I am curious about this term. Over the months I've seen people throw hissy fits and threaten to leave the game because "it is a sim which doesn't do this is this right" or argue than a third person camera would wreck the game because "it is a sim".
Some even go so far as to put themselves on a pedestal above games like Battlefield, Hawken etc because "those games players are playing games, we are playing a sim".
As a huge fan of the PMDG NGX, DCS A-10c and iRacing, I can pretty confidently stipulate that this game is not only not a sim, it is an extremely simple arcade shooter.
To be a simulation, first of all (I would argue) you have to be simulating something feasible (if not physically tangible at time of simulation). For example, the DCS software simulates the use of a real world aircraft with extreme accuracy. It comes with a 1k page + manual and is extremely complex to master. You can spend a week learning how to switch the aircraft on.
In iRacing, though relatively simple to get going, it will take you months (or years) to master the intricacies of the vehicle setups, carefully changing camber and brake bias, engine power etc to glean the best performance out of you car. A sim in the true sense of word, aerodynamics, mechanical strength, systems and failure, all modelled.
Though a simulation doesn't strictly have to be real world in the right here and right now sense - it is of course completely feasible than NASA would run a simulation using a hypothetical spacecraft landing on Mars - a completely theoretical mathematical model per se, but a simulation nonetheless.
I would love a mech simulator - it would come with a one thousand+ page manual and you could spend weeks learning about (admittedly fictional) leg hydaulics, another 300 pages on the computer systems, autopilot failure margins, IFF systems, radio systems, limits of inertia, the thermodynamic rules behind heat dissipation, logical reasons behind the shape and materials the mech was designed with...
Then, we could look into the interface and startup procedure. I'm reasonably sure to get a mech this size running would need a form of ground power, or maybe something similar to an APU. To get all the systems online and then to check they all work would take, maybe, 10-15 minutes? And what about emergency procedures..Fire in the left engine? Shut it down, initalise the fire suppresent system, initiate the APU because there isn't enough power from one engine to keep the weapons systems online.
The point I am making is, I often see people saying "this game isn't for the COD idiots, it requires brains" and then putting themselves on a pedestal of superiority - sure, maybe it requires more tactical thinking than COD, but I wouldn't argue for a second that it requires more than Counterstrike or Battlefield 3.
The game isn't a sim - playing this game does not make you 'superior' to other gamers. This game is a simple arcade game with robot lasers. A fun one, yes, but an arcade game nonetheless.
Edited by Conure, 26 December 2012 - 05:35 AM.