I thought I might as well place this lovely thing on these great forums where so many build ideas flow. When the Stalker came out initially last week I decided to make a video that looked at the Stalker and it's role on the battlefield, and examine some of the possible builds that can be used. This video doesn't really examine LRM boat's, because I found they are too varying on minor degrees between different mechwarriors, such that experimentation and a little research will bring builds to light if someone was really interested.
I hope you enjoy, might make it a small mission to try and provide such video's for the newly released chassis. So enjoy the show, and this production brought to you by Australasian Royal Mechanised Division (ARMD).
www.armd.net.au


A Look At The Stalker And It's Battlefield Role!
Started by Devil Fox, Dec 25 2012 03:00 PM
8 replies to this topic
#1
Posted 25 December 2012 - 03:00 PM
#2
Posted 25 December 2012 - 10:37 PM
Nice look at some Stalker builds! I like the idea of bracketed fire, LRMs backed up by MLAS backed up by SRMs. But I'm not sure I could handle the sluggishness. I just got an Atlas DDC and I'm hating it so far, so used to zipping around in my Cents, Dragons, and Awesome. Even my Phract is built for mobility!
One thing, is there a reason you have to use the robot voice? Granted it provides a kind of weird future educational film feel, but it is also a bit distracting.
One thing, is there a reason you have to use the robot voice? Granted it provides a kind of weird future educational film feel, but it is also a bit distracting.
#3
Posted 26 December 2012 - 05:08 PM
I agree Wrench, I'm more of a faster mech pilot myself, running my light's and faster strike heavies. But the way the Stalker seems loaded with hardpoints makes you go lighter weapons, thus putting the engine upgrade as a normal thing. Speed tweaked my slowest now moves 53kph, my normal brawler does 63kph which is enough to be dangeous and mobile.
The robotic voice is the Windows 7 Anne, with some voice modding, it's an experiment to try and reproduce a coherent synthetic voice. That and I have a cheap mic, and sound pretty horrid when you record me. So this provides me a means to insert some narration, it is an ongoing experiment and am still trying to tweak the modulation I am performing on the original produced voice.
The robotic voice is the Windows 7 Anne, with some voice modding, it's an experiment to try and reproduce a coherent synthetic voice. That and I have a cheap mic, and sound pretty horrid when you record me. So this provides me a means to insert some narration, it is an ongoing experiment and am still trying to tweak the modulation I am performing on the original produced voice.
#4
Posted 27 December 2012 - 07:40 AM
Cool stuff. Hope more people check out the vid, you obviously put some work into it!
#6
Posted 27 December 2012 - 03:30 PM
Darn it Magic... now you're gonna make me reach for the sky... but time to go google slumming now.
#7
Posted 27 December 2012 - 04:20 PM
There are a lot of really bad builds in here:
.
Before I even start with specific builds demonstrated... Scrap any build that...
For Example Stalker 5S (First one)
Aside from breaking most of my rules of thumb above (XL Engine, 4xLLs), the biggest blunder is that you could make this exact same build with an extra SSRM by using the 5M. Further more, using the 5M, you'll have a weapon in your Center Torso if you get your left & right blown off...
.
Before I even start with specific builds demonstrated... Scrap any build that...
Quote
1) Uses an XL engine: Seriously the center torso on this mech is tiny and is protected from flanking maneuvers by the Left & Right Torso.
2) Uses more than 2xLLs: Large lasers are primarily equipped for range combat and very few are so confident with their aim that the heat is worth 4xLLs at that range. Much better to save the 2 critical slots and 6 tons by replacing with medium lasers.
3) Equips Pulse Lasers: There are very few reasons (especially for Large lasers) to equip the pulse versions... just don't do it.
2) Uses more than 2xLLs: Large lasers are primarily equipped for range combat and very few are so confident with their aim that the heat is worth 4xLLs at that range. Much better to save the 2 critical slots and 6 tons by replacing with medium lasers.
3) Equips Pulse Lasers: There are very few reasons (especially for Large lasers) to equip the pulse versions... just don't do it.
For Example Stalker 5S (First one)
Quote
4xLL
2xLRM10 (3 Tons)
2xSSRM2 (1 Ton)
2xLRM10 (3 Tons)
2xSSRM2 (1 Ton)
Aside from breaking most of my rules of thumb above (XL Engine, 4xLLs), the biggest blunder is that you could make this exact same build with an extra SSRM by using the 5M. Further more, using the 5M, you'll have a weapon in your Center Torso if you get your left & right blown off...
