Would You Give Pgi More Leniency On Variants For Iconic Mechs?
#1
Posted 25 December 2012 - 12:29 AM
And thats Variants, many mechs are held back simply because they lack them despite being Iconic or being major set pieces for certain houses. Mechs like the King Crab, the Daboku/Mauler and many others.
So where do we draw the line? Do we follow Lore to the letter despite these mechs being fielded even now? Or do we allow PGI to take some liberties in making variants? Are some things taboo while others not?
Vote, Discuss
#2
Posted 25 December 2012 - 12:38 AM
#3
Posted 25 December 2012 - 12:40 AM
If they're willing to make up a variant for hero mech's why not make up a logical variant or two for the mech based on the lore of the house that uses it? or a merc company that made heavy use of them?
(I just want to shout crab battle. Don't judge)
#4
Posted 25 December 2012 - 12:52 AM
Cmdr Harabec, on 25 December 2012 - 12:38 AM, said:
Except those aren't non-canon variants. Those are unique custom designs that are not a variant, just a personalised mech.
As far as their cannonicity is considered, they were written by the main Battletech lore-guy, so I think we can actually call them canon. Will have to ask over at battlketech official site.
#5
Posted 25 December 2012 - 02:43 AM
Adridos, on 25 December 2012 - 12:52 AM, said:
Except those aren't non-canon variants. Those are unique custom designs that are not a variant, just a personalised mech.
As far as their cannonicity is considered, they were written by the main Battletech lore-guy, so I think we can actually call them canon. Will have to ask over at battlketech official site.
It's a short jump from that to making a mech a full variant. They're treated as a separate variant by the system. And all a variant tends to be is a house/company backed customization of a particular chassis and instead of it being one pilots particular mech. It's used by a noteworthy number. It wouldn't be so hard to write up new variants and I'd actually prefer they did that if it meant getting a few mechs people like into the game.
#6
Posted 25 December 2012 - 05:59 AM
The experience-trees are still retar'ded and are the only real reason why there have to be at least 3 variants.
So just remove the trees and if a mech has only 1 or 2 variants, implement only those.
It's all just another case of "correcting" something by making another mistake.
#7
Posted 25 December 2012 - 06:18 AM
#8
Posted 25 December 2012 - 06:34 AM
Imagine there's an Awesome who's given some ballistic slots for "leniency" and variety. What's the use for ever adding Zeus then? Why not just add Zeus?
We're already halfway there, with Raven 4x pretty much taking Urbanmech/Hollander's role, and Catapults/Cataphracts playing at being Jagermechs.
My vote, stick to canon for the most part. Exceptions to the rule should be very rare, or you'll run out of content mighty fast - people will just look at a mech X announced and say "mech Y variant Z already does that, what's the point?".
Edited by Alex Wolfe, 25 December 2012 - 06:41 AM.
#10
Posted 25 December 2012 - 05:54 PM
Alex Wolfe, on 25 December 2012 - 06:34 AM, said:
Imagine there's an Awesome who's given some ballistic slots for "leniency" and variety. What's the use for ever adding Zeus then? Why not just add Zeus?
We're already halfway there, with Raven 4x pretty much taking Urbanmech/Hollander's role, and Catapults/Cataphracts playing at being Jagermechs.
My vote, stick to canon for the most part. Exceptions to the rule should be very rare, or you'll run out of content mighty fast - people will just look at a mech X announced and say "mech Y variant Z already does that, what's the point?".
I could think of another solution to this but it would turn into a shitstorm all it's own. Hardpoint sizes.
#11
Posted 25 December 2012 - 06:20 PM
Alex Wolfe, on 25 December 2012 - 06:34 AM, said:
Imagine there's an Awesome who's given some ballistic slots for "leniency" and variety. What's the use for ever adding Zeus then? Why not just add Zeus?
We're already halfway there, with Raven 4x pretty much taking Urbanmech/Hollander's role, and Catapults/Cataphracts playing at being Jagermechs.
My vote, stick to canon for the most part. Exceptions to the rule should be very rare, or you'll run out of content mighty fast - people will just look at a mech X announced and say "mech Y variant Z already does that, what's the point?".
This could also be modified by moving crit spacing around. Move 5 crit slots off of Cat side torso and put them on arms.
Voila, no more Gaussapult AC20 cat.
#12
Posted 25 December 2012 - 06:51 PM
I feel that we will probably see them compressing the 1:1 temporal ratio we see right now in the next year or so to allow for more mechs/variants to be available.
#13
Posted 26 December 2012 - 05:10 PM
Flit Asuno, on 25 December 2012 - 05:54 PM, said:
I had a huge thread proposing exactly that, back when dinosaurs ruled the forums. Was quite popular, but no dev elected to chime in before it got nuked in the Closed Beta Forum Purge.
If they don't start differentiating chassis further, I think we're going to see a lot of toe-stepping very soon, with mech variants close/identical to each other. Not to mention that with engine restrictions (which I am for, only believe they should be compensated) there already doesn't appear to be a niche for slow lights/mediums (Urbanmech, Panther, Whitworth). Creating hardpoint sizes and allowing only bulkier mechs access to bigger weapons would help that IMO.
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