Posted 26 December 2012 - 08:16 AM
Thanks for this topic.
It is my feeling that the players are calling this a 'simulation' in an (quite elitist but naive) attempt to appear more sophisticated than players of other games. Interestingly, this kind of parallels the use of words such as "console games". Whenever people deem something as being below their level (for whatever reason), it's called consoley. E.g., ten years ago, picking up health packs in Shooters was called consoley and people were reacting with glee to some features of autohealing, now it is the opposite way around. But this is just a very anecdotal observation. Essentially, I suspect some kind of fanboy-elitism behind calling this a simulation.
Personally, I think that MWO (and all the other titles of the franchise) are really just a slowish shooter with the addition of another two degree of freedom in movement (torsial rotation) compared to other products. I mean honestly, MWO simulates the physics behind nuclear fusion, particle projector cannons and 100 tons of steel running around about as neatly as Street Fighter simulates martial arts and Call of Duty simulates modern warfare. It is hilarious how some fanboys on some forums are again and again debating over how weapon system X isn't 'realistic' because in 1000 years they'll have technology Y, and also illustrating their points with footage from M1 tanks (I mean really? We're comparing reality to BT now? Faster than light travel, nuclear fusion, but projectiles can't fly further than a few hundred meters?). Well.
Seeing what is possible and what not of BT's lore is, however a very intriguing pastime and I've written quite a few wall of texts about what a neurohelmet could actually do, assuming a certain degree of conceivable technological sophistication (as that is the field in which I'm working). But having heated and insulting arguments about that as some people do, well... it appears that these people are blessed with lives that do not give them more serious concerns.
Take MWO for what it is. It is giant stomping machines shooting laz0rs and stuff like any other mecha game, but it has some more tactical depth due to the slow maneuvering and the variety of toys you can play around with.
By the way, if you want to see an interation with really a lot of tactical depth, take a look at Mechwarrior: Living Legends and how people play a match with combined arms, coordinating 'Mechs as well as aeros, infantry, and tanks, with more than 30 people on a map + stationary turrets. That demands to give your moves some thought, but it's still not a simulation. It's just a very tactical shooter.
Disclaimer: this post is not meant to step anyone's toes. But having played sims like Falcon 4.0 in my youth (and not done so very well, but enthousiastically) and many other very games such as Gunship! or the good old Flight Simulator, I share and appreciate OP's point that using the term 'sim' to distinguish MW:O from all those other 'bad, arcady, dumb' games is kind of an insult to the people that research, model and play the 'real' simulations.