Edited by Pugastrius, 27 December 2012 - 04:21 PM.
#8
Posted 27 December 2012 - 05:03 PM
Pugastrius, on 27 December 2012 - 04:20 PM, said:
There are a lot of really bad builds in here:
.
Before I even start with specific builds demonstrated... Scrap any build that...
For Example Stalker 5S (First one)
Aside from breaking most of my rules of thumb above (XL Engine, 4xLLs), the biggest blunder is that you could make this exact same build with an extra SSRM by using the 5M. Further more, using the 5M, you'll have a weapon in your Center Torso if you get your left & right blown off...
.
Before I even start with specific builds demonstrated... Scrap any build that...
For Example Stalker 5S (First one)
Aside from breaking most of my rules of thumb above (XL Engine, 4xLLs), the biggest blunder is that you could make this exact same build with an extra SSRM by using the 5M. Further more, using the 5M, you'll have a weapon in your Center Torso if you get your left & right blown off...
Of course some of us can aim, or may want to use the extra AMS on the 5S, or need a build to work towards mastering 3 variants, or consider one solitary energy weapon after being armed and sided on both ends cold comfort...
You know, it may be odd, but other people can find success with different play styles and builds. Maybe you could offer your criticism or advice in a less neckbeardy fashion? Although I might agree that XL engines on a Stalker seem risky.
#9
Posted 27 December 2012 - 05:14 PM
One reason people must also experiment, is to find what works for them. At present the 3 build I use are:
3F - XL255, 2xLL, 4xML, 2xLRM15 and 2xLRM10 - has enough ammo to chew up any target at range with the XL engine and the large lasers to snipe/finish off LRM'd targets. It has enough punch in close combat to finish or threaten opponents, however will run hot in a brawl and will die if focused. This variant was never meant for brawling but hole punching, and long range engagement. Yet it's my favorite because it is effective, and it does work in combat.
5S - Std300, 4xSRM6, 6xML - This is the brawler I use, it hits hard and fast and the XL is a liability.
5M - Std300, 5xLL - A long-range power punch to snipe assault mechs camping ridges or trying to approach and is successful in quickly stripping pinpoint sections of approaching assaults and heavies leaving them for the rest of the team to help finish.
All builds within the video were ones I was testing, and had marginal success with. Best way to make a mech build is to use an idea then expand on it for your playstyle, changing weapons, heatsinks etc between battles to get a feel for the changes. You must also remember that the Stalker is yet another mech that competes for critical slot space because SHS just don't cut it with an energy heavy chassis, the DHS cooldown rate is superior. So the Stalker chassis lends itself towards a multitude of weapon platforms, I've seen builds using PPC's over LL because the player is more comfortable with them, with a series of ML for under 90, and SRM batteries for brawling.
Everyone will build differently, everyone will play differently, it all comes to personal taste and actually testing what works for yourself. Think of these types of videos as guides and a learning tool to see what is possible.
3F - XL255, 2xLL, 4xML, 2xLRM15 and 2xLRM10 - has enough ammo to chew up any target at range with the XL engine and the large lasers to snipe/finish off LRM'd targets. It has enough punch in close combat to finish or threaten opponents, however will run hot in a brawl and will die if focused. This variant was never meant for brawling but hole punching, and long range engagement. Yet it's my favorite because it is effective, and it does work in combat.
5S - Std300, 4xSRM6, 6xML - This is the brawler I use, it hits hard and fast and the XL is a liability.
5M - Std300, 5xLL - A long-range power punch to snipe assault mechs camping ridges or trying to approach and is successful in quickly stripping pinpoint sections of approaching assaults and heavies leaving them for the rest of the team to help finish.
All builds within the video were ones I was testing, and had marginal success with. Best way to make a mech build is to use an idea then expand on it for your playstyle, changing weapons, heatsinks etc between battles to get a feel for the changes. You must also remember that the Stalker is yet another mech that competes for critical slot space because SHS just don't cut it with an energy heavy chassis, the DHS cooldown rate is superior. So the Stalker chassis lends itself towards a multitude of weapon platforms, I've seen builds using PPC's over LL because the player is more comfortable with them, with a series of ML for under 90, and SRM batteries for brawling.
Everyone will build differently, everyone will play differently, it all comes to personal taste and actually testing what works for yourself. Think of these types of videos as guides and a learning tool to see what is possible.
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