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Faction Set Up And Other Musings


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#1 Drogo-MA

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Posted 25 December 2012 - 10:14 AM

Okay, I know this is another "what needs to be added" but here goes.

Light mechs - move way too fast across the screen for 20 to 35 tonnes at the fastest speed of around 140 KPH. I have driven 20 tonne vehicles in my life and at 200 meters they don't move that fast.

Damage - if a PPC is to deal 10 points damage each, when I hit with 3 of them, why does it say I only did 22 points of damage in the after action report.

When are factions going to come out. I want to align with Davion but right now I guess I can't so Im a lone wolf and that means lower XP gathering.

Bring back Cap points. right now this is all about bigger machines and they dominate the field.

Cash outs for winning have to be bigger. A lot bigger. Seriously, if I am a merc, there is no way i will only charge 100000 c-bills per mech. Seriously? with damage being tough to repair? If I lose then 100000 c-bills but give incentive.

Oh remember early on the dev's said they didn't want this to be a "Pay more to win"? Well Congrats all, it's pay more to win.

Also, time to start adding more missions for us to try out and run within our group of players. Right now the capture and collect missions are great but you took away some serious xp for capping so it makes no sense.

Assault mechs - Sorry but I have played table top and when an assaulter is literally dominated by 4 enemy mechs and takes a lot of damage, it should have a very good chance of being destroyed. Yet it doesn't.

game play overall is getting better, but if you aren't going to make it worthwhile for players to earn money to actually buy and customize then what's the point.

#2 h00n

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Posted 25 December 2012 - 10:26 AM

How is it pay more to win?

With Trials mechs making the same amount of money as bought mechs, how is it pay more to win?

Seriously, explain your logic.





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