Jump to content

[Updated W/ Pics] Colors Are Too Drab/monochrome


57 replies to this topic

#1 imdrunkontea

    Member

  • PipPipPipPipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 132 posts

Posted 26 December 2012 - 03:05 AM

EDIT: Comparison shots. Left is MWO, right is with tweaked colors.

Posted Image

MWO has excellent detail, models, effects and graphics in general. However, I've noticed that maps tend to wash our all colors into a more or less monochrome palette - not only that, but the overriding colors tend to be brown, yellow, or white, which lend to a rather uninteresting look to the game. This is especially pronounced when you compare MWO to, say, MW:LL, as shown in this link:

http://youtu.be/J7w88yQVlVY?t=3m48s

My suggestion would be to lessen this unifying color filter, and allow more diverse color schemes in. The game would not only look more exciting, but much more natural as well.

I'd love to hear your thoughts on this. Keep up the good work PGI!

Edited by imdrunkontea, 27 December 2012 - 12:00 AM.


#2 Rivy

    Member

  • PipPipPipPipPip
  • 118 posts
  • LocationRiver City for the 7th time in a row >:I

Posted 26 December 2012 - 03:44 AM

Indeed, at least gives us the option to turn color filters off in the graphics menu.

Don't make everything brown or blue... don't take the GoW/BF3 route...

#3 ghostXzero

    Member

  • PipPipPip
  • 58 posts

Posted 26 December 2012 - 05:03 AM

i agree, needs more colors besides browns and yellows

#4 Angus McBeef

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 611 posts
  • LocationA little to your left.

Posted 26 December 2012 - 09:31 AM

There was a 'MWO is the Brownest Game' thread during CB. It was decided that the MWO devs are in the washed out brown = realism camp.

#5 imdrunkontea

    Member

  • PipPipPipPipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 132 posts

Posted 26 December 2012 - 10:49 AM

That's really too bad. Maybe I can doctor up some screens later to make some comparison shots of color range.

#6 Wizywig

    Member

  • PipPip
  • Philanthropist
  • Philanthropist
  • 41 posts

Posted 26 December 2012 - 11:36 AM

Wow that video... Makes MW:LL look sooooooooooooooooooooooooo much better than MWO. Also seems more action packed. Cooler cockpits, nicer explosions, aerospace (whatever, I can live without it for now). Also everything != brown.

I also noticed that MWO video looked like a bunch of glowing mechs.

Edited by Wizywig, 26 December 2012 - 11:36 AM.


#7 WardenWolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,684 posts
  • LocationTerra

Posted 26 December 2012 - 12:04 PM

I think it will be interesting to see how the upcoming Desert and Alpine maps come out - those should offer some potential for more variation.

I think a really cool map to see someday would be a thick Jungle: lots of vibrant greens and some other bright colors (flowers, animals) along with really thick foliage. Could be interesting to make the trees a little shorter than Assault mechs, so that they are easier to spot and the little mechs can run around under the canopy and wreak havoc. Also, they would need trees falling in order to do that well - so that we could see roughly where mechs were in the distance from the effects of falling trees :)

#8 Rivy

    Member

  • PipPipPipPipPip
  • 118 posts
  • LocationRiver City for the 7th time in a row >:I

Posted 26 December 2012 - 10:46 PM

View PostWardenWolf, on 26 December 2012 - 12:04 PM, said:

I think it will be interesting to see how the upcoming Desert and Alpine maps come out - those should offer some potential for more variation.

I think a really cool map to see someday would be a thick Jungle: lots of vibrant greens and some other bright colors (flowers, animals) along with really thick foliage. Could be interesting to make the trees a little shorter than Assault mechs, so that they are easier to spot and the little mechs can run around under the canopy and wreak havoc. Also, they would need trees falling in order to do that well - so that we could see roughly where mechs were in the distance from the effects of falling trees :P
Yes² !
And the desert map should be huge and mostly flat with large open spaces :3

#9 imdrunkontea

    Member

  • PipPipPipPipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 132 posts

Posted 26 December 2012 - 11:47 PM

Bumped with some PS altered shots to see what the game would look like with less uniform and muddy colors. Much improved, in my opinion, but I'd like to hear your thoughts as well!

Posted Image

Edited by imdrunkontea, 26 December 2012 - 11:48 PM.


#10 Straylight

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 535 posts
  • LocationHarlech, Outreach

Posted 27 December 2012 - 12:25 AM

EDIT: And Imdrunkontea (seriously, where do you people come up with these handles?) proves my point about filtering perfectly. Can somebody in Vancouver go plaster that comparison shot all over PGI's building?




Despite being based on (roughly) the same engine and sharing source material, the visual styles of MWLL and MWO are very different. Both of them fall into the trend of color palettes that consist solely of brown, grey, and muzzle flash, though (seriously, we need more mainstream games that look like Mirror's Edge and Bulletstorm).

The difference is mostly in the filtering and lighting. MWLL has more visual map diversity including some really good "unofficial" maps (I miss TC_UrbanJungle), but the vast majority of MWLL's maps are almost entirely monochromatic. To wit:

Extremity and Inferno are dark, ash gray but with harsh, glowy light effects (purple and orange, respectively)
Clearcut, Thunder Rift, Marshes, Kagoshima, Glory and Jungle are all stone gray with splashes of dark green.
Frostbite and Hel's Gate are bluish-white.
and Sandblasted, Mirage, Palisades, Dust Bowl, Death Valley, and Ivory Tower are all some variety of reddish-tan.

