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Assault Mode Is Broken


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Poll: Is Assault mode broken? (22 member(s) have cast votes)

Is Assault mode broken?

  1. No, I like greifing everyone. (5 votes [22.73%])

    Percentage of vote: 22.73%

  2. Yes, restore a bigger reward for capping ASAP. (7 votes [31.82%])

    Percentage of vote: 31.82%

  3. Yes, lets delete the cap points and have a deathmatch game mode until this is fixed. (4 votes [18.18%])

    Percentage of vote: 18.18%

  4. Yes, other solution. Please include in post below. (6 votes [27.27%])

    Percentage of vote: 27.27%

Vote

#1 gamingogre

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Posted 24 December 2012 - 04:33 PM

Please delete the cap points turning this game mode into a death match type of game. Or fix the reward system to payout well for capping. Currently the enemy can 'grief' both teams by capping out the map. No one get anything for a cap other than wasting everyone's time. Since this mode is currently broken, I suggest we delete the cap points for the short term, then fix the rewards system and bring back this mode at that time.

#2 machinech

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Posted 24 December 2012 - 04:43 PM

So wait...simply removing big rewards for capping has made assault any LESS team deathmatch then it was before? Seen a LOT of crying about this, but weirdly we can all move on as though nothing has changed with no actual change beyond cap rushing having no reward.

Consider this.... if other team rushes the cap, but YOU instead focus on blasting the living crap out of any enemy mech you can see.... YOU get a bigger reward then the capper, and most of his team. This is broken how? You can still cap if you get personal satisfaction out of that. People get rewarded for contributing to their team in a fight? Only thing broken is that you now NO LONGER receive reward for insta capping an rendering 90pct of the people on both teams pointless. That's an issue FIXED. Terrible poll choices by the way, biased much?

#3 Farix

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Posted 24 December 2012 - 05:36 PM

Just restore the cap rewards should be enough of a fix for now. As they currently are, Assault and Conquest are little deathmatch and big deathmatch with a lot of QQing when either doesn't end with the total annihilation of one team.

#4 EnigmaNL

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Posted 24 December 2012 - 06:43 PM

Make a fair poll. No, assault mode is not broken.

Griefing? What? Is this Minecraft or something? I like destroying 'mechs, that's not griefing.

#5 Macheiron

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Posted 24 December 2012 - 06:55 PM

Honestly, I like where assault mode is now. If you don't defend/return to your capture point, you deserve to lose. and say the last-man-standing is an ECM scout that runs off and vanishes. Who wants to waste the next 5-10 minutes looking for someone who you can't catch even if you find? The capture points provide and alternate mission end that also allows for a sudden turn around of fortunes. It's better this way, and not having the large rewards for the capture? I like that too, it means that the "griefers" don't get a huge chunk of money for running away from all the fighting.

Edited by Macheiron, 24 December 2012 - 06:56 PM.


#6 Homeless Bill

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Posted 24 December 2012 - 07:20 PM

They should change the objective from capturing the enemy base to destroying the enemy base. Then, they should put a base destruction bonus in along with a small bonus for damage done to the enemy base. Full post: http://mwomercs.com/...g-assault-mode/

#7 Kadassa

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Posted 24 December 2012 - 08:13 PM

I voted for a differnt solution altogether. its called "Assault" BUT its not really assault its pretty much deathmatch. The idea I have is don't have two cap points, have one. What I'm getting at is the two teams have differnt mission objectives. Lets say the blue team is the one with the cap point. There goal would be to defend there base from the invading red team, the longer that they keep there base safe the more C-bills they get and if they kill all the attacking team then they get a win bonus. . And the Red team would have no cap point, just a "landing zone" and there goal would be to capture the Blue team's base of course that means kill all opposition or run them off there base and cap it. SO Blue team is on defense red team is on offence.. I think this is a better definition of an "Assault" match

#8 Deathz Jester

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Posted 24 December 2012 - 10:22 PM

They could make it an actual base, you know the kind that's fortified, with defenses. And make it so that it has to be destroyed. That way it would warrant calling it "Assault" mode. Instead of cap a stationary Oil Derek/Mining Drill for pitiful rewards other than to troll the other team.

Edited by Iron Harlequin, 24 December 2012 - 11:45 PM.


#9 Corvus Antaka

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Posted 25 December 2012 - 02:24 AM

if the cap time was cut/maxed at how fast 3 mechs could cap, that might help a lot.

#10 Tuku

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Posted 25 December 2012 - 02:42 AM

Other Solution....learn that running direct to cap is boring and no fun .

#11 NekoNyako

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Posted 25 December 2012 - 03:03 AM

View PostKadassa, on 24 December 2012 - 08:13 PM, said:

I voted for a differnt solution altogether. its called "Assault" BUT its not really assault its pretty much deathmatch. The idea I have is don't have two cap points, have one. What I'm getting at is the two teams have differnt mission objectives. Lets say the blue team is the one with the cap point. There goal would be to defend there base from the invading red team, the longer that they keep there base safe the more C-bills they get and if they kill all the attacking team then they get a win bonus. . And the Red team would have no cap point, just a "landing zone" and there goal would be to capture the Blue team's base of course that means kill all opposition or run them off there base and cap it. SO Blue team is on defense red team is on offence.. I think this is a better definition of an "Assault" match


+1 for one cap point :(. But I think better if move the capture point is in the middle instead. And whoever hold the cap for 7 mins win the game. This way, there is no need specified mission, and the extended time give more time for tactics to develop, like flanking, attack from behind, ambush, and other tactics

Edited by NekoNyako, 25 December 2012 - 04:27 AM.


#12 Vassa

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Posted 25 December 2012 - 04:45 AM

The difference is 100xp vs 325xp. That seems to be enough incentive for quite a few player out there. Especially for those in weaker 'mechs or who are having trouble doing damage. I have two suggestion on how to encourage players to fight.

First, make bases un-capturable in the first 5 to 7 minutes of the match. That would put a damper on cap runs. Second, make all 'mechs on their enemies' base visible to the base owners. It is their base, why can't it feed targeting information to the owners? This allows for LRMs to pound them from 1000 meters, making camping out on the base dangerous.

The capture option needs to remain simply because sometimes people run off and shut down, but the base shouldn't be the first order of attack.

Edited by Vassa, 25 December 2012 - 05:00 AM.


#13 EnigmaNL

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Posted 25 December 2012 - 05:11 AM

View PostIron Harlequin, on 24 December 2012 - 10:22 PM, said:

They could make it an actual base, you know the kind that's fortified, with defenses. And make it so that it has to be destroyed. That way it would warrant calling it "Assault" mode. Instead of cap a stationary Oil Derek/Mining Drill for pitiful rewards other than to troll the other team.


I agree, an actual fortress would be really cool.

#14 Arcaist

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Posted 25 December 2012 - 05:33 AM

Another QQ - "Omg, the game/mode/mech is broken, FIX IT" thread.

As stated in the last patch notes, they are going to adjust the rewards after they have gathered enough data.

So just be patient. QQ´ing wont help much, that "I WANT IT NOW AND I WANT YOU TO DO IT IN THAT WAY" attitude causes more trouble than anything else.


And besides: Another game mode, one side defending, one side attacking would be cool, yes. but I´d also like to leave the "assault mode" within the game. exactly as it is right now.

Edited by Arcaist, 25 December 2012 - 05:35 AM.






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