Void Angel, on 29 December 2012 - 01:46 AM, said:
A 3D 'mech simulation game is nothing more than a glorified tabletop dice-roller
No. It is not.
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- even though the latter contains mechanics that cannot be used in the former.
Which ones? Besides the already acknowledged change from turn based to "real time?" Do you know even a single one? Or are you speaking of you know not what, and hoping that nobody's going to call your bluff?
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In the second instance, "Battletech game" can only refer to a game made with a 1-1 conversion of the tabletop rules -
The word Battletech can also refer to the entire lore. You've made a false conclusion.
cleghorn6, on 29 December 2012 - 06:52 AM, said:
I see the fundamental problem with doing a slavish TT conversion is that the TT rules include balancing factors for things like pilot skill, environmental factors affecting the pilot (heat being the key one) and a couple of other things like that.
... How is it that people are somehow magically blind when it's repeatedly posted that none of the pilot skill rolls belong in the MW video game format?
Odd. I seem to have recalled posting multiple times that anything we can control from our computers that the 'Mechwarriors in the BTuniverse can control ... we should be given control over. Besides which, removing these factors you mention completely would not unbalance the TT combat system as it would be used in the real time VG format.
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... you are still going to have people skilled enough to put every shot into the same location, ...
No, it will NOT. People do not seem to understand that the hit location tables from page 119 of total warfare and pages 76-77 of tactical operations represent the ability of
THE 'MECH to concentrate it's weapons,
NOT the Mechwarrior.
The rule representing the 'Mechwarrior's skill in concentrating their weapons fire onto a single location is the called shots rule:
CALLED SHOTS
A called shot is similar to an aimed shot, though less narrowly targeted. An aimed shot is an attack against a specific hit location and can only be made against an immobile target. An attack “aimed” more generally, representing the pilot’s skill at directing his attack against a desired general area, is a called shot. Called shots can be made against active, mobile targets.
The only other rule that addresses when you get to "pick your part" :
AIMED SHOTS
Players may make aimed shots against units that are shut down or whose warrior is unconscious, using any weapons other than missile launchers and LB-X autocannon fi ring cluster munitions. When firing on an immobile ’Mech, the attacking player can make an aimed shot by naming a target location. Against any hit location except the head, the player makes the to-hit roll using the standard –4 to-hit modifier for fi ring at an immobile target.
There is no simulation of the 'Mech's combat capability where the hit-tables are ignored.
... I find it ironic that this has been ignored for so long, while people constantly wish for and compain when the don't get "epic combat," instead of UT style insta-gib fests - this is the very rule that makes it possible. So far, even doubling, possibly tripling (I forget the exact MW4 armor values atm) the armor values STILL has not resulted in the desired gameplay. You would think someone would have realized this obvious fact by now.
Void Angel, on 29 December 2012 - 09:50 PM, said:
So in order to keep the offensive equpment looking more like the tabletop mechanics, we add rules about hit locations and armor values, plus add an RNG to mouse aiming?
No. You simulate the performance of the myomers, the joints, the battle computer, the sensors of the 'Mech; and so actually simulate the combat capability of the 'Mech; and we have the end result in hard numbers, already built.
Mechwarriors don't somehow magically physically aim every weapon on the 'Mech - they pilot their 'Mech, and choose where they want it to try and get it's weapons to hit; they track the target with the reticule, they choose when to fire and under what conditions to fire - the 'Mech does ALL of the rest to bring the weapons to bear.
Why is it that everyone is so keen on ignoring the half of the equation that makes the game Cool?
Edited by Pht, 01 January 2013 - 06:04 PM.