts. of targeted damage vs. the 2D's 5 pts., and better heat management capacity. This is of course assuming both are packing ECM.


Well, speed is capped; the Commando can hit the same top speed as the Raven.

As for damage, the problem is that it will depend on the netcode; lasers are kind of useless against lights unless you aim in front of them and swing back and forth. I don't even mount a laser on my Commando, opting for an extra ton of streak ammo, instead. This takes care of heat, too.

I can't give you clean results from past battles, since every time I have, someone else came and helped on of us out, but I think I've got a better than even chance against one.

#26 Thirdstar

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Posted 25 December 2012 - 06:10 AM

View PostCodejack, on 25 December 2012 - 05:57 AM, said:


Well, speed is capped; the Commando can hit the same top speed as the Raven.

As for damage, the problem is that it will depend on the netcode; lasers are kind of useless against lights unless you aim in front of them and swing back and forth. I don't even mount a laser on my Commando, opting for an extra ton of streak ammo, instead. This takes care of heat, too.

I can't give you clean results from past battles, since every time I have, someone else came and helped on of us out, but I think I've got a better than even chance against one.


I too will have throw my hat into the Raven pile. Because and this may just be my opinion, there's something wonky about the Raven hitbox that makes it much harder to land hits on it than a commando. I've SRMed commandos in the face I've never managed to connect with a Raven 3L.

#27 w0rm

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Posted 25 December 2012 - 06:22 AM

When I meet a trollmando I usually laser him :(

Edited by w0rm, 25 December 2012 - 06:22 AM.


#28 G4M3R

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Posted 25 December 2012 - 06:25 AM

Raven 3L is far superior. ECM, ML's, Streaks, and gets like 140+ kph. I did the "Wolf pack" thing a few times, it's fun but that's about it. There's nothing you can do except stick close together or have another 4 Lights of equal skill.

#29 Codejack

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Posted 25 December 2012 - 06:28 AM

Well, I've got 5mil c-bills just sitting there, I'll try the Raven out!

#30 Wintersdark

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Posted 25 December 2012 - 06:30 AM

View PostAlymbic, on 24 December 2012 - 06:52 PM, said:

The main problem is that a premade team of 4 Trollmandoes will be matched with 4 other light mechs. Cue killing spree.

I think the best approach would be to wait until knockdown is reintroduced. I reckon we'll be seeing a lot less hit-and-run commando/light builds, seeing as so many seem to physically hit me and then run away

I definitely want to see knockdown. So often, the little lights run right through heavy and assault mechs. Forcing them to run around, and evade other lights, wouldn't stop such tactics (and shouldn't!) but would make them more interesting and less easymode.

Also, it gives light and medium wingmen for your own larger mechs their own role, too: as tacklers. Grab the speedy light, let the heavy/assault rip it apart.

#31 darkfall13

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Posted 25 December 2012 - 02:24 PM

View PostWintersdark, on 25 December 2012 - 06:30 AM, said:

I definitely want to see knockdown. So often, the little lights run right through heavy and assault mechs. Forcing them to run around, and evade other lights, wouldn't stop such tactics (and shouldn't!) but would make them more interesting and less easymode.

Also, it gives light and medium wingmen for your own larger mechs their own role, too: as tacklers. Grab the speedy light, let the heavy/assault rip it apart.


Isn't that part of why knockdown got removed; since the Dragon could knock down whatever it pleased.

#32 Wintersdark

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Posted 25 December 2012 - 02:52 PM

View Postdarkfall13, on 25 December 2012 - 02:24 PM, said:


Isn't that part of why knockdown got removed; since the Dragon could knock down whatever it pleased.

I wasn't here when it was removed, but I'd imagine it was because of sketchy netcode issues resulting in mechs getting smacked and teleporting around, and others being knocked down when (apparently) untouched.

I'd obviously prefer knockdowns being limited to a fairly large size variance: A dragon absolutely should be able to toss around a Jenner, for example, but not an Awesome.

#33 Tarman

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Posted 25 December 2012 - 03:27 PM

View Postdarkfall13, on 25 December 2012 - 02:24 PM, said:


Isn't that part of why knockdown got removed; since the Dragon could knock down whatever it pleased.


It was because the code was super sketched; I think they tweaked Dragon freight-training before KD was dropped but IDrecall for sure. You'd see a knockdown, the two mechs would teleport while getting up, and then teleport/rubberband some more when moving after getting up. You want to talk impossible to shoot at, you were much more likely to annihilate your own guy firing into a knockdown due to the TP effects. It was pretty bad from a technical standpoint even though I miss the knockdowns themselves.

#34 Aegis Kleais

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Posted 25 December 2012 - 03:44 PM

View PostDarian DelFord, on 24 December 2012 - 06:46 PM, said:

How are you suppose to beat a wolf pack of 4 or more light ECM mechs who are using nothing more than streaks since that can't use anything else as they do not know how to aim?

3 matches in a row pugging you have a premade in the Streakamando with ECM's just destroying everything with hit and run tactics. The only viable way I can see to defeat this is to have just as many if not more in your won group to disrupt theirs so others can lock on.

Good luck getting that to happen in a PUG

Any ideas?

Hard pressed to beat it. They are taking advantage of the games HORRIBLE netcode and the ability to Streaks to hit their target after obtaining a lock (ness accuracy is needed so they can concentrate on movement)

It's the current cheese build at the moment; MWO goes through a lot of them. Just put 20x their health in damage into them, die, and find another match. :D Until this netcode gets addressed, it's just gonna be a Light mech Golden Age.

#35 Aegis Kleais

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Posted 25 December 2012 - 04:14 PM

View PostProcobator, on 24 December 2012 - 09:10 PM, said:

Try a CPLT-A1 with 6 srm6 and a 300std engine. It has served me well in dealing with lights. It's a bit tricky to aim and you need a bit of luck but I recommend giving it a shot.

It's an effective build, but don't feel bad if someone awards you the Velveeta Combatant Medal of Honor award for having a cheesy build. :D

#36 Darian DelFord

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Posted 25 December 2012 - 09:51 PM

I love how this epidemic is spreading, why pilot anything other than a light ECM. Its really quite funny in the PUGS :)(





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