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To The Hardcore And Rnr Dislikers


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#1 Eddrick

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Posted 23 December 2012 - 12:09 PM

I have gotten rather tired of seeing all the complaining about Repair and Rearm cost being punishing. Mistakes could be far more punishing then what repair and rearm costs can do. It also wouldn't be very hard to implement. Since, most of it existed in the campain mode of MechWarrior 4.

What I'm talking about something that is from Steel Battalion for the origenal X-Box. The game takes the "Mech Simulation" a few steps farther then MechWarrior does. The game has an Eject button in the controls and if the pilot is killed. The game save gets erased. Simulating the death of the character. Meaning, you must eject before your Mech is destroyed with the pilot still inside. Otherwise, the player must start over from scratch.

How's that for hardcore.

This makes people think twice before running into the fray and makes "Strategic Retreats" relevent. It would also make it easy to distinguish between, the brave, wreckless, and cowardly. It also adds a sence of immersion that few games have even tryed to do.

Personaly, I wouldn't mind this kind of thing being in the game later.

This may need to be moved. But, it is targeted at this audiance.

#2 Snib

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Posted 23 December 2012 - 12:21 PM

Cool story bro. Btw you're a patch late with that rambling, RnR was removed.

#3 qki

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Posted 23 December 2012 - 12:30 PM

does steel battalion have ******** teammates that don't respond to any attempts of communication, and vanish without explanation or get overwhelmed in seconds, making your "tactically viable" approach turn into a deathtrap with no chance of escape?

Not to mention the possibility of a heavily damaged, but otherwise operational 'mech fighting another damaged 'mech, and getting sniped and destroyed in an instant.

I ran my damaged commie into a heavily banged up hunchie - I had allmy weapons up, and he was in the yellow, and I saw no reason to disengage (and the game proved me right). That's not something you could classify as a "mistake", but if there was some cataphract sniper nearby, he could've picked me off with a well placed shot before I knew he was there.

Punishing players for something they have no control over is a bad idea.

#4 Corvus Antaka

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Posted 23 December 2012 - 01:29 PM

Made me think of Diablo 3's hardcore mode.

imagine grinidng 100's of millions of cbills only to have your pilot die and all your mechs vanish? omfg...lol!

#5 steelblueskies

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Posted 23 December 2012 - 02:41 PM

classical mechanics. save higher order punitive functions for higher reward systems. planethold? multidrop attritional microcampaigns fighting for objectives. these are places rnr belongs, without any welfare system at that.

base training wheels casual f2p mode should not include it. the main issue is not having the higher order mechanics implemented yet.

furthermore, be aware the no rnr system is still eating mechlab backstop ammo stores. put ten tons of ammo on a chassis. pay for it. pull off six tons. drop a few and watch the six vanish over time. still paying for changing ammo loadouts.

#6 Lodoss Warz

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Posted 24 December 2012 - 08:02 AM

I played Steel Battalion: Line of Contact for Xbox like hardcore, and no teammates didnt run in to battle because when your mech was destroyed...it was gone for good, which is why you didnt see the biggest baddest VTs (mechs) on the battlefield in fear of losing them, because when purchase a VT there are only so many of them on the market...and the market was open to everyone playing...your machines meant everything.

#7 Elder Thorn

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Posted 24 December 2012 - 10:59 AM

yeah, black screen bug -> start over.

That would be so awesome

#8 Gralzeim

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Posted 24 December 2012 - 12:16 PM

Permadeath has no place in a competitive online PvP game such as this. Especially not in a F2P game where someone might have spent $100+ on mechs and other things. People would spend -less- real money on this out of fear of losing what they pay for. Not what the devs are after.

#9 Deathz Jester

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Posted 24 December 2012 - 09:56 PM

That's interesting but you'd lose the large majority of the playerbase over that.

#10 Tuku

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Posted 25 December 2012 - 02:45 AM

I play eve so meh if they made it like this there would have to be major changes to cbill generation and the economy so that people could keep loading out and saddling up mechs...>While I like the idea im not sure it would work for this particular game.\

BTW this is more of a discussion topic not patch feedback!

#11 Chaldon

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Posted 25 December 2012 - 12:18 PM

View PostEddrick, on 23 December 2012 - 12:09 PM, said:

...takes the "Mech Simulation" a few steps farther then MechWarrior does. The game has an Eject button in the controls and if the pilot is killed. The game save gets erased. Simulating the death of the character. Meaning, you must eject before your Mech is destroyed with the pilot still inside. Otherwise, the player must start over from scratch.

How's that for hardcore.

This makes people think twice before running into the fray and makes "Strategic Retreats" relevent. It would also make it easy to distinguish between, the brave, wreckless, and cowardly. It also adds a sence of immersion that few games have even tryed to do.
+1

Edit: Also give a sliding exp. penalty if they eject and their mech isn't under some arbitrary damage %, like %15 or under.

Edited by Chaldon, 25 December 2012 - 12:19 PM.


#12 Delego

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Posted 25 December 2012 - 12:46 PM

I would find this interesting for something campaign or clan wars like. But you would not loose your Mechs completely. Only in the campaign / season games they could not be chosen anymore until these are finished or the Mech was restored over time/games.

So loosing a mech would still be painful, but without people getting mad.

Edited by Delego, 25 December 2012 - 12:48 PM.


#13 RadioKies

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Posted 25 December 2012 - 01:16 PM

The previous MW games had an eject button that functioned, and it might be that MWO will also get it. The hint I took was the verry big ejection button in your cockpit when you freelook to your top right. It would be nice if they implemented that when you eject you won't get a death on your stat (for the alt+f4 guys out there) but that you'll loose half of your XP and earnings or something like that. I don't know.

The idea Eddrick has is stupid and I like Delego's idea. After grinding all that time for your mech or paying MC for it you don't want to perma loose your stuff.





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