Furthermore, other than the small pieces of a few maps that get used over and over again in the showreels, almost all of MWLL's maps are either huge, open stretches of nothing (with a definite preference for arid desert and lifeless tundra) or sheer-sided canyons that just lead from choke point to choke point.

The difference, though, is that MWLL hasn't bothered with much filtering. Yeah, there's that trippy distortion on Extremity, some heat-haze on Inferno and something that loosely resembles fog on Marshes and Kagoshima, but by and large the game's visuals are razor-sharp, unobstructed lines of sight that extend for miles. It's boring, but at least it's clear.

In MWO, they've chosen a kind of fuzzy, muddled filtering that makes the entire game blend down into one green-gray-brown blob. Apparently video game developers think it makes the game look "gritty" and "realistic", but I've never actually met anybody that liked any kind of haze, or film-grain filtering in their video games. Isn't one of the points of video games that we don't have to put up with crappy camera equipment in our entertainment?

As messy and muddy as MWO's visuals are (nothing "pops"), and as much as I hate that, the art style of MWO feels much more alive and involved than MWLL, which is dry and almost clinical by comparison. What I'd like to see is the filtering effects dropped from MWO and the contrast turned up a notch. I think being just a little bit oversaturated would work very well with the game's art style.

Edited by Straylight, 27 December 2012 - 12:28 AM.


#11 Velba

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 414 posts
  • LocationSeattle, WA, USA

Posted 27 December 2012 - 01:08 AM

I'm a really big fan of contrast.

#12 Alistair Winter

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Storm
  • Storm
  • 10,823 posts
  • LocationBergen, Norway, FRR

Posted 27 December 2012 - 03:53 AM

Great illustrations, and this would actually help a lot with a second, related problem - a lot of people are complaining that the thermal vision is used by everyone all the time, because it's so good that there's no point in using night vision or "normal vision". Well, fixing the contrast and colours would give more incentive to playing the game without relying on thermal vision all the time.

But that point aside, the game looks a lot better with this colour tweak. And that should be a goal in itself.

#13 Rivy

    Member

  • PipPipPipPipPip
  • 118 posts
  • LocationRiver City for the 7th time in a row >:I

Posted 27 December 2012 - 05:42 AM

View Postimdrunkontea, on 26 December 2012 - 11:47 PM, said:

Bumped with some PS altered shots to see what the game would look like with less uniform and muddy colors. Much improved, in my opinion, but I'd like to hear your thoughts as well!
Top right: me gusta.
I want some colors, dammit.

#14 Fooooo

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,459 posts
  • LocationSydney, Aus.

Posted 27 December 2012 - 06:22 AM

Looks somewhat similar to what colorgrading in cryengine can do.....if you set the palette like that....that is.

You could try adding to your user.cfg

r_colorgrading = 0

Which would turn off anything the devs have put there. This used to work so should still, however may not give the effect you are after.

There is a link here to some info on the colorgrading and how to link to your own color file.......it should work in MWO if you set it up just like it shows. You will need to use the cryengine3 SDK to create the file tho...well the resource compiler anyways.......( I haven't yet tried making any colorgrades so can't really help much here ).

http://freesdk.cryde...2/Color+Grading

Other than that, an option to adjust the saturation etc would probably fix most peoples issues as they could set what they prefered without adjusting monitor settings or gpu settings etc......

#15 Paradoxum

    Member

  • PipPipPip
  • 56 posts

Posted 27 December 2012 - 07:20 AM

I saw this on reddit and came here to voice my support, this game seriously needs to look more like the altered screenshots on the left.

The game is far too brown and brab, boring and dull looking. Give me some damn colour please.

I would play this game 24/7 if it looked like it does here on the right. Please make it happen, developers.
Posted Image

Edited by Paradoxum, 27 December 2012 - 07:22 AM.


#16 Axelthesot

    Rookie

  • Knight Errant
  • 1 posts

Posted 27 December 2012 - 07:31 AM

This would be a fantastic, and hopefully, easy change.

#17 imdrunkontea

    Member

  • PipPipPipPipPip
  • Mercenary Rank 1
  • Mercenary Rank 1
  • 132 posts

Posted 27 December 2012 - 09:15 AM

View PostAlistair Winter, on 27 December 2012 - 03:53 AM, said:

Great illustrations, and this would actually help a lot with a second, related problem - a lot of people are complaining that the thermal vision is used by everyone all the time, because it's so good that there's no point in using night vision or "normal vision". Well, fixing the contrast and colours would give more incentive to playing the game without relying on thermal vision all the time.

But that point aside, the game looks a lot better with this colour tweak. And that should be a goal in itself.


I agree. With more color/saturation and less motion blur and blurring in the distance, you wouldn't be forced to use heat all the time in every map, and the game would run better, to boot.

#18 GrimReality

    Member

  • PipPipPip
  • Philanthropist
  • Philanthropist
  • 98 posts
  • LocationTX

Posted 27 December 2012 - 09:55 AM

Motion and Distance blur are my most hated feature in video game graphics, followed closely by over-stylized color palettes, and film grain.

Give me the MechWarrior on the right any day!

#19 CKTofu

    Rookie

  • 2 posts
  • LocationAlberta, Canada

Posted 27 December 2012 - 10:18 AM

More colour would be fantastic, the colours do seem quite washed out right now and could be made beautiful.

I'm also not a fan of blur, but that's less important to me than a change in colours.

#20 SixstringSamurai

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 930 posts
  • Twitch: Link
  • LocationYou Guys Are So Bad I'm Moving To The Moon

Posted 27 December 2012 - 10:26 AM

Yeah the ones on the right look way better. I hate the whole brown lens thing they have going on.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users