

To The Hardcore And Rnr Dislikers
#1
Posted 23 December 2012 - 12:09 PM
What I'm talking about something that is from Steel Battalion for the origenal X-Box. The game takes the "Mech Simulation" a few steps farther then MechWarrior does. The game has an Eject button in the controls and if the pilot is killed. The game save gets erased. Simulating the death of the character. Meaning, you must eject before your Mech is destroyed with the pilot still inside. Otherwise, the player must start over from scratch.
How's that for hardcore.
This makes people think twice before running into the fray and makes "Strategic Retreats" relevent. It would also make it easy to distinguish between, the brave, wreckless, and cowardly. It also adds a sence of immersion that few games have even tryed to do.
Personaly, I wouldn't mind this kind of thing being in the game later.
This may need to be moved. But, it is targeted at this audiance.
#2
Posted 23 December 2012 - 12:21 PM
#3
Posted 23 December 2012 - 12:30 PM
Not to mention the possibility of a heavily damaged, but otherwise operational 'mech fighting another damaged 'mech, and getting sniped and destroyed in an instant.
I ran my damaged commie into a heavily banged up hunchie - I had allmy weapons up, and he was in the yellow, and I saw no reason to disengage (and the game proved me right). That's not something you could classify as a "mistake", but if there was some cataphract sniper nearby, he could've picked me off with a well placed shot before I knew he was there.
Punishing players for something they have no control over is a bad idea.
#4
Posted 23 December 2012 - 01:29 PM
imagine grinidng 100's of millions of cbills only to have your pilot die and all your mechs vanish? omfg...lol!
#5
Posted 23 December 2012 - 02:41 PM
base training wheels casual f2p mode should not include it. the main issue is not having the higher order mechanics implemented yet.
furthermore, be aware the no rnr system is still eating mechlab backstop ammo stores. put ten tons of ammo on a chassis. pay for it. pull off six tons. drop a few and watch the six vanish over time. still paying for changing ammo loadouts.
#6
Posted 24 December 2012 - 08:02 AM
#7
Posted 24 December 2012 - 10:59 AM
That would be so awesome
#8
Posted 24 December 2012 - 12:16 PM
#9
Posted 24 December 2012 - 09:56 PM
#10
Posted 25 December 2012 - 02:45 AM
BTW this is more of a discussion topic not patch feedback!
#11
Posted 25 December 2012 - 12:18 PM
Eddrick, on 23 December 2012 - 12:09 PM, said:
How's that for hardcore.
This makes people think twice before running into the fray and makes "Strategic Retreats" relevent. It would also make it easy to distinguish between, the brave, wreckless, and cowardly. It also adds a sence of immersion that few games have even tryed to do.
Edit: Also give a sliding exp. penalty if they eject and their mech isn't under some arbitrary damage %, like %15 or under.
Edited by Chaldon, 25 December 2012 - 12:19 PM.
#12
Posted 25 December 2012 - 12:46 PM
So loosing a mech would still be painful, but without people getting mad.
Edited by Delego, 25 December 2012 - 12:48 PM.
#13
Posted 25 December 2012 - 01:16 PM
The idea Eddrick has is stupid and I like Delego's idea. After grinding all that time for your mech or paying MC for it you don't want to perma loose your stuff.
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