First Mech Mechwawrrior And Pc Shooter
#1
Posted 19 December 2012 - 03:02 PM
I just need a mech that will be better for a new player who doesn't have the best aim with a mouse and isn't so good at moving fast and shooting at the same time yet. I was looking at heavies and atlas type mechs since I won't need to rely as much on my speed to stay alive.
I am a little scared of buying a dragon after trying the trial mech and I don't quite know what to do in a atlas level mech when my team leaves me behind.
I am willing to suffer a bit longer in a trial mech to save Cbills if I need to.
#2
Posted 19 December 2012 - 03:07 PM
Get a light/medium, and get to know the basics before starting in a assault and be an waste to the team,
#3
Posted 19 December 2012 - 03:33 PM
I would say the dragon and even the atlas are for intermediate-level players. The dragon is a good striker, but they tend to require exceptional positional awareness to stay effective since the have such a diverse weapon-mix. Atlases almost always need to be supported by a second, faster mech because of all the scouts; they also require a pilot with good accuracy and positioning.
If you're willing to take a hit at first, everybody needs scouts. The Raven 3L, Cicada 3M, and Commando 2D (I'm pretty sure I have that right) are the scouts that can load ECM and are the go-to choices for scouting. All but the commando require decent laser aiming and all require good piloting, but if you want to challenge yourself into becoming better at piloting mechs, scouts are the way to go.
Edited by Greyrook, 19 December 2012 - 03:41 PM.
#4
Posted 19 December 2012 - 03:48 PM
#5
Posted 19 December 2012 - 04:25 PM
If you can, cramming a STD 250 engine (or XL if you want to play it risky) will get you to very decent speeds. 4 Medium Lasers and 2 SRM6s (or Streaks if you prefer) going 70-75 KPH is pretty darn good.
If you have the space, a Tag or another laser on the head can help out in a pinch, though another medium laser will run you a bit hot.
I'll try to see if I can dig up my old SP build.
A catapult K2 or C1/C4 would be another great choice.
#6
Posted 19 December 2012 - 06:06 PM
So me started off in an Atlas (Trial Atlas) and promptly died (Bug left my mech stuck in shutdown).
After that, me demolished nearly everything me has come across even with trial loadouts. (Exception be caustic where most trial mechs simply won't cooldown.)
Because me already be very experienced with FPS, TPS, MMORPG, & RTS games.
Me suggest you just try all the mechs in the trial rotation & hopefully you has an idea of what you like by then.
If you still has absolutely no idea of what mech you like after that, me suggest that you get the medium sized mech like the hunchback or centurion & play a few more rounds.
Then choose whether they:
1) Want to go even faster (light mechs)
2) Get bigger guns (heavy or assault)
3) Stay as is. (custom med mech)
After a few rounds, you should has a decent idea of what type of play style appeals to you.
Edited by MagicHamsta, 19 December 2012 - 06:07 PM.
#7
Posted 19 December 2012 - 06:27 PM
I am glad I made this thread because it is definitely making me consider light or med. I tried to medium trial mech but it has been a nightmare so far. That XL engine makes me blow up really easily. I am going to do a few test runs with the trial light before I make my choice.
#8
Posted 19 December 2012 - 07:12 PM
Something like:
2 Medium Lasers,
2 SRM6 (or 4 if you need the tonnage as it already has Artemis). Streaks could work too
And 1 or 2 ballistics of your choice (I'd swap out the LBX10 unless you want to hunt lights or go crit-seeking)
Endo-Steel is already on it which is great.
Not sure if it has Double Heat Sinks, but that'd be another good thing to pick up.
The only trick at that point is balancing out the heat.
#9
Posted 19 December 2012 - 09:30 PM
#10
Posted 19 December 2012 - 09:36 PM
#11
Posted 19 December 2012 - 09:45 PM
Seeing as your not too good with speed as you said a Hunchback or Centurion might bother you a bit as they are very agile strike and support units. But they will get you to be more comfortable with the combat in that method. Dragons are Intermediate or advanced in play style. Most mechs fill a role well in this game and where you feel comfortable fighting in is the role you should pick. Don't feel pressured to have to buy a mech right away. Use the trial mechs for a bit longer and get used to their aspects.
Light's are scouts and Harassing type units. Though a few can take out larger units easily.
Medium's are Support and hit and run type mechs. Some can brawl with the bigger ones but its never a good idea to stop.
Heavy's are Support, Strike, and Brawling mechs. They required a little more time to get used to but they fill the roles well.
Assult class is the tank, in large numbers their a powerful force... or easy to cap against They have more weapon load outs then the smaller mechs and suffer for that with speed. But they make a rather large hole when your good with them.
Personally I pilot Dragons and cataphracs, Its not easy to play them but I enjoy them whole now that i'm getting to their quirks.
Dragons might fit your style if you like to use some speed, but still have the ability to use power. I have a Dragon that runs at 92.2 km/ph has four medium pulse lasers and an AC/2. Its not super powerful but I can run against most Mediums and Lights. and most atlas can't out turn my run speed.
Edited by CrescentCrux, 19 December 2012 - 09:52 PM.
#12
Posted 20 December 2012 - 08:49 AM
As someone who runs Dragon varients almost exclusively I will also suggest you stay away from it. It's a great mech but you really have to have a healthy appreciation for its strengths and weaknesses, and play to them. If you get yourself into a bad situation with the Dragon it can be much harder to survive it. As others have said, situational awareness is an absolute must with that 'mech.
Also, as was mentioned, you should get out of the mentality that this game is a shooter. While technically you're first person and shooting stuff, MWO relies far more heavily on team-cooperation and information warfare. You not only want to play a mech you're effective with, you want to play a mech that you're an asset to your team with. For example, in my Dragon, I generally have lower damage output and don't get a ton of kills, but I'm fast with a diverse loadout and excel at getting the pressure off the assaults (or assisting basically anywhere the team needs fast, mobile firepower).
So.. what would I suggest? Since you haven'y quite mastered the art of fast movement a heavily armoured Hunchie might fit your bill. Not too expensive, and you can slow it down a bit and use the extra weight for armour and heatsinks As you get more comfortable with it you can speed it up and start experimenting with different loudouts. The hunch is really a wonderfully diverse mech.
(sorry for typos.. tablet KB is small...)
Edited by Krondor, 20 December 2012 - 08:50 AM.
#13
Posted 20 December 2012 - 12:41 PM
#14
Posted 21 December 2012 - 11:15 PM
slayerkdm, on 20 December 2012 - 12:41 PM, said:
I've tried a bunch of different builds with this and have generally kept it as a support/flanking mech rather than a brawler.
I'm currently running mine with 2 AC/2s and 2 Large Lasers
#15
Posted 27 December 2012 - 06:30 AM
The model depends on your taste (prefered weapon types, hardpoint locations, jumpjets?)...here's a great guide to mech hardpoints and other stuff http://mwomercs.com/...s-excel-inside/
Light mechs can be great for Hit n' run tactics, and scout support.
Assault mechs have firepower like KABOOOM, but are also mostly the primary target of a group.
Both of these can be very deadly/usefull in the hands of an experienced pilot, but you can die in seconds if you don't know what you are doing.
I'm running a Catapult K2 with 2x UAC5, 2x medium pulse laser, AMS. This was actually one of my first builds (tweaked it a lot since then).
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